No, no, a hundred times no.
Specially because it is rarely well done. If the ending unlocks a new difficulty and you need to play the game all over again to see the "true" ending, or if you have to play the game a certain way, avoiding things you would only avoid if you had a guide, I will just say "screw it" and watch it on youtube.
The same with different endings. Different endings would need some way to get the different endings without the need to replay the entire game (like Saints Rows), or have an easy way to go back to the place the paths forked (like Heavy Rain), at least make it something obvious or reasonable. If the paths forked because you decided to kill or spare a particular character, fine; if they did because you didn't loot a particular chest, unlike the dozens others you loot before, you are doing it wrong. Also, all endings should be reasonable. Not they all should be the same, but they have to be endings. If 2 out of 3 endings are just a screen saying "you should have done better", you are doing it wrong.
By the way, another trend I wish never comes back is "the game ends earlier if you don't play in the harder difficulty"... fuck those.
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