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HypoXenophobia

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Thoughts on Final Fantasy - Part 2

After user  Kiemoe mentioned that the game opens up more, I approached the next several 3 hours a bit more open minded.
 
The game becomes open in small doses. I now actually get to fight instead of receiving limited tastes of it. But with this new ability, it equally becomes disappointing in how by-the-numbers these fights really are : for aerial creatures pull out Wakka, for elemental creatures pull out Lulu, for strong creatures pull out

. I don't feel a thorough sense of challenge until I approach situations where my character selections are limited, otherwise, it feels like a Pokemon battle to me. 
 
While the storyline is unraveling quite a bit now, I still a sense of tiredness to it. The theme of the game's story seems to repetition, but that creates a weird cyclical loop of similar scenarios and similar wordings. Which I understand it's quite a hard concept to translate through the medium, but I felt that the idea of 'deja-vu'  was better represented in the latter half of Metal Gear Solid 2 where
but never realizing it until its brought to your attention.
 
My one problem remains thus far is how useless the grid system is. I feel I have no control in my characters progression and am just filling up these grids just as a ancillary thing to do in my spare time. Combined with the by-the-numbers fights, I can't help but feel that my hand has been held this whole time, which if they could loop it back in with the main story, I would be impressed.
 
That being said, I believe I'm 30 percent done at 7 hours clocked.  My hopes are for the game to relinquish its parental like hands and let me enjoy the grind, the possible failure, and a sense of accomplishment for the unbelievable victories- till then I'll blitz.
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