Swimming - took me a while to realize that water on my face scared me from swimming, not a fear of water
Another language - this seems like the most practical
Basic survival skills - this came from watching Survivorman constantly for a month
The rest of the skills fall into game development, like learning how to code better, learning to draw, pixel art, use a music tracker, etc. But those are all skills that I'm currently trying to learn. I rather learn to make a game then take swimming lessons or a language class.
I enjoyed Dragon's Dogma for the most part. The moment-to-moment combat and skill system are excellent. On the other hand I felt the open world was kind of useless ,except for forcing me to kill monsters and get items that I would have otherwise missed. Also I only ever got the "bad/quitter" ending since I was under leveled for the dragon. I feel like the game would've really benefit from a Demon's Souls style set up ,a hub world and areas to tackle in any order. It would have made the game flow a lot more naturally I think instead of constant sprinting past the hundreds of wolves.
I was tentatively interested but, I just watched the trailer and that might've sold me on the expansion. I'll probably wait to see what people say about this first.
I couldn't wait for the PC version so I picked this up a little while ago because of all the indiegogo hype. Really digging it so far, even though I never played fighters all that much. PSN is dawades2000 and I'm in New Jersey, east coast of the US.
I got weirdly excited watching them get their funding. It made me realized that I hadn't had anything to scratch that fighting game itch since Super Street Fighter 4 and that I love good 2D art. I was tempted to wait till the steam release and then I realized how long the wait would be. I'll probably get it off PSN in the next week or so.
Good write up. I got into Unite when a buddy and I both picked it up. Having the experience of both of us trying to understand it together was what really got us both into Monster Hunter. For example I must of fought the Kut-Ku two dozen times trying to get the damn 'Ear' drop. The game never told me that I had to aim at specifically his ears.I was shocked when my friend told me this because it didn't even look like you could even hit his ears. Its a real shame that the game doesn't have a real tutorial. Overall I think Tri does a much better job of easing you in to the game with its linear first parts and the Forest area that you could revisit for resources. I hope Ultimate at least has kept some of that in.
Great as always! I kind of the dig the amount of well-written Twine games being put out. I've been trying to get into Blood Bowl recently ,so I feel like that twiter quote rings even louder in my head. Probability plays a huge part in Blood Bowl, because a bad dice roll can literally cost you a match. From what I played it seems to strike a good balance between probability and tactics. It makes me wonder how hard it must to be design a game that is more probability dependent than your typical RPG/Strategy game, while still remaining balanced.
I think sPvP does a better job of teaching the player in a leisurely environment. There's no one yelling at you to help fight and its obviously laid out. I wonder how hard it would be to create a small section of the world like that for PvE. It just seems like a weird oversight that doesn't seem difficult to fix.
I'm only about level 1 with each country but,I love it so far. I was seriously impressed by the variety of planes and the easy mouse controls. This seems like something the flight club guys would be into.