When we speak of video games, we usually talk about things like graphics, sound, controls and gameplay. There's nothing wrong with that, as they are important aspects of each and every game. But how often do we talk about emotions? After all, that's what games are all about. Emotions. It might sound silly, but think about it. Why do we like blowing people's heads off in Call of Duty? Satisfaction. Why do we enjoy action games like Uncharted 2? Exhilaration. What makes us play horror games like Silent Hill and Fatal Frame? The relief that proceeds the tension.
I'd like to take a moment to praise a game that managed to manipulate my emotions in outstanding ways: Odin Sphere. There are -- by necessity -- going to be spoilers, so if you haven't played the game and don't want it ruined for you, you probably shouldn't read this.
Odin Sphere consisted of five parts, each with a different playable character. The storylines were deeply intertwined and, to some extent, parallel. In the first part of the game you play as a valkyrie called Gwendolyn, and at the beginning of Gwendolyn's story, I found myself fighting in a war. On my side were king Odin, dwarves, and other valkyries. On the other side were fairies. Gwendolyn never questioned Odin's motives, and neither did I -- the game told me to kill the fairies, so I did. They were the enemy, so they had to be evil, right? I mean, that's how it usually goes down. So I defeated the fairies' mighty dragon, and Odin slew their Queen. The good guys had prevailed, as the always do in video games, and as I progressed through the rest of the game's first part and later proceeded to the second, I forgot about these events.
But the thing was, the good guys hadn't prevailed. I learned of this in the game's third part, which had me playing as Mercedes, princess of the fairies. At first I figured Mercedes was an innocent in a nation of villains, and that her mother would be a cruel witch with a heart of stone. I mean, the game wouldn't have made me kill innocents, right? Not so. The queen of the fairies -- the one I had helped kill -- was benevolent and kind, and so were the other fairies. Odin's only reason for declaring was against the fairies had been greed. I had helped kill countless innocent creatures, and why? Because I was told to. I had never questioned, or even cared about the reason I was killing them. The game had told me to do it, and for me, that had been enough.
I felt guilt. No other piece of fiction has ever made me feel guilt, and you know what? I think Odin Sphere deserves a LOT of credit for managing to manipulate emotions in the way it did.
So, people, did you feel the same when playing Odin Sphere? Do you have any examples of other games that have played with your emotions? Go ahead, discuss.