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huntad

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First Impressions of Uncharted 3 and more.

So, let's start off with the things I like:

  • I like how they flesh out the characters.
  • The cinematic presentation is top-notch.
  • The cooperative multiplayer is really well done and challenging.
  • The competitive multiplayer can be fun at at times.
  • Mostly I just really like the characters and the dialog between them.

Now the things I don't like:

  • I don't like how linear the campaign is.
  • I don't like the climbing, and how narrow the room for exploration is.
  • The camera can be annoying sometimes.
  • The guns feel a little too loose making aiming more of a chore than in 2.
  • The difficulty can spike dramatically in some spots.
  • Some of the enemies are just designed to be bullet sponges and that is bullshit.
  • The hand to hand combat is improved yet you can be shot from someone in the distance and die. wtf is that shit?

I'm going to break, because there is just too much to make a bullet list out of and it'd be shorter if I just wrote a few sentences. First, I think the game has very high cinematic and presentation values. The way everything looks, and moves is appropriate when you look at it. However, I find that the gameplay aspects are probably some of the most unforgiving and unpolished that I've played in such a highly anticipated game of all time.

Falling from a ledge and dying from a 10 foot drop is ridiculous and comical at best. Being killed while engaged in close combat by someone way off in the distance is just not fun. Enemies pour from entry points on the map with no end in sight making certain areas feel like survival mode maps. Enemies with armor feel like cheap makeshift challenges that are more frustrating, bullet-sponge enemies than anything else. It just feels that there is little overall thought into the way the enemies react to your shots, and their overall A.I. They are more of a nuisance than a fun enemy to fight is basically what I'm getting at.

I love the story and dialog between the characters, but the game plays like a kiddie ride with the only high points being the random banter between the characters or the cutscenes. I just wish the combat or traversal was a little more refined and left more options to the player. The Modern Warfare campaign style is getting old really quickly, and I feel that Uncharted 2 mastered the formula, but it's becoming a victim of it's own design in almost every single way. What should have been improvements are still nagging issues. It's becoming more and more apparent with each level that the game has many different batshit crazy moments and breathtaking environmental design/graphics, but they end up feeling like narrow paths to the different arenas where you're forced along to fight the next group of soulless enemies over and over again.

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