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Hologram

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Hologram

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Edited By Hologram

@flappyhands: I'm consistently having problems with these Going Rogue videos, where they just stop at random points in the videos. I wonder if it's connected. I'm currently on HTML5, haven't tried the other players. Doesn't seem to affect any other videos, though there hasn't been much new content out lately (I'm listening to the GOTY instead of watching)

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Hologram

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@jarno said:

As a minor clarification: this is the 05/20/2020 episode, not the 05/11/2020 episode as the title suggests at the time of this writing.

I got slightly confuselated when trying to match it up with Brad's view.

@vinny As jarno said above. I had the same thing happen to me. Was a real headscratcher for a while :P

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Hologram

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Hologram

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It would be great seeing the team try to kill the Ender Dragon some day.

Have Jan be the quest giver and guide them through how to get there :)

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Hologram

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I'd love to see how a speed run of this game would look like :)

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Hologram

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Why is the concept of a color blind artist so fascinating to me? I know it's probably only red-green, but still. Must make for some interesting results :)

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Dishonored is okay, but this mask is pretty dang cool!

Also: Hi Rorie! *waves*

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I wonder if it'll be available on PSVR while it's in early access, or if they'll wait till it releases.

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@jeff said:
@eternalgamer2 said:

you guys have floor drift on your Vive. It happens to some people over time. All you have to do is run room set up again and reset your floor. That's why you can't grab the stuff in accouting. It's also why the pinball table "looks small"

I ran room setup 10 minutes before we started recording.

@jeff: Sometimes the headset tracking goes a little wonky, and the floor moves up or down. I've found that covering up all the sensors on the headset for 3-5 seconds (until the picture turns grey) and letting it regain tracking fixes the issue. I usually just hide it beneath my desk until SteamVR says the headset is not tracking.

It's not really a great solution when you're in the middle of demoing something, but at least it's a lot quicker than going through recalibration.