Supers should never be removed. They're too dumb, overpowered, and fun not to have.
IamTerics's forum posts
I've actually done rather well in PvP. Got a good handcannon and auto rifle out of it. I really wonder about the stats in the game. I've had zero problems killing dudes 10 levels higher than me(but that works both ways). But now I'm level 20 and my everything is better. I did have a ton of mutual kills. The melee doesn't seem to hit instantly and I got a lot of cheap kills with the ol' dump clip then melee. Even if they killed me the melee damage would get them as soon as I died. So I don't know. Is all of your equipment up to your level? If not, its pretty easy to get some gray and green drops from exploring or just a couple of strikes.
Welcome to the fold! I've played Dynasty Warriors 2,3,4,8 and Warriors Orochi 3 Ultimate. I don't remember much of the earlier ones but DW8 and WO3U I still play. I think they are extremely misjudged games. That one email from a couple of bombcasts ago really nailed, when they said that the warriors games are about "breadth not depth". Yea they're repetitive and kind of mindless but that's why I like them. I also like how they're mostly commitment free and not huge time-sinks, while at the same time, offering lots of content.
I don't have the Xtreme Lengeds of 8 but as far as I know, its mainly extra levels and such. So I hadn't played a DW game in years before 8. But apparently 8 is the one of the best in the series so it works out. Also Free mode lets you play any stage on either side(with any characters?).
So every charcter levels up and can equip 2 weapons. Its generally recommended to use their signature weapon and another that they have an affinity for, shown by the stars. There's also a rock-paper-scissors (earth, heaven ,or man ) triangle for the weapons which makes it easier or harder to fight certain officers who, so try not to carry duplicate elements. As characters level up, in addition to their stats increasing, they get various traits and moves. Every character eventually unlocks a special attack(usually sqaure,square,traingle,triangle), 3(!) different Musou attacks, and better affinity for weapon types. The 4 star weapon affinity, gives you special traits for using said weapon. Finally, don't wait to play ambition mode, its a great way to level characters and buy new stuff!
Hey have you heard about Kingdom Under Fire 2? I never played the first but it looks pretty great.
If you mean strictly online then no. Offline, I've totally met and bonded through people with games.
Fireball spam is the oldest and easiest shenanigan to preform. This and 'cheap' stuff like shoryuken spam destroys new players.I'm pretty sure most players give up when they encounter it, which is kind of sad. Its not a real problem since there's almost always a counter, just most players don't know what to do and give up.
The most obvious answer is ,"It depends on the game." If you want a greater disparity on the size of points earned, then obviously your end score will be bigger. This is why high scores end in the are usually over 6 digits. Also big numbers are cooler than small numbers and integers are used for simplicity sake. Its easier to compare your high score to someone else when your number is just larger. All that's pretty basic and most score-based games do this. In the end I think it was just because games before them did it so everyone just continued the (good) trend.
Now score-systems are really cool. Some score-systems are "optional" as in you don't need to high score to win the game. Personally I think score-systems should be used to show the player the perfect/optimal/developer oriented way to play(which ideally is challenging/more fun). Space Giraffe does this pretty well. Your multiplier is given for playing optimally and not dying. Also you need to play optimally since the game itself is very difficult. Waves on the other hand, its multipliers are given for not dying and are sometimes placed randomly in the arena, forcing the player to do difficult things to get them.
Crimzon Clover(one of my favorite games this year)has an optional score-system with ridiculously inflated. My high score is 119 billion which and the highest are in the 6 trillions. Playing for score versus playing for survival is a key component to most linear scrolling shoot 'em ups. The former is the most fun and challenging. Its totally possible to beat the entire game and still only get half my score. I'm 387th place in the world with that score and I only completed the second level. CC's score-system encourages you to seek optimal (and dangerous) play. Though it does boil down to memorization since they are essentially a scripted set of levels. Unlike Waves or Space Giraffe, its score-system isn't as spelled out and generally more complex. The rules are there, just not the side-notes or the strategies. This can be annoying to some people but encourages players to figure it out themselves (the fighting game philosophy).