Jeff does his best job when he is tasked with taking cues from others and providing some commentary; but I wasn't so happy with his role as a moderator.
I wouldn't mind Drew taking a chance as host, though...
After a while, I got used to the art style, to the point it didn't bother me so much... I just wish the game had more variety to it: there are only 8 short dungeons that you have to play twice in order to get to the final boss, and they are all really short (a high level character can fly through all of them in about an hour). However, you can only take a few side quests at the time. And, to make matters worst, the next dungeon is randomized, so you can spend a lot of time going to the same places over and over again. It felt like, knowing they have little content, they stretched the length of the game to the breaking point.
I used to defend Phil Fish. He was just a very opinionated person who often got on people's nerves. Nothing wrong with that, and he had some very understandable frustrations with a few dicks on the internet, even if he did handle it poorly by making sweeping, generalizing statements that caught innocent bystanders in its wave of hatred.
After the heinous and utterly evil actions he did earlier this week/last week, though... I don't support any form of attacking and bullying, but karma's a bitch. The employees of Polytron are the victims here.
Which was? I am honestly curious about it, since I didn't heard of any utterly evil action he or Quinn pulled of recently to justify this response...
If you are interested in more serious point & click, adventure games, I would recommend you to check on the sierra library. Same genre, but a lot more serious in tone.
Or you could try the more modern approach to the genre, with games like Walking Dead, Heavy Rain, Murdered and LA Noire. They are very different from each other, but the inheritance of classic games is noticeable...
You know, I wish it was closely related. I think if designers try to make games inspired by real events, the result can be a more careful and thoughtful experience than, say, base it in some random, invented location, with random, invented factions. I believe the Call of Duty games lost some of its heart when they stopped being about real conflicts and started being about modern, Clancy-like world conspiracies...
I wish it were, but clearly the author of the article is over-analyzing it. As others have noted, the game borrows a lot more from heist movies like Heat and games like Payday than any real world commentary.
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