Halo 2 was pretty bad. It's a huge buildup to the conclusion, but instead of letting you play said conclusion it's all
Let's finish the fight...
...in the next game. ROLL CREDITS. T_____T
That's your fault for thinking it's an ending to begin with. The game was increasing its scale in many degrees for the sake of a third entry because of the internal and external impact the series it provided.
Nice thread. Not sure if I have a specific question but I went through therapy for something like 9 years, with a 1 year break when I moved overseas.
As you said earlier in the thread, people who want to be in therapy should be, if not it would be hard. Despite my going every two weeks for so long, I had to hit rock bottom, badly, before I could actually accept the help I was offered for so long. That's when the real work progressed rapidly. For me anyway! But I digress, very interesting read!
That was true for me as well. Therapy requires the patient be receptive to it, and have hope to make improvements from it, for it to be most effective. Or effective at all, maybe. If I had done CBT at a time when I didn't think I needed it, I probably would have tuned out the whole thing and stopped going after a session or two.
All I want to know is why MS has recently taken on a policy of saying; we know what you want but we're not going to give you that. Instead we are going to make a thing that you don't want and tell you want it.
This is a divergence from the previous policy of; we're not sure what you want but we're going to make a thing that will probably be sort of okay but it might will be pretty broken for the first couple years.