To me it felt like they didn't put any thought into Insanity, they just turned the dials up. Usually playing games on harder difficulty grants me a greater appreciation of them, but ME2 on Insanity did the opposite. I couldn't even count the times that my shots went right through an enemy, and I was playing as an Infiltrator, so every shot was precious. The achievement feels more of a shameful thing than an accomplishment. It reminds me that I suffered through an unenjoyable experience. I adored Mass Effect 2, but the Insanity playthrough was one of the worst gaming experiences I've had. But I suppose I should thank Bioware for it. Now I don't care about achievements anymore and I can go back to enjoying games.
I've never played a game from the first person perspective that's had a compelling or memorable main character. So when people gush about Master Chief or Gordon Freeman, I'm dumbfounded. However, the worlds that I've seen from first person perspectives have been pretty glorious. Apeture Science labs, Wastelands (both Capital and Mojave), and Rapture. It's a worthy trade off to me, but people need to stop telling me how much of a badass I should feel like when I'm gunning down the Covenant.
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