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helios1337

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Completed Games - 2011

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  • Completed January 1st 2011

    A fun sequel to the classic SNES games. It's a nice increase in difficulty compared to the new 2D Mario games released recently. Visually, it looks great for a Wii game. The controls are frustrating at times because of the roll action requiring you to shake the remote instead of being just a button, leading to several unfair deaths.

  • Completed January 1st 2011

    Well it's better than the first one, but that doesn't say much. The digital handy-cam style is neat and bad at the same time. The first couple hours are pretty bad, then it has a really great event and starts to get interesting. Then it just straight up ends. WTF!

  • Completed January 7th 2011

    A fun and addictive little XBLA game. Really innovative way they did the split screen and I hope other developers take note.

  • Completed January 9th 2011

    Totally unexpected. I really enjoyed this Zelda meets God Of War type game. It took both of those and made it's own great thing.

  • Completed January 9th 2011

    I really loved the setting and the visual style, but I'm not really a fan of the straight up "solve this sliding puzzle that has no real context in the game world" type game.

  • Completed January 9th 2011

    Machinarium was okay. A couple neat parts, but mostly just complicated puzzles one after the other.

  • Completed January 16th 2011

    Prince of Persia, the Forgettable game. I remember jumping and stabbing some skeleton dudes.

  • Completed January 30th 2011

    A truly amazing and well told story. A very interesting take on the adventure genre. One of my favorites. The developers have done an amazing job taking the best aspects of Phoenix Wright and putting it into a unique adventure on the DS.

  • Completed January 30th 2011

    Shoot aliens, flick switch, alien jumps out at you, get on tram, shoot aliens, flick switch, alien jumps out at you, get on tram. A decent game with some interesting ideas (like the zero-gravity stuff), but pretty repetitive.

  • Completed February 10th 2011

    Completed DLC April 6th 2011

    A funny kinda puzzle/adventure game. Hitman meets Russian stacking dolls? Really enjoyed it.

  • Completed February 11th 2011

    A pretty good improvement over Dead Space. Great graphics, sound, varied locations and satisfying weapons. Forgettable story and characters, and once again, constant jump scares are repetitive.

  • Completed February 21st 2011

    A great setting, humor, characters, and story. The actual platforming is kinda clunky but everything else is so enjoyable that it glosses over the fact that the core mechanic of the game is kinda broken. Any game where you use a strip of bacon as telephone is automatically awesome.

  • Completed February 25th 2011

    Shoot dudes with glowing eyes in face. The weapons have a nice feel to them, everything else is forgettable.

  • Completed February 27th 2011

    A fun and buggy little hack and slash game, but for ten bucks it's an enjoyable game.

  • Completed February 27th 2011

    Whip dude into the air...then shoot them in the face. It does a good job at what it aims to do, but totally forgettable.

  • Completed March 2nd 2011

    Like Fight Night 3 and 4, a really great boxing game. But this time with a story mode. The story mode is good for a first attempt and I hope they try it again with more matches and a branching story.

  • Completed March 7th 2011

    Great, atmosphere, setting, story, characters, puzzles and graphical style. A nice mix of an early 1990s adventure game and Blade Runner with a few new tweaks makes this one of the best games I've played in a while... and it was made by one dude.

  • Completed March 8th 2011

    This shit it fucked up. Minus out the bad puzzles and what I saw as a disappointing ending and keep the messed up craziness and even the terrible voice acting that adds to the level of fucked up this game has going for it, and it could have been a really fucked up classic.

  • Completed March 10th 2011

    Joey, your robot sidekick and the banter between him and Foster is the greatest part of this game. Unfortunately you are without him for a good chunk of this very short game. Then you are left with bland graphics (even for the time), only one real locale and terrible music. Another chapter or two with more locations and more Joey and this could have been so amazing.

  • Completed March 17th 2011

    I appreciate the developer trying to add greater variety to the Trauma Center series, but there was not enough actual surgeries. First response and orthopedics were a nice addition, but endoscopy was torture. Forensics doesn't belong and diagnosis was good, but way to drawn out. Also, the story was bat shit crazy in a bad way. Butterflies, WTF?

