HedinnWeis's forum posts

#1 Posted by HedinnWeis (117 posts) -

@Mesoian: I agree. I could see that working out really well actually.

#2 Posted by HedinnWeis (117 posts) -

@Mesoian: As a 2D side scroller?

#3 Posted by HedinnWeis (117 posts) -

To everyone: If you were in charge of designing or overseeing the development of the combat system in a new Mark of Kri game, what would you want it to be like? What combat systems from what games would you be influenced by and what combat systems would you avoid?

#4 Posted by HedinnWeis (117 posts) -

@HatKing: Yeah, but going back to it... It's kind of rough. The whole "spin the right stick to select targets" and then having each target have a different button mapped to them just doesn't hold up very well.

#5 Posted by HedinnWeis (117 posts) -

@HatKing: You can't tell me that really hardcore stealth mingled with Batman-esque melee combat wouldn't be the coolest thing ever. Well I mean you can, that's your opinion, but I really think it would work.

#6 Posted by HedinnWeis (117 posts) -

@myketuna said:

I would say Ninja Theory. Just because its the first studio that came to mind.

Honestly, that's what I was thinking too.

I do still want it to look like a really violent Disney cartoon though. I think the visuals are important.

#7 Posted by HedinnWeis (117 posts) -

On second thought (just played some) the combat isn't as bad as I remember. It's not as intuitive as newer combat systems though. I'd love a remake of this with more refined stealth and a Batman/Sleepy Dawgs-esque combat system with a focus on Rau's sword.

#8 Posted by HedinnWeis (117 posts) -

Which developer do you think would do it justice?

I love Mark of Kri and Rise of Kasai, but the combat was always pretty bad. I loved the stealth bits though.

#9 Posted by HedinnWeis (117 posts) -

TAKE THAT, ARTHUR GIES!

#10 Posted by HedinnWeis (117 posts) -

Frontier(s) and Behind the Mask are both fantastic movies.