@FluxWaveZ: I suppose I'm grappling with the fact that games are violent and kids play games. Kids grow up. I know and have always been a person who says that games don't influence people and who they grow up to be. But at some point I have to wonder if replacing violence with non violence would make a difference. It may take hundreds or thousands of years, but would it make a difference?
There's two problems with what you're saying:
- The majority of games released every year are rated E. This is according to the ESRB themselves.
- The average age for people who play video games is somewhere in the low-30s. If most of the people buying and playing are adults, why not make games that deal with these kinds of themes that are made for adults?
Without conflict there is no inherent narrative arc.
Not that conflict = combat, but you get my point.
This is also the truth. Conflict doesn't always need to mean violence and the fact that your interaction with most games is to cause violence speaks to the immaturity of storytelling in the medium, true, but conflict of some kind is how you drive most narratives, and as someone who thinks that narrative is important and wants to see it evolve beyond the generally limited scope most games take nowadays, that needs to remain.