I think the reality of working for any videogame studio is going to be intensely sobering for anyone who considers this a legitimate career. It might seem fun to be "making videogames wooo!" but the truth is endless hours of crunch pushing out generic assets for a game that you have had no directional control over and will probably dislike once it's finally released, mostly because you'll be sick of looking at it.
Assuming you're lucky enough to get hired, your priorities should be:
- Job security
The "I like the games this place makes so I want to work there" mentality is... well... it doesn't work like that. Case in point, look at Rockstar North.
Sorry to disappoint, kids.
This. Seeing the end of the Double Fine Adventure series confirmed what I'd heard about working in the gaming industry. No way in hell would I want to work myself sick like that.
Really? When I watched it I had exactly the opposite reaction. I just wanted to be there.