Hello everyone, I hope you are well. I wanted to share an experience that I have with games and possibly receive some specific advice. First, I hate collectibles in games. I suffer from the compulsion to collect everything before continuing the best parts of games, and it is driving me crazy. I know many people also suffer from this.
The story drags because of me, the combat drags because of me, and the music and atmosphere are lost to pixel hunting because of me. While I would love for developers to help me by reducing the amount of collectibles in games, it seems more feasible to ask all of you for advice.
I just finished playing Dishonored and Dishonored 2 and I spent so much time looking for runes, bone charms, and whale bones. I know this is a problem for me, so I wish I try to minimize my time spent collecting stuff. Again, this is a compulsion, so…
Does anyone know of any games made after 2006 or so that do not include collectibles of any sort? I would settle for not having collectibles that play into the story (Alan Wake pages), play into character progression (Dishonored runes), or are not overabundant in collectibles (open world games). I remember liking Bioshock a lot and being able to focus on the story, but I don’t remember why.
Thank you for your help!
(We can talk about the problems of collectible design if anyone wants to, but I didn’t want this to turn into a complaining thread, haha).
Log in to comment