Prototyping and designing stuff, inbetween jobs

HEY!!!!! I'm inbetween jobs. My last game is done, and my next game hasn't started yet, so I'm filling in spots of work for this giant industrial webgame megacorp.
 
First off: Here's a tiny webgame I made a couple years ago that wasn't allowed to come out. It finally just came out after being in licensing limbo for ages. It's an arcade beat-em-up crossed with ExciteBike... I think it's my favourite game I've made in a long time, I really like it.

Here's what I'm doing at gigatech megacorp inc.: My first job was to update the mascot for one of their many hundreds of sites. I wish I could show the concept work I did cos it looks really artsy and cool, but I bet I'm not allowed. Here's the short version:

Take this, and make it look less like it's for babies.
 and here's what I did. After many dozens of iterations.
and he's being used all over the place now.
I guess this lil guy is my responsibillity now, which is really fun. I do all the art and animation concerning him/her. I have to animate Sega Megadrive style intros for all the games that come through. Remember when the Megadrive used to do this, this and this? Here's mine:
Demonstation - I just wanted to make something Gainax as fuck, and this was a good excuse.
Roadtrip Rampage - out now
Digital Sky - out now
Other game - out soon (I really like this one, he waves around a lot)
 

NOW CHECK OUT THIS GAME PROTOTYPE!!

I'm making a scrolling shooter. Not a bullet-hell, I hate bullet-hells. I think watching a hundred dots spin out from a spiral is really boring, but that's all anyone seems to be making in this genre. So I wanna make my own, which hopefully feels more like a beat-em-up with interesting enemy behavoirs, interesting weapons, and a more tactile, impactful feel. Like going from Unreal Tournament to Gears of War.
HERE'S THE .EXE
It uses the left mouse to shoot, right mouse to attack, and middle-click to select weapons. Hold right-mouse to grab a guy. 
 
What do you guys think? I want this to be my next big swing at a full-on downloadable videogame. It's all just test-art and prototypes for now.
OH- Here's me concepting what I want the mech dude to look like:
 I'm gonna take another crack at it today, but with more of an Iron Man suit kinda thing.
I'm usually super excited about what I'm doing, but Giantbomb is the last place I post updates, so I usually just give you guys THE STRAIGHT FACTS. Sorry if that's boring.
 
SO YEAH- What do you guys think of that biker game? What do y'all think of my animations? and MOST IMPORTANTLY does this scrolling shooter seem cool?
1 Comments
2 Comments
Posted by I_smell

HEY!!!!! I'm inbetween jobs. My last game is done, and my next game hasn't started yet, so I'm filling in spots of work for this giant industrial webgame megacorp.
 
First off: Here's a tiny webgame I made a couple years ago that wasn't allowed to come out. It finally just came out after being in licensing limbo for ages. It's an arcade beat-em-up crossed with ExciteBike... I think it's my favourite game I've made in a long time, I really like it.

Here's what I'm doing at gigatech megacorp inc.: My first job was to update the mascot for one of their many hundreds of sites. I wish I could show the concept work I did cos it looks really artsy and cool, but I bet I'm not allowed. Here's the short version:

Take this, and make it look less like it's for babies.
 and here's what I did. After many dozens of iterations.
and he's being used all over the place now.
I guess this lil guy is my responsibillity now, which is really fun. I do all the art and animation concerning him/her. I have to animate Sega Megadrive style intros for all the games that come through. Remember when the Megadrive used to do this, this and this? Here's mine:
Demonstation - I just wanted to make something Gainax as fuck, and this was a good excuse.
Roadtrip Rampage - out now
Digital Sky - out now
Other game - out soon (I really like this one, he waves around a lot)
 

NOW CHECK OUT THIS GAME PROTOTYPE!!

I'm making a scrolling shooter. Not a bullet-hell, I hate bullet-hells. I think watching a hundred dots spin out from a spiral is really boring, but that's all anyone seems to be making in this genre. So I wanna make my own, which hopefully feels more like a beat-em-up with interesting enemy behavoirs, interesting weapons, and a more tactile, impactful feel. Like going from Unreal Tournament to Gears of War.
HERE'S THE .EXE
It uses the left mouse to shoot, right mouse to attack, and middle-click to select weapons. Hold right-mouse to grab a guy. 
 
What do you guys think? I want this to be my next big swing at a full-on downloadable videogame. It's all just test-art and prototypes for now.
OH- Here's me concepting what I want the mech dude to look like:
 I'm gonna take another crack at it today, but with more of an Iron Man suit kinda thing.
I'm usually super excited about what I'm doing, but Giantbomb is the last place I post updates, so I usually just give you guys THE STRAIGHT FACTS. Sorry if that's boring.
 
SO YEAH- What do you guys think of that biker game? What do y'all think of my animations? and MOST IMPORTANTLY does this scrolling shooter seem cool?
Posted by Fobwashed

I'm literally the only person to post on this as of right effin now. The concept art looks sorta in the style of Behemoth games, which I think is a good thing cuz I like how their games look. Also, good concept, lookin forward to seeing how you develop it.