@fleabeard: This looks like a Dark Souls II thread mis-posted in General Discussion.
HistoryInRust's forum posts
@nodima: You're really putting the cart before the horse in this thread, man. But it's all good stuff, regardless.
The best way to learn basketball is going to be sitting down to watch a game with someone who knows the rules and asking them questions about it whenever you have any.
First of all: this.
Secondly--2K14 is the way to go. It's the best NBA 2K release since 2K11 (which, in my mind, is still the best of the franchise, in terms of playability).
Third, if you know nothing about basketball--absolutely nothing--then it might be worth doing thousand-foot view, birds-eye reading on the sport. Some of the sport's nature is obvious, but things like why there are different positions might not be so apparent off the bat.
Fourth, there are a couple folks on these forums, myself included, who are massive basketball fans. Feel free to ask us questions about who, what, and why.
Girlfriend and I have a two-console household. I feel like we game together more on the One, while I spend most of my time otherwise on the PS4.
So, who knows. Probably both.
Here's the CDC's official process for washing hands to prevent infection/contamination, in case you were wondering.
1) Turn on tap (can be with bare hands) and wet hands and wrists.
2) Scrub with soap lather for at least twenty seconds. In between fingers. At least two inches of wrist-length up from your hands.
3) Rinse lather from hands, being sure not to touch the sink bowl or the faucet.
4) Use paper towels to dry hands and wrist, being sure not to touch dispenser.
5) After drying hands, use paper towel to turn off the tap, as well as open the door handle of the door, if necessary.
Paper towels are always preferable to air-based hand dryers, and greatly prevent the spread of infectious bacteria.
Either way, wash your fucking hands.
@starvinggamer: Unfortunately, NRS hasn't come out to comment on the hotfix. The token idea at present is that the move was simply a stop-gap measure until something more permanent and fairly balanced could be patched in.
But, yeah. A bummer for the folks whose characters got slammed as a result of this.
@steamrickroller: You're right. Despite all this craziness in the last few weeks, Injustice is seeing a second renaissance of balance and parity. More and more players have begun to pick the game up, and player caps at major tournaments continue to make room for an ever-increasing population. And, luckily, it's not all Superman and Batman. Players are unveiling crazy tech with the more obscure characters each week. It's a blast to watch.
The game isn't lesser for being multiplayer only.
That being said, it's a universe that has a lot of potential for exploration. You almost have to wonder what a narrative couched in Titanfall's archetypes would look like.
@russman588: Not a problem. I'm right there with you. Not especially good at the game myself, but I am simply obsessed with it and the way it works.
Really excited for Final Round. Some interesting drama transpired two weeks ago at SCR on the Injustice front, so I'll be curious to see if that plays out any further this weekend.
Haven't been following the Divekick news, really, so I'm without context on The Baz's situation. Why such an overhaul?
The long and short of it:
The day before Injustice's pool play had begun, a member of the Injustice community leaked an exploit one of the characters--Sinestro--could abuse to protect himself from nearly all rushdown tactics. In layman's terms--Injustice allows you to spend a single bar of meter on something called a pushblock. You would, ideally, use a pushblock if you'd been pinned into a corner and didn't have normal attacks with faster animations than your aggressor's. A pushblock not only blocks an attack, but creates a large gap of separation between the two players. Both players have the same recovery frames from a pushblock, which means the pushblocker can't get an unfair attack on the pushblockee (the original aggressor).
Sinestro, it turns out, has a character-specific trait ability that ignores this mechanic, a little floating sentry bubble that shoots up to three lasers. With his trait active, Sinestro could pushblock any non-projectile attack, any attempt at a combo or a string of melees, and fire one of his trait lasers during his opponent's (and his own) pushblock recovery frames. The laser never misses after a pushblock, and it knocked the opponent airborne, after which Sinestro's pushblock recovery frames would be expired and he could advance on his own.
Basically, if you tried to move in on Sinestro, he got a free combo. And if you ask, "why not just spam him with projectiles?" The answer is that Sinestro is one of the two best zoning characters in the game. He can out-projectile nearly everyone.
After SCR, Netherrealm responded quickly. They hotfixed the pushblock exploit behind the scenes without announcing they were doing so. But they didn't remove the exploit. Instead, the fix made any combo that follows directly from a pushblock do 0% damage.
Here's the drama: several characters had pushblock setups. That is, other characters in the game utilized pre-placed traps in conjunction with pushblocks to establish their offense. Lex Luthor, for instance, has a mine projectile that activates when his opponent steps on it. Pro-level players aren't going to fall for that, of course, so high-level Lex players preempt opponents by throwing down mines early, then pushblocking afterward, knocking enemies into the traps. This is a huge part of that character's arsenal, and he lacks other reliable offensive options.
Netherrealm's hotfix was global. Any combo that incorporates a pushblock is affected. Though they've averted a potentially game-breaking Sinestro crisis, Netherrealm inadvertently nerfed a number of characters who otherwise needed their pushblock setups to be viable on the biggest stages, against the game's better toolsets.
Final Round will be the first post-hotfix tournament for Injustice, and features a couple of players who've enjoyed high level success with some of these pushblock-reliant characters. So it remains to be seen what the ultimate ripple-effect will be on the community.
Oh, god. I've talked for way too long about this.
I get up, turn the light on, quickly look at the spider, and then leave the room to get a paper towel to come back and squish it, but I come back, and it's freakin' gone, nowhere to be found...
This was your mistake. Never let a predatory insect out of your sight.
Seriously, though. I wouldn't spend too much time worrying about it. I'm certain you'll find it again when you brush against it on the underside of your blanket.