I've thought about this as well recently, how old board games tend to be extremely luck-based and not very balanced, maybe even by design. Of all the old board games we have in my parents' house, Scotland Yard is the one we've gone back to, mostly because it has an interesting metagame with plenty of discussions as well as being asynchronously competitive/cooperative. When I bought my first board game in around 2011, it was after having played Arkham Horror and wanting something cooperative that didn't suck(sorry). So I got Shadows over Camelot, and that has been the most fun I've had playing a board game, because it has that same mix of cooperative play with the added tension of a possible traitor that needs to be managed. If you're into Pandemic, I'd say this needs looking into.
Since then I've bought quite a few games, first and foremost being the number one game on BGG, Twilight Struggle. I actually bought this game when visiting my at the time very new girlfriend for the first time, and it was her first experience of a board game(maybe not the best idea ever). If you're interested in a two-player epic conflict game, look this up. It's also fantastic if you're a history buff, since it gives a lot of concrete and practical understanding of the dynamics of the Cold War.
I'll mention the Tempest games, of which Love Letter might be the most well known, but we also have Courtier(small-scale court intrigue, fast and interesting) and Dominare(large-scale city conquest, maybe a bit bloated in rule-set, but could be enjoyable). These have a nice consistent art-style with some flavour-story to tie all the games together since they follow a chronological story in the world.
In no other particular order:
- Eclipse
- Splendor
- Tsuro
- Qin(Reiner Knizia fuck yeah)
- Fresco
- Eminent Domain
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