I've swapped between two different standard Dualshocks, both for Injustice and MK, for the tests. Seems to be about the same number of weird issues for Injustice regardless. Maybe it's something I'm doing wrong, but that's a pretty skeptical maybe.
And I haven't gone online all that much yet. I didn't with MK, either. Played it just more or less to abuse the AI. The lack of a block button has been a tough transition for me, just speaking generally, but I can't seem to ever get a breaker when I need it.
Bought Injustice last night, and am enjoying it for the most part. Grew up on the old Mortal Kombat games, loved MK9, and this seems to be a neat evolution of that kind of fighter.
That said, I'm having some issues and I can't tell if it's just a growing pain or something more endemic to the game itself.
Mostly, it concerns jumping. In Mortal Kombat, you can jump over your enemies and attack with either a kick or a punch with relative security that you'll auto-correct for direction. That is, if your enemy is standing in place you can jump over their head from their left to their right and your jumping attack will always land. This doesn't seem to be the case with Injustice. In fact, it seems like the opposite is the norm. You have to jump into your opponent to land a jumping attack. Am I on the ball with that, or is there some mechanical thing I'm missing?
Secondly, probably 40% of the time, my diagonal jump inputs don't register and I'm accidentally jumping straight up into the air, opening myself up for large-scale punishments. I'd be willing to blame the controller, but after testing with Mortal Kombat I've found the controller to be just fine.
Lastly, and not related to jumping, I'm having a lot of issues with blocking and breakers. Now, this is more a function of my having been raised on block-buttoned fighting games (as opposed to their backward-walking counterparts), but it seems like breakers are extremely finnicky and difficult to execute with sustained reliability. I'd just like to see what other people think about the situation, and whether it's just something I'll probably get over with time.
I never understood the complaint about Shao Kahn. Raiden has a teleport that bails him out of every attack Kahn can throw at him.
But you aren't the only one to make the observation, so there's got to be something to it.
Otherwise, that's good to hear about Injustice. Not sure how often I'll head back to the Story Mode, but it sounds like Netherrealm was mindful of MK9's more underlined complaints while they developed this. Can't wait to dig in to it.
Always felt No Country for Old Men, which came out the same year and occupies some of the same tonal spaces, was the superior film, but I think There Will Be Blood is canonized for the cinematography and the sheer devotion Daniel Day-Lewis has for his character's monomaniacal persona.