The format for this post is really great, by the way. Not a standard favorites list. Nice work.
HistoryInRust's forum posts
Not quite finished with it. No idea how far I am through the main story. Barbara Gordon has just "committed suicide" (in quotes, because the narrative at this point has assumed Scarecrow's identity to the point that, while it's entirely likely she's as dead as dead can be, there's also a serious chance it's a bait-and-switch).
I loved Arkham Asylum. And Arkham City. And I really wanted to love Origins, despite its problems. Knight is basically tailor-made for someone like me, who is looking very specifically for a bigger, louder, more dangerous, more high-stakes Arkham experience. The combat is still of an extremely high quality. Piloting the Batmobile like a torpedo through the streets of Gotham is a childhood dream made real. And I find myself consistently entertained by the direction the narrative has gone, even if some of it is dumb-as-a-board obvious. (There's no way the Knight isn't Jason Todd, what with all of the allusions and thematic nods to "Batman can't protect the family.")
I get the complaints. For people looking for the tightest video game experience possible this probably isn't the be-all, end-all. Not everyone is going to engage with all of the mechanics, not everyone will bite on the game's reliance on Batman mythology.
But no other game has ever made me feel like the Batman like this. It's a riot. And I'm loving every second.
This last year has been marked by an immense retro kick for me. I've gone on a crusade to purchase every console from every previous generation. Still have some significant holes in that campaign, but I've been actively playing pre-2005 games for something like ten calendar months now.
The one game that always come back to--not quite once a year, but close--is Morrowind. Every time I begin a new character I feel that same overwhelming sense of ambition. I want to do everything, I'm certain I can do only some things, and I never quite know how it will all look in the end.
Man I just picked this up during the 50% off sale for xbone. I'm currently sitting at 22 and I'm sort of getting discouraged. From the looks of it I basically have to keep running the 22-24 strike until I get much better drops so that I can eventually raid. As a Diablo player this normally wouldnt be a big deal but I've been doing the random strike and its always the same one. I think I've done the 3 lieutenants like 7 times in a row.
Is there something I'm missing? I do pretty ok in PVP despite not having a Thorn which almost seems to be a prereq to being successful in pvp.
In late game Destiny you shouldn't be relying on drops at all to increase your light level. Ideally, you need to focus on your Vanguard/Crucible rank or your rank in any of the individual factions. Then, once you have the appropriate number of Marks earned, and once you are of a high enough rank, you can simply buy the gear from the vendors that you need to access more of the higher-level content.
That still means you are grinding bounties and strikes, but it gives you a better endgoal direction than praying for Destiny to drop gear for you.
Also In my eyes the Nolan Batman is the ideal, since I like the universe gritty and semi realistic, but I understand that he is not exactly the standard Batman.
It's a tough conversation. Batman--like all superheroes, let's be honest--changes so much from creator to creator. The tricky part with Batman is that he has rules, guidelines, such a particular modus operandi, that writers can only bend him so far before he undermines the tenets he seems to adhere to. And that goes beyond Batman to the world in which he exists, as well.
The Nolanverse respects Batman's mythos in an extraordinarily specific way, filtering out some of the broader strokes of the Batman character to construct a complete-but-separate vision of Bruce Wayne. Nolan's is definitely a super cool approach, but there's a lot of cultural worth in identifying it as one way to look at Batman and not the way.
Nolan Batman more or less murdered Harvey Dent, and DEFINITELY murders some random truck driver in Dark Knight Rises. But that was a specific permutation of the character. Not really to be taken as the ideal Batman.
You want to talk about plot armor, though. These Arkham street thugs have the best plot armor I've ever seen.
On the Bombcast, though I can't recall the episode. I don't think it was ever confirmed, so maybe I'm propagating untruths. There's a conversation wherein @brad mentions the Nemesis system's infancy. I think he even refers to this as a rumor, but there is more or less direct mention of the Nemesis concept being conceived as an Arkham game at some point early on.
I had a Google around and came across this:
Middle-earth: Shadow of Mordor's Nemesis system was inspired by elements of the Batman franchise, but the core features of the framework were built on lessons learned from sports games and pen-and-paper role-playing games.
Design director Michael de Plater said that while the much-praised system, one of the game's most standout features, seems like it would be at home in an Arkham game, it was dreamed up entirely from scratch after the studio decided on making a Lord of the Rings game. The idea to make a game set in Middle-earth came first, followed by the desire to create a unique enemy system with powerful combat to match.
So, it sounds like the Arkham series was an inspiration for the Nemesis system, but not actually the genesis of it. Still, it's such a perfect fit that it would be shame if they weren't married at some point.
My mistake then!
Too perfect a fit, I totally agree.
On the Bombcast, though I can't recall the episode. I don't think it was ever confirmed, and it's possible I'm misunderstanding the thrust of that conversation entirely, so maybe I'm propagating untruths. There's a conversation wherein @brad mentions the Nemesis system's infancy. I think he even refers to this as a rumor, but there is more or less direct mention of the Nemesis concept being conceived as an Arkham game at some point early on.
I also really think they could expand on the whole informant system by stealing liberally from the nemesis system in shadow of mordor.
The one thing I really feel is missing from the games so far is the whole "world's greatest detective" angle. More fleshed out investigative systems, better systems for forensics, some sherlock holmes shit.
With the ability to interrogate thugs and incrementally finding the structure of some criminal gang or other along with the bitching combat and gadgets I think it could be amazing.
I was legitimately saddened to hear the Nemesis system had been built for an early Arkham sequel and then scrapped and promptly recycled for Shadow of Mordor. The Nemesis framework probably ended up functioning to a higher potential in Mordor than it would have in Arkham Knight, but that system could have added a lot of texture to a world that lots of players have described as feeling empty.
Pairing a Nemesis system with a kind of dynamic "detective" mini-game where Batman has to use subtle clues throughout the city to learn the whereabouts and armaments of his rivals rising to power in Gotham would've offered a novel twist on the concept.
Currently playing through New Vegas for the first time myself, and I see what you're getting at. There's definitely a funnel to New Vegas. It's the chief difference between the two games, and that difference makes itself evident right away. New Vegas trades in emergent storytelling for a more handcrafted approach.
I wish I had a stronger opinion about it, but I'm not far enough in to really have a grounded say just yet.
That's one of the things I like about New Vegas, actually, and I'd like to see more games use a similar approach. It means that some areas of the game are going to feel pretty easy, while others are always going to be dangerous. In Oblivion, Fallout 3, and Skyrim, the difficulty is generally the same no matter where you go.
I agree. To be fair, I've enjoyed the narrative in New Vegas way more than the narrative of Fallout 3. And as a veteran Morrowind player, the idea of a difficulty funnel isn't foreign. It's really kind of welcoming. Emergent experiences like the one @darthorange detailed can still happen, they just exist within a tighter framework in order to accommodate what is, ultimately, a more deliberate narrative.