  • Completed March 25th 2011

    I didn't feel like the story was as strong as Hotel Dusk, but they did a really great job with the characters and it really felt like you knew each one by the end of it.

  • Completed April 3rd 2011

    Shooting dudes in the face done pretty well. I liked the way it funneled you to the next objective then opened up enough to let you approach the situation how you wanted. Forgettable story and characters, but enough to keep you moving forward.

  • Completed April 18th 2011

    A great return for the Monkey Island series. Thoroughly enjoyed every episode and was really pleased to see Murray the demonic skull.

  • Completed April 19th 2011

    They did an amazing job fleshing out Portal into a full game. The actual puzzle game aspect took a back seat for many parts of the game, but I found those story building parts just as entertaining. The co-op campaign is a nice addition and I find it makes up for the easier puzzles found in the single player. Also, Wheatley is awesome.

  • Completed April 28th 2011

    Really disappointed with this one. It falls victim to trying to hard to be crude and ends up not being funny at all other than a couple lines. Puzzles were not enjoyable either.

  • Completed May 9th 2011

    Another enjoyable adventure series from Telltale. I'm not really familiar with the franchise itself but was still entertained by the characters. Not laugh out loud funny like Sam & Max, but still fun with some gadget oriented puzzles.

  • Completed May 15th 2011

    A fun combat system, an interesting take on time travel/alternate history jumping, and a decent story make for a good (and lengthy) JRPG. Not mind blowing, but above average at the very least.

  • Completed May 22nd 2011 (again 1/9/2013)

    A decent game with some good story elements, characters, car chases, neat new face tech and crime scene investigations. But the open world was boring, the interrogation responses were sometimes frustrating and the entire homicide desk was a waste of time... other than your grumpy partner named Rusty. Here's hoping for a sequel, with some reworking it could be amazing.

  • Completed May 28th 2011

    If your game can give you an genuine adrenaline rush you have done something right. More rally was nice to see and hope the next one focuses even more on rally events, but the other modes are still fun as well.

  • Completed June 8th 2011 (No end to this game, but I've put my time in)

    You can and will lose track of time and dig endlessly for hours. The loot/crafting system and boss monsters are a nice addition and helps to give more direction to the game. With updates being released regularly it will be interesting to see how Terraria evolves over time.

  • Completed June 19th 2011

    An indie 2D action platformer with great art style and an amazing soundtrack. Wish it was longer than 3 hours, but for a game under $10 it's still a good deal.

  • Completed June 23rd 2011

    A decent platformer with a great twisted atmosphere. Unfortunately most of the levels drag on too much and certain elements feel dated.

  • Completed June 23rd 2011

    Another great adventure game series from Telltale. While it's light on puzzles, the story strikes a nice balance between paying tribute to the original movies and breaking new ground.

  • Completed June 26th 2011

    A decent XBLA mech game combined with tower defense and a cool loot system. Fun with other people, but boring to play single player. Bad framerate and unreliable connections online dampen the fun sometimes. The different types mechs/trenches look great but the levels themselves are generally very bland. Solve the framerate/connection issues, add in missions where you attack instead of just defend and a bit of liveliness to the levels to match the creativity of the enemies and this would be the mech game everyone has been waiting for.

  • Completed June 29th 2011

    Suda51 of Killer7 fame and Shinji Mikami of Resident Evil fame team up successfully and bring the craziness of Killer7 into a 3rd person Resident Evil 4 type shooter that nears a Bayonetta level of craziness. Garcia and Johnson (your talking skull sidekick) are both entertaining characters, the visuals have an awesome dark style to them and your weapons have a good feel to them. This game also successfully walks that impossibly thin line of self-awareness and crudeness without feeling like it's one lame joke or trying too hard to be edgy.

  • Completed July 3rd 2011

    The first of the "Metroidvania" games. A thoroughly enjoyable game. The controls, visuals, music and the castle itself are awesome. The amount that this game "borrowed" from Super Metroid is staggering, but still manages to feel like a Castlevania game.

