To everyone: If you were in charge of designing or overseeing the development of the combat system in a new Mark of Kri game, what would you want it to be like? What combat systems from what games would you be influenced by and what combat systems would you avoid?
@HatKing: Yeah, but going back to it... It's kind of rough. The whole "spin the right stick to select targets" and then having each target have a different button mapped to them just doesn't hold up very well.
@HatKing: You can't tell me that really hardcore stealth mingled with Batman-esque melee combat wouldn't be the coolest thing ever. Well I mean you can, that's your opinion, but I really think it would work.
On second thought (just played some) the combat isn't as bad as I remember. It's not as intuitive as newer combat systems though. I'd love a remake of this with more refined stealth and a Batman/Sleepy Dawgs-esque combat system with a focus on Rau's sword.