1. Bioshock Infinite. Booker felt too fragile during the fire fights. I feel that way about most first person shooters though, and most of them are even worse about it.
2. Last of Us. The combat in Winter sucks, because it funnels you into a specific gameplay style that was exactly the opposite of the way I wanted to play. Also it takes a couple hours before the combat gets good to start with.
3. Pokemon Y. The main campaign is waaayyyyy too easy, I actively tried to make it hard on myself and still breezed through it. Also there wasn't any significant end game content, and the low number of new Pokemon is a bummer.
4. Fire Emblem Awakening. Big difficulty curve problems. The story wasn't as good as I've seen the series do before.
5. Gone Home. They wouldn't let me read the sex note. What's up with that man? I paid my twenty dollars. ALSO! That game cost 20 dollars. What the fuck?
6. A Link Between Worlds. I don't have any nostalgia for LTTP, so recycling so much stuff from that came across more lazy than awesome to me.
7. Grand Theft Auto 5. Car glitch was a total bummer, Franklin didn't get the props he deserved, that dockworking mission is boring, the game felt like it could've used a couple more heists, and the online is dumb.
8. The Swapper. Puzzle games are haaardddd.
9. Pikmin 3. Should have had a couple more maps, could have shaken up the mechanics a little more often like in the arctic area.
10. Papers, Please. The endings were kind of unsatisfying because they were only a couple pictures and a few lines of text.