  • Completed July 6th 2011 (Completed again and again 9/30/2012)

    What can I say about my most favorite game? The characters, the story, the style, the music, the beginning, middle and end... all perfect. The only nitpick I can mention is the controls can be a bit odd at first, but grab a gamepad and your problem is solved.

  • Completed July 12th 2011

    After playing and thoroughly enjoying Symphony of the Night, Dawn of Sorrow is a little disappointing. While most of the gameplay elements are a carbon copy of SOTN, the art style, music, the castle and the bosses themselves just don't feel up to par. Forced touchscreen usage to finish off bosses was annoying and unneeded. Still a good game, but overshadowed by SOTN.

  • Completed August 3rd 2011

    I'm on the fence with this one. On one hand, it's has an interesting story, cool atmosphere and many characters with really great authentic feeling dialogue. On the other hand, the combat and stealth is terrible, even with the fans patches it's buggy and lacks polish in many areas, and the last three hours of the game forces you into bland combat scenarios. The good outweighs the bad, specially if you turn a blind eye to the disappointing final chapter of the game.

  • Completed August 3rd 2011

    Bastion is an action RPG with really great art direction, decent combat and a narrator that is entertaining to listen too throughout. The story and characters could have used some more fleshing out, and some tweaking to the combat so it was a bit more satisfying, but overall it's an enjoyable game.

  • Completed August 6th 2011

    A dual-stick shooter with Metroid type exploring/item collecting, puzzle solving and Limbo (but much better) type visuals. While enjoyable throughout, I was a bit disappointed with completing the game with over 95% completion without even having to seek out the "hidden" items. The best part of a Metroid style of game is finding those super hidden locations and being rewarded with a really cool item, but none of that is found here and what you are rewarded with are concept art unlocks. It also includes a simple, but fun multiplayer mode called lantern run.

  • Completed August 28th 2011 (Completed again September 5th 2011) Completed "The Missing Link" DLC October 19th 2011 -

    A very worthy sequel/prequel to one of the best games of all time. Human Revolution has managed to retain the great atmosphere and feel of the original Deus Ex while being updated with many of today's gameplay mechanics, with only a few minor miss-steps along the way.

  • Completed September 7th 2011

    It's hard to believe that anything good came out of the FMV era, but here is Tex Murphy to show us how it should have been done. A decent adventure game with a lot of charm. The controls are a bit wonky, but forgivable considering it came out in 1994, was 3D, and uses a first person view. The FMV characters are pretty well blended into the world, unlike most FMV games where you are simply just watching a terrible low budget movie.

  • Completed September 8th 2011

    A decent little side scrolling shoot-em up with a neat visual style and crazy looking enemies. Also, GUN STACKER! The controls feel a little awkward with mouse/keyboard, it could be better with a gamepad but I didn't try it.

  • Completed September 15th 2011

    A decent adventure game about an struggling laid-back author researching his next book based on voodoo murders in New Orleans. The story, characters and numerous celebrity voice actors are easily the best parts. Unfortunately, it's dragged down by a terrible narrator (that you can thankfully mute), vague objectives at times and puzzles that would be difficult enough on there own without the added frustration of all the puzzle items in the world blending into bland backgrounds. It unfortunately forces you to click on everything with every item and interaction type you have in every inch of every area.

  • Completed September 25th 2011

    A satisfying end to a great trilogy. While there aren't any huge changes over previous installments, the numerous small tweaks to single player and multiplayer brings just enough freshness to it. A few nice story elements are delivered well, which surprised me coming from a franchise which is mostly about chainsawing dudes in half.

  • Completed September 29th 2011 (HD re-release)

    Shadow of the Colossus could be boiled down to riding a horse to sixteen giant boss fights, but the presentation and emotional weight ends up making the game feel like there is much more too it. I very much enjoyed it and the HD re-release runs and looks great.

  • Completed October 5th 2011

    The second FMV Tex Murphy game. It follows the previous game in design but builds on it with multiple paths and endings. The story this time around follows UFOs, conspiracies and secret government organizations. While I enjoyed it, I liked Under a Killing Moon more.

  • Completed October 11th 2011 (HD re-release)

    A competent platformer backed up by great visuals and atmosphere. Having to escort a girl by her hand through the entire game sounds like it would be a chore but ends up being a major component to why this game is great.

