All these words are what I want to type but can't through the tears. Thank you for this, thank you Ryan for being awesome and allowing us to have such feels. But fuck does it hurt my heart to say goodbye. :(
HBK619's forum posts
You know, I'm not much of a fan of Alex in general (I think his on-screen persona is ridiculously try-hard), but these Guns of Navarro pieces are excellent reads and really refreshing as well.
This is the sort of content I want to see from someone like Alex, not an attempt at a joke every 5 words that rarely hits. But thoughtful, thought provoking and genuinely insightful comments on the industry and what has happened in it, the past week or however long.
Disappointing that Yukes will still be handling it. Although hopefully it's just a 'get the game out in 2013' type of deal and not a multi-year thing.
Yukes need to either get away from it for good or completely re-boot the series to re-invigorate what is a very tired series. I just feel that if they keep on doing it, we'll keep getting middling, nothing but small incremental improvements each year and no real big leap that the series needs.
I don't know if the 2K Sports guys would be up for it, or even really a good fit for what the WWE games need to be (as 2K are very much simulation as opposed to the arcade formula that WWE needs to move to) but it's at least somewhat in the right hands with Take-Two. Hopefully they can really freshen the series up.
Annnnnnnnnnd I'm out.
*Goes and puts shotgun in mouth* You can pull the trigger Walker...
Is it only obvious to me that Toys for Bob are clearly doing the next-gen version of Skylanders?
Activision are just doing the COD thing with their devs, rotating so they don't get bogged down doing 1 year cycle games and can't come up with enough innovations in a year (like Giants).
As if Activision would suddenly push them away like they're nothing and have done nothing. Right now they're the Infinity Ward of Activision until they screw up and Robert Bowling becomes head PR guy...but until then they'll be doing the every 2nd year Skylanders instalment.
I love when the Bombers get to create their own collective piece of history.
And since everyone is quite clearly dying to see my list, here it is: http://www.giantbomb.com/profile/hbk619/goty-2012/46-80898/
Also, check out my other lists because...LISTS!!!!! http://www.giantbomb.com/profile/hbk619/lists/
I'm just going to cut in here and mention specifically why Far Cry 3 was my GOTY.
But Far Cry 3....well, I'm in the minority in thinking damn near EVERYTHING falls apart once you meet Buck rather than just the story, but even when Far Cry 3 "fell apart," it was able to pull itself back together by giving me more towers and outposts to capture on the second island. It gets too easy too soon, and it's generally a huge disappointment after riding so high on those first eight hours. But I still ultimately like the game, and I think it's worth playing, especially without being spoiled about that press conference stuff I keep mentioning. It's just...well, I don't understand how it can be near ANYBODY's Game of the Year, seeing as how the mission design got so much weaker once Buck got introduced.
Simply put, pound for pound it was the best gameplay experience I have had all year. I put 30 hours into the game and had it not been for literally completing every task in the game, I could've just kept going and going and going.
If there was an endless supply of radio towers to climb, outposts to liberate, relics to find, path of the hunters, assassination missions I would literally never put the game down because of the sheer variety in being able to attack any of these situations (I guess bar the radio towers as they're a linear design, but I just genuinely enjoyed how they were set out).
Personally, I think you're looking at the game from a very linear nature. The lax mission design in the latter parts of the game didn't really phase me all that much because of everything else that there was to do. Did it take away from my enjoyment of that? Why would it?!
I could pick out the flaws to Far Cry 3. The woeful under-use of Vaas (and yes, the fact that half of his appearances were already shown pre-release), the boss fights being glorified QTE's, the story having a muddled focus and conclusion, the side missions being fetch quests, Jason and his douchebag friends, the mission design falling away later in the game. But everything else that was in the game was just so damn fun that I could quite easily overlook that, because really that stuff didn't affect the overall enjoyment I had with the game. They were all but superfluous.
For me, how I see Far Cry 3 is that if I could keep playing the game and doing all those other things forever and ever I truly doubt the game would get boring. But doing the same thing in other games eventually drags. Far Cry 3, is the most fun I had with a game this year and that's why it's my GOTY. An average story and some average main missions weren't anywhere near enough to drag it down my list.
That one did take me a long time to finish (although it was only the last 3 Fuses that took me a while, more specifically the one in the medical lab).
Not sure how you managed that orphenage mission without breaking your controler in half. After retrying 20 times from the checkpoint, each time treading trough the same guard paterns and ambient dialogue, always getting spotted after a 5-6 minutes of tidious stealth gameplay, I said fuck it and shot a bunch of guys on my way to the fuse box. With manual saves, you can retry the hard part of the level without redoing the easy part over and over and over and over and over again. That checkpoint bullshit might be the most frustrating and baffling design decision I've seen in a longue time.
(Spoilering it for those that don't want to know what the level is about, it's fairly vague anyway though)
From there you get to the cafeteria, where all the guys congregate in the middle, sneak past there and into the first room on the left with the fuse. Then sneak around with the guy that walks up and down that little hallway, get behind him and into the medical lab. This is EASILY the hardest part of the level for me, it took me a good 10 times to get it right. But what you do, is go straight to the cold box fridge at the end of the room, wait until one guy comes walking right past you (he will literally go straight up to the box and then walk just to the right of you) - there's also an audio cue of 'shit the boss is coming' or something similar as well which tends to spread the guys out. Jump out and then sneak straight to the Fuse box, you should be able to make to there unseen. Once you get through to the next room you can sneak behind a couple of guys. Then there's the last big room where you have to grab the fuse box off the reception desk. What I did from there was open the door to the area, instantly go into instinct mode to disguise myself and basically bee-line for that fuse and past the guys. I did it all without being spotted and without being caught in the end. Pretty lucky as my instinct did run out a little bit before I got out of that area, but I got it without trouble once I had figured that medical room out.
Definitely tough, but I got it eventually. Personally, manual saving there for me would've only cut out about 1 extra minute of replaying per reload. Wasn't a big issue for me.
Read my last line: "So yeah, entitled to your opinion and such, but I think 'Do not buy' is an extremely harsh tag to apply and instantly put off those who may genuinely want to buy the game but are on the edge somewhat."
No actually, I did pick it up. I know 100% certain because I just had the same thing happen on a different level. Keycard, checkpoint, reload, no keycard. That's on the PC version, at least.
@HBK619: lol opinions. You don't put as much stock in my complaints, that's fine. But no one gets to tell anyone their complaints aren't valid, because you don't mind them so much. I don't mind disagreements, I welcome debate, but it annoys me when someone basically says "your opinions are wrong", even though I argumented them well from my pov.
Anyway I just finished the game, and like I said earlier I warmed up to it a lot. I still don't think it's super great, but I'd give it 3 stars. It's alright, and it does have a lot of replay value on specific levels. The challenges point you in the right directions to the various ways to kill people/complete objectives, and that's pretty cool.
Also running around in samurai armor with a katana slicing fools up is glorious.
Remember you've told people flat out, not to buy this game based on what you said in the first post (which let's face it, regardless of what you wrote afterwards, the majority of people will read that and then have their own opinion made up). Personally for what you wrote, I see that as extremely harsh as most of them can be marked down to relatively minor issues in the grand scheme of things. If you simply said "I see these things wrong with the game" and that's just about it, then I wouldn't see much need to reply, but you're telling people not to buy it to which I think there needs to be better clarification and reasoning as to how impactful these things really are.