i'd say this was unfairly underrated last year, maybe because it's so devoted to a 'classic' feel it doesn't feel new or up to date, but i loved it, if you like alien invasions and pause combat i'd say it's a solid bet.
HH's forum posts
Halo 2's campaign was a huge let down at the time because the level they showed to promote the game - hijacking cars from brutes etc - was total bullshit. i spent the whole game going... okay next level is gonna be that level, and then it ended.
But hey, that made no real odds after that, and yeah the campaign is worth playing, not as good as some of the others, especially the second half, but still solid halo.
Halo 2 had awesome multiplayer though, easily my favorite of the series.
If we're talking about campaigns I would have to go with ODST, even though I prefer dealing with the master chief's regenerating health rather than pick-ups, I love the score and vibe of ODST, and it's pretty good for rolling out exciting set pieces all the way to the end.
Hunter is for people who like staying at mid or long range, picking their shots, and quickly moving around the battle field. It is about mobility and headshotting a dude who didn't even know you were there.
Warlock - because he's a wizard
@hh: The Glide the Warlock has is way more versatile than the double jump, you can even shoot while doing it.
I'll second that. Having played a little as a hunter and maining all the way to lv 8 with the warlock, I'd say you have way more mobility with the latter. Tapping the jump button in succession allows for a sort of super glide jump. It basically let you fly around the map, whereas the double jump feels less effective comparatively in that respect.
fair enough, but is there any indication yet of whether the upgrade paths let you enhance these particular skills at higher levels?
probably hunter cos i always lean towards mobility, i like to avoid getting hit if i can, and the double jump sounds like my best option, is that safe to say? i haven't played it yet.
nada. i'm going through one of those can't be bothered phases.
i am tempted to stick the ps4 on the credit card and worry about it later, but wolfenstein won't sustain me for more than a week, and then i'll be back to this, waiting for destiny/dragon age.
the whole peter dinklage thing, i havent heard enough to judge for myself about the performance, but the decision to use him seems far too motivated by trendiness, but then this whole voice acting thing is out of control in general, paying buckets extra for stars that lend characters a trivial novelty value more often than individuality.
1. let players design their own character
2. equip npcs with relevant racial or sexist slurs to throw at player
3. equip player with a gun
4. everyone's happy
i think all this focus on writing good game characters is only useful up to a point, because unlike any other medium my feelings, my input will supersede anything the 'artist' has to say, and that's where the greater focus should be - in providing me with characters to bounce off, rather than inhabit.
and by far the best writing that's been done in games thus far IMO, more game-suitable than even Last of Us, is all that background banter from the gta games. keep that coming, but stuff that's meant to humanize lara croft or whatever, i don't doubt that it can catch up to movies in terms of quality and how natural it sounds, but it just gets undermined to hell when the cut scene ends and you slaughter twenty guys with a big grin on your face. the two things just don't mesh.
@jesus_phish: i'm in ireland, and that's exactly the practice i've been seeing, but do you have any idea why it is? because they don't think they'll sell them? when you're turning away customers on release day telling them what other stores might have copies it just seems like bad business.