Hunter5024's forum posts

#1 Posted by Hunter5024 (6447 posts) -

@karkarov said:
@jiggajoe14 said:

Yeah I don't think anime is exempt from criticism at all. I do wonder, however, if there will be more of a push to make it more accessible or to engage wider audiences with both the medium and academic criticism. Will companies be willing to bring more shows over to the west and try to engage a mass audience with them (like say the Aria series or Mushishi or Usagi Drop....basically anything outside the standard shounen stuff you would see on a Toonami)? I'm not surprised that there is academic discourse going on right now, but how many people are interested in it? Not a lot it seems. And then there are childish viewpoints that anime is for childish, tentacle loving miscreants to deal with to make that discourse meaningful...at least to me.

No, because like many other posters already state the VAST majority of profit for an anime production company comes from Japan. We aren't talking like a 60/40 split either, it is more like 85/15 or 90/10. There is little to no reason to consider a western audience when they make anime. Just like the guys who made Jurrassic World didn't consider an eastern audience while they were making that.

But isn't that sort of a self fulfilling prophecy? How can they expect international audiences to spend more on anime if anime isn't produced with international audiences in mind at all? Also Hollywood blockbusters are absolutely made to have appeal outside of the United States, domestic box office is rapidly becoming less and less important.

#2 Posted by Hunter5024 (6447 posts) -

I really appreciate when I can listen to a podcast while playing a game.

#3 Posted by Hunter5024 (6447 posts) -

For sure! I've really loved a lot of the games I've played and there's a fat list of games I haven't even had time for yet. 2016 is looking pretty good too. It's very appreciated because last year was probably the worst year for games since I started keeping track.

#4 Posted by Hunter5024 (6447 posts) -

@hunter5024 said:
@guanophobic said:

Did you watch the end of it? Why would you want to go through that?

I've seen the 19 episodes that are released on Youtube. There were a lot of low points like the layoffs, the reactions after they split the game, and the delays, but there were high points too, like when they debuted the trailer, and when they released act 1. There's clearly a lot of struggling and suffering that goes into developing a game, but at the end of the day they have something they can point to and say "I helped make that." I think for me that would be worth working myself sick and spending nights in an office. But everybody's going to have different ideas about what they want their job to be, and I could see that stuff being deal breakers for some.

Hm, I'm wondering if we're talking about the same type of sick here? I'm not just talking about a common cold (which in this case is a symptom of something way bigger).

Have you ever been subjected to that type of stress for such a long time? I'm wondering if this type of glamorization of the industry still is hurting it, as employers can just hire new people to burn out instead of saying no to that type of crunch. Is having "pride of your work" worth it, when you can work half as much in other industries, with usually way higher pay? And last way longer?

Probably the busiest I've ever been was a couple years ago when I decided to participate in National Novel Writing Month during my work's busy season while also attending college. During that time I literally had no free time, it was all devoted to working, school, writing, or sleep (and probably not enough of the last). But I wasn't stressed because I was happy to be making something and at the end of the month I had something I could show for it. When I think back on the times in my life I was most stressed out, it wasn't because of how much I was working, it was because of what I was working on, like school subjects I had no interest in. So for me personally I think what's most important is working on something that matters to me, because when I have that, it doesn't feel as much like work. I would take that over easier hours and better pay, because to me 8 hours a day in a job that means nothing to me feels like a soul crushing waste.

Like I said though, I think everybody's different. I know a lot of people are happy to have jobs that allow them to live a better life outside of work, but I know myself and I know that I wouldn't be happy that way. I'm not trying to glamorize it, obviously it would be horrible for most people, and maybe its bad for the industry as a whole that people like me exist, but I don't think that's going to change any time soon.

#5 Posted by Hunter5024 (6447 posts) -

I'm reading The Last Wish right now so I voted for that.

#6 Edited by Hunter5024 (6447 posts) -

When I was younger big ass RPG's were all I played, and I still love games like that, but no matter how much I enjoy them, I'd much rather play six ten hour games than one sixty hour game. So now I rarely play more than a couple a year, and I'm always exhausted when I'm done with them. Also I almost never replay games.

It's not all bad though. I would say my taste is more varied than it's ever been before.

#7 Posted by Hunter5024 (6447 posts) -

@hunter5024 said:
@guanophobic said:

This. Seeing the end of the Double Fine Adventure series confirmed what I'd heard about working in the gaming industry. No way in hell would I want to work myself sick like that.

Really? When I watched it I had exactly the opposite reaction. I just wanted to be there.

Did you watch the end of it? Why would you want to go through that?

I've seen the 19 episodes that are released on Youtube. There were a lot of low points like the layoffs, the reactions after they split the game, and the delays, but there were high points too, like when they debuted the trailer, and when they released act 1. There's clearly a lot of struggling and suffering that goes into developing a game, but at the end of the day they have something they can point to and say "I helped make that." I think for me that would be worth working myself sick and spending nights in an office. But everybody's going to have different ideas about what they want their job to be, and I could see that stuff being deal breakers for some.

#8 Posted by Hunter5024 (6447 posts) -

@sweep said:

I think the reality of working for any videogame studio is going to be intensely sobering for anyone who considers this a legitimate career. It might seem fun to be "making videogames wooo!" but the truth is endless hours of crunch pushing out generic assets for a game that you have had no directional control over and will probably dislike once it's finally released, mostly because you'll be sick of looking at it.

Assuming you're lucky enough to get hired, your priorities should be:

  • Job security
  • Money
  • Location

The "I like the games this place makes so I want to work there" mentality is... well... it doesn't work like that. Case in point, look at Rockstar North.

Sorry to disappoint, kids.

This. Seeing the end of the Double Fine Adventure series confirmed what I'd heard about working in the gaming industry. No way in hell would I want to work myself sick like that.

Really? When I watched it I had exactly the opposite reaction. I just wanted to be there.

#9 Posted by Hunter5024 (6447 posts) -

Any developer with a big focus on writing. Like a Bioware or a Telltale. I'm sure I wouldn't have the freedom I wanted unless I was a lead, but I've always enjoyed non linear and interactive stories and I'd love to be a part of that. Maybe a medium sized indie team would be better though.

#10 Posted by Hunter5024 (6447 posts) -

When we decided we wanted to move back to Arizona to be closer to our family we stayed with my grandparents in Safford Arizona for a month, and they were getting pretty sick of us, so we had to kind of rush to find a place. The one we found had a serious bug problem, and I know we had some rats at one point too. The worst part was the completely ineffective swamp cooler. The 2 summers we spent there were miserable. Also being a newcomer to a small town sucks.