Regarding the presentation of history in Company of Heroes 2, the issue is way more complicated than presented in that Polygon article. The root issue at stake here isn't Western depictions of the war on the Eastern Front, but rather how the Second World War is taught in Russia. Most Russian textbooks conveniently forget that the Soviet Union began the war as an aggressor - singing a pact with Nazi Germany, invading Poland, attacking Finland, and fighting an undeclared war against Japan in northern China. Additionally, the worst abuses of Stalin's regime are typically glossed over. This fact is thanks primarily to Putin's regime, which tends to treat Stalin as a misunderstood hero rather than a monstrous paranoid dictator. This isn't to say that the presentation of WWII by Western game companies is accurate and without fault. For instance, how many American WWII games include the internment of Japanese Americans, or the firebombing of Dresden and Tokyo as central plot points? The issue, again, isn't merely misrepresentation of one country by another, but also the misrepresentation of one country by itself.
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A friend introduced me to Giantbomb in 2008. I hadn't played games seriously for a number of years, but Giantbomb's style of fun coverage drew me back into a world I thought I had left for good. Ryan Davis was a big part of that change. I had a long commute from 2008 to 2012, and that commute would have been unbearable without "Hey everyone, it's Tuesday..." RIP, Ryan.
Great essay, Alex. I'm really enjoying "The Guns of Navarro" so far. I don't have any answers about this issue myself. I think, however, that as the video game industry becomes more inclusive (e.g. includes people who aren't middle class men from Japan and North America), you'll begin to see a change in this debate. I think part of the reason this debate continues is that people in power or in the media still cannot identify with gamers. But as the industry and the medium becomes more inclusive, or at least accessible, you'll inevitably have a larger number of people in positions of power that are gamers or know them and understand them. Like Sessler argued: books, films, opera used to have this same problem. I think this type of fear is based on a lack of exposure to the particular medium, rather than something inherently wrong with the medium itself.
@SlashDance: do you know of any handy guides online for transferring a save?
Not sure what's the bitterness over delayed DLC releases. It seems crazy to get it on day 1 in the first place, when it is guarenteed to go on Steam sale in less than a year.
There was some talk (i.e. baseless rumors) that they would discount the DLC for PS3 users. I don't have much hope.
I've never bought a Bethesda game on Steam. How long does it take them to put a GOTY edition for a game like this on sale?
I bought Skyrim on the PS3 last year. I ignored the complaints about Fallout on PS3, thinking "Surely, they've fixed the problems by now." What a mistake. I nearly bought the XBox version during Black Friday so that I could get the DLC content. The news about Dragonborn on the PS3 comes as a very welcome surprise. At this point, I might as well hold on to my PS3 copy of the game. Even if it comes to the PS3 and works, however, I have learned my lesson. Bethesda + PS3 = Never again.
On female lead: I think the Point Break idea is really cool. I thought for sure that Rockstar would have a female lead for this game. 3 more guys? What more can they do with these three that hasn't already been done in the previous games? I think having a female character would have added a lot more options with regard to the narrative.
@Katkillad: Thanks for the reply. I can see your argument, I just don't think Patrick is doing a very good job of presenting that issue. I think the way XBL skews toward triple A titles and media is a problem for independent developers. With regard to your point about paying for Xbox live and expecting video game ads/services, I think that's a general problem with subscription based services. They've got your money, so now they are going to try to find new ways to get more of it or get you to give some to their advertising partners. But unlike a subscription for a magazine or a website - where you can simply stop subscribing if you don't like the message - you need to stay on XBL in order to play online. I think people need to realize that from Microsoft's standpoint, Gold members are paying for the right to play online, use video services and receive certain discounts on games. They are not paying for the right to determine the ads or general presentation of the service. Perhaps there is a way subscribers can change this. My feeling is that the ship has sailed on this.
Maybe this will change in the next generation of consoles. With this generation, paying for Xbox live didn't seem like such a bad deal because Xbox had much better games and UI than the PS3. Now that the systems are entering the next console cycle largely neck and neck with regard to content/games, and Sony has seemed to learn their lesson with reference to UI and Online experience, it could mean that Microsoft will have to improve Gold membership in order to maintain the same success. Following on top of that, both systems will have to compete with other media units (Smart TVs, Roku, etc.) for advertising as well as game sales. Basically I'm saying that a change in Microsoft's approach will only come from market forces, and not from a group of users who, though disgruntled about the presentation of their service, have already proven time and again that they will pay for memberships regardless.
This article represents a lot of my recent problems with this site. Patrick, as others have written, you need to step up your game. I know you probably don't have access to a copy editor (it's a position that doesn't make money, so why have one), but you are a professional writer. Have respect for your craft. With regard to the article itself, what's the point? There's an army of revenue managers at Microsoft who have crunched the numbers, and determined that the non-game stuff makes more money. They know that more promotional space for Mark of the Ninja isn't going to make any difference to the bottom line. This article treats a numbers decision like it's an unfortunate XBL glitch or oversight. It's business. This article, as well as your article on Steam's Project Greenlight, comes across as merely a means to post something rather than an attempt at real journalism. We can get complaints from developers about Microsoft or Steam's policies on Twitter - don't settle for being an aggregate source. You can do better. I know it.