@MKnightDH said:
Then why can I win reliably enough when I don't have them in my setup?
Because you're pub stomping noobs lol. I don't feel that Clubs would be able to be consistently competitive against good players without Invisible Shots.
@MKnightDH said:
I shouldn't need to do something that would be so passive that I myself wouldn't do it if this were Advance Wars. Especially when the opponents would just be passive-aggressive.
If you're not gonna play to win, it's kinda pointless to care about game balance, don't you think? Use what you enjoy and not what you think is best if you have 'honor rules' that you choose to play by. Cannons benefit from defensive play and zoning tactics, and if you don't like to play like that doesn't it make sense that you don't like using Cannons? If the weapon doesn't fit your playstyle, don't you think it's unfair to label it underpowered if you're only judging it by your 'honor rules' and not what the weapon is actually capable of?
@MKnightDH said:
Of course, as it turns out, a high defense modifier is VERY useful for cannons, as their main problem is the range 1HK shenanigans. Shut that out and the power set can be arranged around generally combating faster weapons.
This I want to try. My gut says it would make the Cannon more of a brick wall so that makes sense.
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