heatDrive88's forum posts

#1 Posted by heatDrive88 (2339 posts) -

I've already played this game in real life. I don't need to do it again.

@brodehouse said:

@heatdrive88: I'd argue that even this is escapism; people are escaping the circumstances of their lives to ponder the circumstances of other lives. Escaping into a Space Marine should not be seen as different than escaping into a German expat living in France, deported to Germany and conscripted into the military at the beginning of the First World War. These examples should not be seen as different from escaping into a lesbian girl returning home or a small silhouette boy in a bleak and eerie forest.

The thing that makes me uncomfortable about games like this (Fragments of Him) is that I get the impression it's being tailor made for grief thieves. That's probably an unwarranted cynical response, but I'm confused as to why someone who has felt grief and loss and all that bullshit would want to inflict it on themselves again. I don't know. It's weird.

That's a fair response. I don't think what you said was cynical - you simply have a different method of dealing with grief, as anyone in this world does. It's a personal thing that you are allowed to have your own take on. Kind of like art.

VIDEO GAMES = ART?!?!? Aherm. Let's not break that can of worms open.

Anyways, I perceived this to be more of a thing about remembrance. Grieving is of course, naturally a sad thing - but for me, it's tied to remembrance. In remembrance, I'm able to give levity and acceptance in remembering someone (or something) for more than that moment of loss or death, as tragic or sad as it might be. This of course takes time to overcome, but that's simply part of the grieving process.

As an introspective example for myself and hopefully others here to relate to - when I watch an old video with Ryan in it, it makes me laugh and it makes me smile, just like it did the first time I saw Ryan on camera or in a video. Of course, it makes me feel sad right alongside of that too, but that is totally okay. The happiness of remembering him again for as he was, for more than his death, gives me a feeling of acceptance for that sadness I feel in missing him. Personally, it would be an injustice to Ryan if I was to simply forget and be ignorant to the fact that he is gone, so reliving and remembering him is for me, something that is worth doing - especially when it was a life that was so incredibly worth celebrating.

Sure, maybe a game about grieving isn't going to be everyone's cup of tea. But hey, some people might find a game about grieving useful, so who am I to deny that from them?

Look, let's put it this way. Should this be any different than watching a video of a wonderful man attempt to flush a pie down the toilet?

I wouldn't think so.

#2 Edited by heatDrive88 (2339 posts) -

@patrickklepek said:

@norusdog said:

@wrecks said:

No thanks. Enough loss in real life. Don't need it simulated.

exactly. why in the fuck would anyone want to play this? I've dealt with enough loss and still have plenty I could lose before my time comes. Why in the hell would I want to play a game centered around the hell you go through?

I mean, it's an interesting point. What I'd say is that some people like to explore, understand, and mediate on loss through movies, games, and books. My wife is someone who doesn't like watching "sad" movies. I'm sure there are people who won't want to partake in "sad" games. I'm the opposite, though. It's cathartic to experience stories that align with my own life stories. It helps me understand them.

Everyone has their own reasons for why they play video games today - whether it's escapism, power fantasy, entertainment, boredom, exploration, understand, grief, education, etc. - and there's a chance that their reasoning is a combination of a lot of those things, and a good chance it might be only one or few of those things.

I've pondered a lot on the thought of how video games have gone outside from its original intention - notably, escapism - and of course, it all loops back into the "what is a video game" question, which is a deeper discussion than the semantics of categorization (or is it?). I'm sure there's something thought-provoking to be said here, but I don't really have it in my system right now. Maybe later.

#3 Posted by heatDrive88 (2339 posts) -

Man, that final article by Ellie Gibson. So perfect.

#4 Edited by heatDrive88 (2339 posts) -

@sweeneytodd said:

And I don't think you'll see Alex or Patrick raise these issues in an actual article. They certainly should, if they want to put such professional clout as they have behind their opinion. Although I am not sure if Giant Bomb would ever publish an article that said "If you disagree with me, stop giving us money and pageviews". It would certainly be interesting...

It's not an article, but I think it's fairly obvious in the vaccum regardless, along side what has been mentioned in today's Bombin' the AM video, plus Patrick's recent Q&A video (which is sadly under premium wraps - it's very sobering and wonderfully said).

#5 Posted by heatDrive88 (2339 posts) -

@cmblasko said:

It also makes me disappointed that prominent members of the game industry aren't doing more to publicly stick up for those being harassed.

To be fair, the fear of retaliation is very real - I wouldn't disparage anyone that is frankly, afraid for their own livelihood. Kudos to the people that did stand up, but I wouldn't look down on anyone that wishes to remain quiet because of fear.

That being said, the problem is also now much more real than what others can publically do - this very much needs to be something where proper authorities need to take notice and do something, and real change needs to happen.

Unfortunately, we also forget that this realm is very much a sub-cultural problem: a very passionate sub-culture, but still just a sub-culture at best. Yes, the problem affects culture on a grand scale worldwide, but the horrible things that have been happening are still just happening to people within a sub-culture.

Sigh. Thinking about this stuff is a total bummer. Group hug? Let's watch Ryan flush a pie down the toilet again.

#7 Posted by heatDrive88 (2339 posts) -

Man, I haven't played since Burning Crusade - I've forgotten just how busy the UI can be as someone who was also a Paladin raid tank myself.

#8 Posted by heatDrive88 (2339 posts) -

The tragedy we experienced today was given a new lease on life. RIP Robin Williams and amazing to see John Romero going back to his roots.

Even if this was a joking comparison of events, this is still not a sentence that any possible reality would EVER FUCKING IMAGINE.

#9 Posted by heatDrive88 (2339 posts) -

@video_game_king: Because they still make record players?

But no, physical media isn't dying. Will it fall to the wayside? Probably. Die? No. Books aren't dead and they've been threatened for much longer.

Books aren't the greatest comparison because they are a much more abstracted kind of medium. E-books certainly have gained a lot of ground, but let's not forget that books have been around for a very long time, especially when compared to the much shorter duration physical copies of video games have been.

It's also important to remember just how many more people are into "reading books" or "watching movies and TV", compared to the comparatively small niche of "playing video games". The economics of it is very much different.

#10 Posted by heatDrive88 (2339 posts) -

@brodehouse said:

@mb said:

I'm really curious to know how many Giant Bomb users have never even played games like Maniac Mansion, Day of The Tentacle, or Fate of Atlantis. Give the age of these titles, I bet it's a huge percentage and that is just so unfortunate.

Never underestimate the amount of poor kids who have to play older, cheaper games and consoles.

I'm Patrick's age and I played Maniac Mansion on the NES in 1995 because we was po'.

Fuckin' A, dude.

The first time I played DOOM Episode 2 and 3 was in 2003. Even when it was released I only ever owned the shareware version.

Hell, I didn't even own an NES until 1995 - right around the time hype started building for the new 3D generation.

Maybe my argument doesn't exist for Maniac Mansion because it was released on the NES, but it's easy to forget just how expensive and often complex PC gaming was back in the day.

In a lot of cases of the past, you'd be considered lucky if your PC games were as simple of a process to play as "install, then launch executable" without doing things like modifying your config.sys or autoexec.bat, or some kind of boot disk process. They certainly might not be complex processes for people with technological aptitudes, but they certainly were barriers to entry.