Bones are just more work and less food. However I often find them tastier then boneless. So really I don't care. As long as they're not spicy. I will never understand why people enjoy willfully making themselves uncomfortable with their food.
I don't have a problem with the concept of crafting because it allows the player to have some creative freedom over the equipment they get, which I think can be pretty fun. However I agree that crafting in modern games isn't fun. The problem is that it's a very tedious mechanic that almost always involves grinding against specific foes for random item drops. Also the fact that crafting often allows you to break a game is kind of a problem for the difficulty curve. Plus most crafting mechanics are designed to encourage experimentation, which doesn't work because everyone uses a walkthrough.
This pretty much sums up my feelings exactly. I don't have that big of a problem with games choosing to always be online, because sometimes thats the best way to realize the developers vision for the user experience. However a console requiring this doesn't really seem like it could offer any benefit. It sounds pretty blatantly anti consumer.
I watched it for the first time a couple of years ago and didn't care for it at all. I don't know why anyone thinks long pointless shots are a good tension builder, they left me bored out of my mind. Then all of the supernatural nonsense that's going on in that movie never gets explained, so we're left to either just accept it all as a necessary plot device, or spend decades trying to figure out how to make sense of everything. I don't know what anyone sees in that movie other than Jack Nicholson's performance. It was boring, then confusing, then frustrating.