  • Completed October 16th 2011

    One of the better non-Telltale made adventure games in the last decade. Engaging story and decent characters. The puzzles range from easy to medium in difficulty. So you are never stuck, but at the same time you don't have any sense of accomplishment. Music and background art is nice, but the character animations are very stiff and stand lifeless while dialog is delivered. Hopefully for Jane Jensen's next game she has a bigger budget or a better development team to keep the rest of the game on par with her great story telling.

  • Completed October 18th 2011

    The first entry in the Blackwell adventure series. It's a short game (under 3 hours), the puzzles are easy, and mostly consists of conversations. The retro look, interesting story concept, Rosa, and Joey make it well worth playing.

  • Completed October 20th 2011

    The second entry in the Blackwell adventure series. Pretty much the same gameplay, style and length as the first game with a couple improvements, different main character and of course a new set of souls to save.

  • Completed October 23rd 2011

    The Dig is much different from other LucasArts adventure games of that era. Instead of being character and comedy driven, it is atmospheric and puzzle driven. Still an entertaining game and I appreciate a change to a more serious tone, but the lack of dialog to split up the complicated puzzles is big negative for me.

  • Completed October 23rd 2011

    The third entry in the Blackwell adventure series. The same heavily story driven gameplay as the previous games. The jump up in the quality of the 2D backgrounds and character portraits is nice.

  • Completed November 4th 2011

    An emotional adventure set in a world where it is possible to reshape a persons memories before death. Gameplay wise it is essentially an interactive story, but one you won't soon forget. I can't say much more without ruining the experience.

  • Completed November 5th 2011

    While it has it's moments, this is my least favorite of the Tex Murphy FMV games. Way to many boring logic puzzles (my least favorite type of puzzles in adventure games) that the game allows you to skip if you want. The plot is filled with so many organizations, agencies and secret branches of government that you will lose track of what is going on. If you are looking for more Tex Murphy, check it out. Otherwise, play Under a Killing Moon.

  • Completed November 6th 2011

    Uncharted 3 starts out with the same excellence as Uncharted 2, but falters a bit three quarters of the way through. Making the same mistakes they did with the first Uncharted game, Uncharted 3 throws you into several extended combat arena sections with enemies that soak up an insane amount of bullets. They give you a bit of hope by suggesting that you can stealth through some of this, but you can't even crouch, so good luck with that. If you overlook those frustrating sections, or drop down the difficulty so you feel like you are fighting humans and not the Juggernaut (bitch!), the game is very good (just not as good as Uncharted 2).

  • Completed November 6th 2011

    After putting 25 hours into multiplayer (and much more on the way), I can say that they have done a really amazing job following up Battlefield 2. It looks (PC version), sounds and plays amazing. The addition of rush mode is nice, but the conquest large maps is where it's at. Single player is skippable and hopefully next time they do skip it and put that development time to multiplayer. It's Battlefield!

  • Completed November 10th 2011

    After restarting the game four times because of several game stopping bugs and missable items present in the game, I completed it. It's a decent entry into the Larry series (if you ignore the bugs), but LSL7 is all around a MUCH better game. Skip this and play LSL7 and wait for the HD re-releases of the rest of the original series. If you do play it, save often, save in separate files and maybe take a peak at the known un-fixed bugs left in the game.

  • Completed November 14th 2011

    If I were to describe almost any of the parts of the single player campaign they would sound amazing, unfortunately they end up feeling mostly flat and boring. The amount of hand holding in this game removes almost any feeling of excitement or suspense. You are either mounted to a gun in an on rails section, or you are constantly following another soldier that is telling you exactly what to do and when to do it. The level of scripting for all the sequences really shows this time around. Still a fun game(when you are briefly let off of your leash), but after COD4/MW1, MW2, WAW, and BLOPS all using the same formula and trying to emulate MW1 this franchise needs to change it up. Multiplayer I'm sure is passable, but I've had enough of it with MW1 and MW2.

