The Chris Wager article has a strong basis, though I think he paints with as broad a brush as the journos he is criticizing. It is why I like the Endurance Runs in all their flavors, Patrick's deep dives exploring the frontier of his gaming landscape, and (to be determined) hiring new blood at Giantbomb. We lost Dave's Eastern European madness and the Flight Club has splintered. I want weirdo games played by people who will be advocates for them.
I've never played Divinity Orginal Sin so this might not be correct. From another site's podcast, someone thought it weird that you needed to press a specific button to be able to target an item in the world. Brad had a comment that targeting random items seriously degrades weapon durability. These would seem to tie together with the stated goals of the devs to give you alternatives for all obstacles. You don't have to find keys to open things, but then it appears to cost you combat effectiveness to rush through. I want that kind of nerding out and more people on staff increase the odds for oddball gaming interests. We just need an adventurous MMO'er and JRPG fan I think.
EDIT - And I found the Super Joystiq podcast illuminating on a related thing. It seemed unanimous that the crew preferred Fallout 3 with New Vegas being some level between just below and hot garbage with Xav even stating he reviewed New Vegas and not understanding the fans that prefer it (Broken on the Obsidian scale was given as the reason). Which I think highlights a couple things. The more obvious that maybe working under a review schedule doesn't do favors to certain games as compared to super fans that put in 300 hours or the folks that buy on Steam sales a year or two down the line. And the disconnect where internet folk can't possibly understand (or tolerate) someone that thinks differently who then fill up comments sections with angry rants...and the writers that face that not recognizing that these angry people might also not play the game the same way that game reviewers do (See also "waiting for a sale and, indirectly, patches" and "new gaming plus 7 times").
It's why I'd really like something less to do with Day 1 buying information and more a QL of a game where the QL'er spent a sizable amount of time with the game beforehand, perhaps well after the game came out so some of the community surrounding the more obscure elements of a game have developed (the Souls games or Etrian Odyssey party builds come to mind here).