year of release is becoming less relevant when it comes to goty, some games have a greater presence in the years that follow, for one reason or another.
stoked for both warzone and the campaign, which seems good and weighty like halo should be. squad commands are something i enjoy a lot in games, hopefully the AI will be dependable in this case, and we see a bit of a comeback for this feature.
as long as it keeps putting me in impressive backdrops like it's supposed to i do not care about the story, i don't need more than the one reason to shoot stuff in a spectacular fashion, but i'm very glad cortana's gone because she always annoyed me.
it's not just the exclusives that matter, i'm way more likely to get into something like Elite on xbox than pc, because of the convenience, and having both consoles can save you a bit on sales, if you're able to jump between the two you can pick up a lot of things for good prices, provided microsoft have more actual sales this time, and don't just reduce an inflated digital price to an average retail price and then call it a sale, like they did a lot last gen.
Bethesda. Todd Howard presents his work with great conviction and he continues, despite going with a fully voiced protagonist this time, to champion individuality in games, adding extensive customization to his template, and holding firm to that all-important freedom to 'shoot the other guy in the face' if we want.
people need to stop complaining about this stuff and realize it happens in every form of entertainment - director's cuts, remastered albums, books get updated editions all the time, and none of it does any harm, it's more income for the creators, and more entertainment for the people who buy.
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