iAmJohn's forum posts

#1 Posted by iAmJohn (6127 posts) -
@iamjohn said:

@spraynardtatum: As someone who has had many a problem with flying off the handle on the Internet—on these very fucking forums even—it has nothing to do with not doing anything wrong online. No one is saying you can't make a mistake or do something you later regret. It's about being professional in a work context. Would you want to work with someone who got so angry that you made a mistake that they went on a furious public tirade that ended with them threatening to kill you? I sure as hell wouldn't. If this is his response to having promotional materials mislabeled when it was corrected within an hour, what would his response be to a more serious issue down the line if it came up?

When is Gabe Newell ever going to work with this guy personally? Ever?

Gabe Newell doesn't vet the games on Steam and he wouldn't have vetted this game, they never would have worked together anyways.

This guy is now blacklisted for a dumb tweet and that seems to be what a majority of people think is the correct decision. I disagree. I feel that looking at these worthless tweets doesn't come close to giving me a good impression of who Maulbeck is and should not be a defining factor of if this developer is allowed to participate in the workforce. He's passionate and wants the best for his creation. I find that to be an enviable quality in a co-worker. I would work with someone who would say something like this on the internet. Patrick Klepek has made an empty death threat to anyone who uses AdBlock before. He told them to die in a fire. Should he have been blacklisted from games journalism for that remark?

Why does it matter if Gabe would be working with Maulbeck? It's admirable that you're trying to see his good qualities in all this, but the fact remains that the tweets (and that petulant apology he issued too, frankly) speak a ton about his character, especially with regards how he conducts himself in a professional environment. When something goes wrong and he doesn't get what he wants, he goes on a public tirade against the store selling his game and threatens to murder the owner. Why would they want to work with someone as unstable as that? What happens if something actually goes wrong - is he going to threaten to burn the place down with everyone inside if they're late on a royalty payment? Hell, what if he's actually crazy enough to try and kill Gabe? I really can't see how you can fault Valve for not wanting to work with a diva indie developer who throws nasty temper tantrums. Nor can I see why you think this guy is the consequences of this dude not thinking before opening his mouth are somehow unjust treatment, unless you really believe in the right to tell someone on the internet you're going to kill them.

PS: That's quite a false equivalency you got going there bringing up Patrick. Of course, saying that people who do X should die, while pretty douchey, is in nowhere near the same league as singling out a person and saying you are going to murder them (which is a crime, by the way) but nice try.

#2 Posted by iAmJohn (6127 posts) -

@cybertification: No one said it wasn't incompetent, nor does that incompetence justify being that fucking angry about it.

#3 Posted by iAmJohn (6127 posts) -

@spraynardtatum: As someone who has had many a problem with flying off the handle on the Internet—on these very fucking forums even—it has nothing to do with not doing anything wrong online. No one is saying you can't make a mistake or do something you later regret. It's about being professional in a work context. Would you want to work with someone who got so angry that you made a mistake that they went on a furious public tirade that ended with them threatening to kill you? I sure as hell wouldn't. If this is his response to having promotional materials mislabeled when it was corrected within an hour, what would his response be to a more serious issue down the line if it came up?

#4 Posted by iAmJohn (6127 posts) -

I don't want to say he got what he deserved, but... No wait, yes I do. What an asshole.

#5 Posted by iAmJohn (6127 posts) -

I'm really not trying to be a dick here so don't take this the wrong way, but is there a reason why this is essentially the first story about any of this Gamergate nonsense to be posted on the site? I know you guys have covered it here and there on Bombin' in the AM, but I can't help but agree with Brianna's criticisms from earlier. You guys are so often the voice of reason in not justifying the garbage this community too readily accepts with games and I cannot help but be disappointed that it took this long for there to be an official written comment on this stuff. I guess I understand the reticence to stick your neck out after all the nonsense that happened with the sexism in games posts from a couple years back and how the community threaten to rip itself apart every time Patrick posted a story to that effect, but I dunno. You guys have always been at the front line of the side of good in that regard, and I can't help but be kind of sad that you guys didn't take that torch again when no one else would either.

Still nothing but love for you guys, obviously, and I know y'all's hearts are in the right place. I just wish this article was written sooner, if for no other reason than what happened to Jenn Frank should have been the moment everyone should have been sick of this bullshit.

#6 Posted by iAmJohn (6127 posts) -

Just to add on what others have said, all AAA really refers to is the amount of financial and marketing investment the publisher has put into the game. So yes, I guess technically you could make an argument like the Persona 4 fighting game being a AAA game to Atlus because they're putting the brunt of their marketing money into it. Traditionally, though, it's more meant to refer to the big games out of the big publishers. Just to pull two examples off your list: Mass Effect is absolutely AAA because both Microsoft and EA treated them as important games with significant marketing budgets (hell, didn't EA buy Super Bowl ads for Mass Effect 2?); Lost Odyssey, though, wouldn't be since Microsoft gave that game nowhere near the same amount of marketing and probably had way lower sales expectations for it.

Basically it all comes down to one question: how much money is the publisher expecting to make off this game?

#7 Posted by iAmJohn (6127 posts) -

Not going to lie, this is precisely why I subscribed to the digital version. (Well, that and it's only $40 and looks gorgeous on my iPad.)

#8 Edited by iAmJohn (6127 posts) -

@forteexe21: We do, it's just none of it has been officially released by 2K. But there's certainly footage out there from the Gamescon build. (It looks surprisingly good, actually.)

http://youtu.be/P-Kuf-ZkySQ

(Sorry about the link, really wish the iPad site had the text editor...)

#9 Posted by iAmJohn (6127 posts) -

Granted I haven't played Destiny yet, but as someone who never really got why people go so nuts over Halo, I kind of feel like people are catching up to what I've said about Bungie's world designing for years.

Not going to lie, though, this thread sounds a lot like "Jeff doesn't like the game I like, WHAT A JERK" when maybe the problem is that the game isn't what Bungie promised.

#10 Posted by iAmJohn (6127 posts) -

DUCK HUNT DOG!

DUCK HUNT DOG!