  • Completed November 16th 2011

    Another great entry into the Blackwell series of adventure games. While all of them have been pretty good, Deception is definitely the best yet. Once again, everything is a step up in polish and the story is as great as ever.

  • Completed November 20th 2011

    Jurassic Park is definitely not Telltales finest, but it's a decent first attempt at a casual cinematic adventure game. It's mostly quick time events like Heavy Rain, but without the polish or dynamics of Heavy Rain (if you get it wrong you fail and retry, instead of the game just rolling with it like Heavy Rain). The PC version with a gamepad is the way to play it as the console versions suffer from worse visuals and bad framerate.

  • Completed November 24th 2011

    Revelations while still a good game, once again only takes place in one city and only adds a hook for better climbing and a lame tower defense mini-game. The story is valid but not very engaging, basically there is a task that needs to get done (recover some keys for a door). We are at the point of diminishing returns for the series with its current one year development cycle.

  • Completed December 1st 2011

    Completed Harley Quinn's Revenge DLC July 15th 2012

    I'm Batman (and sometimes Catwoman). Arkham City combines platforming and investigation with a great simple, yet complex combat system. The large laundry list of villains may sound like a good thing, but they all get small bit parts instead of fleshed out stories.

  • Completed December 12th 2011

    Alpha Protocol contains one of gaming's best attempts at proper branching story based on decisions without resorting to the lame save kitten/eat kitten scenario. But this is bogged down by poor AI, mostly bland graphics, bugs, unbalanced RPG elements and general lack of polish in a lot of areas. Despite this, I enjoyed it and will likely play it again to see how things could have played out differently.

  • Completed December 18th 2011

    A terrible 90's FMV adventure game that doesn't realize it's a terrible 90's FMV adventure game. The Tex Murphy series acknowledged and had fun with the fact that it had mostly terrible actors performing terrible lines, but Phantasmagoria tries to play it straight and fails. This game is awesomely bad.

  • Completed December 21st 2011

    Trine 2 is a beautiful looking combination of physics puzzles, 2D platforming and some combat. The great looking and varied visuals keeps your attention, making up for it being light on the story side of things.

  • Completed December 24th 2011

    Another 90s FMV adventure game, this time they don't even try and make it a game. This is essentially a bad B movie filmed on a boring office cubicle set. Your only really interaction is clicking on things to initiate the next cutscene or frustratingly moving to a different area to initiate the next cutscene. It contains only a couple puzzles including one annoyingly awful one at the finale. When the final chapter does hit and you are expecting gruesome deaths of these awful characters, you are instead treated to disappointingly tame PG-13 scenes. Considering the game is already filled with nudity, you would have figured they would go over the top on the deaths. Avoid this game, play Roberta Williams' Phantasmagoria instead.

  • Completed (again) December 24th 2011

    I remember the Super FX chip blowing my mind back in 1993. While it doesn't do that now, it is still a fun game to play and has some of the best music on the SNES.

  • Completed December 26th 2011

    This game is usually pretty high on most peoples "best games ever" list, so I had pretty high expectations going in. Planescape Torment is best described as a novel disguised as a game. You go to many nice and creative looking places, but 95% of the time you will be reading the lower part of the screen rarely glancing up. The dialog itself is structured like it would be in a book. It tells a very good story about a heavily scarred immortal who loses his memory each time he dies. The combat system is basic and rarely used, I only really had to micromanage about two fights the entire game, the rest was simply clicking on the enemy with the normal attack. It is a great game that tells a great story, just don't expect much action and get your reading glasses out.

  • Completed December 29th 2011

    The soundtrack alone makes this game pretty awesome. Super Meat Boy is fast paced and challenging platformer filled with extras. While the game get's really challenging, you never get upset with the game itself because of the tight controls. You only have yourself to blame for your death(s).

  • Completed December 29th 2011

    A decent "rogue-like" type game that has you exploring randomly generated basements/dungeons with lots of different enemies and bosses. The visuals, while creative are kinda dull and the music isn't as interesting or exciting as Super Meat Boy. For $2 though, it's a decent distraction that you can quickly jump into. Like Super Meat Boy, you have loads of content even after "finishing" the game, but it doesn't interest me enough to explore it anymore.

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