That original Big Live Live Show, Live--everything from the stream to the afterparty feed--was fucking magical. I felt, even watching from home, like I'd supported and become a part of something big. Something important. I have really fond memories of that event to this day. And I never felt more connected to the Giant Bomb crew than when Whiskey was this huge interconnected thing.
HistoryInRust's forum posts
I do it way too much.
For instance, I owned five copies of Injustice: Gods Among Us. One on Xbox 360, PS3, PS Vita, PS4, and Wii U.
I don't even have a Wii U.
- Guests (Always enjoy watching guests lose. No idea why. I feel like I should be rooting for them.)
- Dan. (Love you, Dan. You're basically my spirit animal. I fucking get a kick out of watching you lose, though.)
- Everyone (That is, the best videos are the video where everyone loses one way or another. You know. Like Mario Party Party!)
Here's my experience, as someone who does not own a PS4 but does own a Vita:
The Vita is something I feel is hugely underutilized. It can (and does in some respects) offer a wealth of gaming options that might very well be unrivaled by any current-generation gaming device, PC and 3DS excluded. Out of the gate, Vita owners have access to a large-but-not-complete PS1 library. If there are any classics you might've missed or want to revisit, the Vita is arguably the best way to do so. And, generally speaking, you're looking at reasonably-priced games on that front.
Apart from its sprawling PS1 collection, the Vita is home to some of the best indie games of the past three years. Keep in mind, most of these games are titles you might have--or could otherwise--play elsewhere. Fez, Resogun, Rogue Legacy, Luftrausers. But the Vita's portability gives these games license to exist in flashes, typically where they are at their best. Want to get in a quick round on the go? Have a sudden itch to try and beat your high score? Suddenly these games get extra face time because of their compactness. And most feature cross-save options, so if you do own them on another Sony platform, you can hop back and forth on a connected ligament of progress.
Here's the rub. The Vita doesn't have a ton of options you can't experience elsewhere, or that you can't experience better elsewhere. It's worth mentioning Tearaway, which is getting its own PS4 port. It's worth mentioning OlliOlli (also has ports available elsewhere). It's worth mentioning Gravity Rush. It's worth mentioning Freedom Wars, but more seriously, it's important to underline that a prominent majority of Vita exclusives are not major first-party releases, not AAA experiences (you're probably thinking, "Well, obviously!"), and don't have an immediate widespread appeal. Vita exclusives, especially recent exclusives, are typically of Japanese origin, and wear that influence across their sleeves. If you are instantly turned away by anime or manga or anything that looks remotely like "Japanimation," the storefront is pretty regularly going to look like a derelict wasteland.
The Vita, right now, is a back-catalog machine. If you missed the PS1 or the PSP and want to jump into those libraries with some high-definition PS2 remasters sprinkled in here and there, the Vita is a fantastic standalone device. There are enough excellent indie games and quality current-generation ports/off-shoot titles to supplement the handheld for that use. And, down the road, if you invest in the Playstation 4 (provided you haven't already), Remote Play suddenly becomes a significant and practical selling point.
That's without referring at all to the Playstation Now service. Your temperature on that could be hotter or colder. But it is a service available to the Vita.
If you don't have any interest in returning to older Playstation titles, or already have a means to do that, and don't really game on the go, I think the Vita is a much tougher sell. Though, the potential of Remote Play gives the Vita some nice usefulness regardless.
Personally, I love my Vita. I don't use it every day. I don't use it as much as my other gaming platforms. But I'm glad I have the Vita.
@historyinrust: Have you read the first issue of the tie-in comic? Joker is dead on a slab, but something is clearly off. Plus its comic books, no one really stays dead. Honestly, I love Joker as much as the next guy, but I would be thrilled to not have him appear in the game. This is on of the better, if not the best incarnation of The Scarecrow we've seen.
Haven't yet, but if you recommend, I'll check it out.
I really agree with you, though. The other Batman villains deserve to be elevated. What's nice is that the themes in the Arkham story can resonate in either respect, so if they can find the right balance of giving gravity to some of the A-and-B Tier rogues gallery staples and provide a final denouement to the Joker narrative, it'll be a fantastic experience.
Hasn't Rocksteady said Red Hood is in the game as a separate character? I can't imagine it'll be Jason Todd. I don't think that narrative really plays in the Batman mythos they've built anyway.
While I don't think the Knight will be the Joker, I'd be really shocked if Rocksteady had enough restraint to keep Joker out of this game entirely. The Arkham City ending was a big deal. Joker being well-and-truly dead causes a titanic power vacuum in Gotham's underworld. It's madness and chaos of a biblical proportion without him as kingpins slaughter each other in droves for the Joker's crown.
This whole series, even Origins, seeks to deconstruct Batman's relationship to his greatest enemy. I can 100% see an ending where the Joker returns one last time.
Your first Soul's game will be your favourite Soul's game, but not in the same way that your first Mario Kart is the best Mario Kart.
Pretty much this. I'm seriously very excited for you, @slowbreakdown, since you will be having you first proper From Software-Souls experience with Bloodborne. It's going to be a magical, sometimes incomprehensible, but entirely engrossing journey for you.
Hearing about this game way back made me really excited about it, the idea sounded great. After playing the beta for 4 hours I kinda grew tired of it already. Now I ended up getting it as a gift so my friend had someone to play it with, but once again I got bored with it after a few hours. It's an alright game but there just isn't enough of it. Shouldn't be priced at €50. More like €20.
What do you mean when you say there isn't enough of it? I found there to be more than I was expecting. There are a handful of modes - which even though the core concept is the same - it's a nice change of pace to have a playlist that cycles them. And I haven't tried Evacuation but from the description it seems like a multi-round mode where the outcomes influence future rounds.
Each class has new characters and new weapons / abilities, unlockables, etc, with more maps to come for free.
Just curious as to what the expectation was.
I only played it once so far, first time was this week and I had a lot of fun! Met some nice people that helped show me the ropes and learned a bunch. I would love to watch this competitively, the strategies we were devising and pulling off were a ton of fun to figure out, and adapting to other players play styles.
I feel like I'm torn on this too, though. On one hand, it has a great core idea and all of the roles, all of the role-specific characters, offer a lot of depth. Mixing and matching different team members and different playstyles does a lot to keep every match feeling different enough, even though there probably aren't as many monsters as I'd like (and even fewer in practicality, since most everyone online plays Wraith anyway).
On the other--and this is strictly my opinion--that great core idea really only shines in Hunt mode. And Hunt mode is truly only fun with other players. And, in my experience, connecting to other players online has been a trying, uneven process. I sort of wish Evolve's idea catered in more valuable ways to solo players. At some point, playing alone, you realize you're at the mercy of the AI. You aren't causing things to happen in the game world so much as you are just there to experience them and kind of sort of pitch in when things begin to get real. For a game boasting such a wonderful, emergent premise, that magic only exists when you're playing with a group. And I resent that a little.