@karkarov: sorry, u misread my post, I was talking about forum activity about every other type of game, not this one - basically I was saying a lot of those complaints come from the world of the modern, convenience-first, casual gamer and do not apply here, and in fact are considered positives by it's intended audience.
HH's forum posts
@arbitrarywater: i think that's just the magic-user's grab animation, not telekinesis, which only applies to characters and mobs AFAIK.
@seppli: yeah, seems to me, at least early on, even one level above is not worth the hassle, and more exploring is a better idea.
as someone who plays all bioware games on the highest setting i think the 'normal' difficulty here is really well done, really challenging, forcing the player to get familiar with items from the get go, with enemies using every skill available to the player, and using them well - enemy archers resurrecting fallen comrades with scrolls etc. I'm already looking forward to a hyper-efficient 'hard' playthrough, and i honestly don't think i'll be able for the 'lone wolf' and 'glass cannon' perks but we shall see.
i've had one since whenever demon's souls came out and it's super quiet, never notice any noise from it, i've been using it a lot more than my 360 for the past 2 years, and it handles all my netflix / blu-ray / dvd traffic, which is a fair whack.
spec-ops the line, dishonored, dark souls, xcom enemy within, the saboteur x2, dark souls 2 x3
add Just Cause 2 and that's it. i haven't played a game in a while, might even go without until september.
Halo 2's campaign was a huge let down at the time because the level they showed to promote the game - hijacking cars from brutes etc - was total bullshit. i spent the whole game going... okay next level is gonna be that level, and then it ended.
But hey, that made no real odds after that, and yeah the campaign is worth playing, not as good as some of the others, especially the second half, but still solid halo.
Halo 2 had awesome multiplayer though, easily my favorite of the series.
If we're talking about campaigns I would have to go with ODST, even though I prefer dealing with the master chief's regenerating health rather than pick-ups, I love the score and vibe of ODST, and it's pretty good for rolling out exciting set pieces all the way to the end.
Hunter is for people who like staying at mid or long range, picking their shots, and quickly moving around the battle field. It is about mobility and headshotting a dude who didn't even know you were there.
Warlock - because he's a wizard
@hh: The Glide the Warlock has is way more versatile than the double jump, you can even shoot while doing it.
I'll second that. Having played a little as a hunter and maining all the way to lv 8 with the warlock, I'd say you have way more mobility with the latter. Tapping the jump button in succession allows for a sort of super glide jump. It basically let you fly around the map, whereas the double jump feels less effective comparatively in that respect.
fair enough, but is there any indication yet of whether the upgrade paths let you enhance these particular skills at higher levels?