I'm not comfortable feeling knobs other than my own.
Icemael's forum posts
@spraynardtatum: Concerns of what? That the police force in an action video game might not be a good representation of what real-world police should be like? But that's a good thing. Why would I play a game about being a real-life cop? I don't want play a game about eating donuts and making kids pour out their beer. I want to blow up buildings and shoot dudes in the head. If anything the cops in the game should be more powerful and ruthless than they currently are. I want to be a cop with a tank and a jetpack and napalm. I want to be a cop with an exoskeleton that gives me the power to rip the criminals' limbs off. I want to be a cop who crack one-liners like "you have the right to remain dead" as he smashes skulls in or strangles people to death with his bare hands.
All shooters should be cancelled because somewhere in the world people got shot yesterday (and today, and more people will probably get shot tomorrow, and the day after that too!) and it would be tone deaf to put out a video game promoting gun violence. And because I am offended and others might be offended and we can't have people being offended now can we?
The same obviously goes for games about stabbing or punching. Did you know my friend got punched in the face and broke his jaw? He had to undergo surgery and couldn't eat solid food for weeks. And now developers think it's okay to put out games promoting punching people in the face? Yeah, I don't think so, pal. Also I'm allergic to cats, so from now on there will be no more cats in games. That includes big cats like tigers and leopards and such. Yes, I'm looking at you, Far Cry 4. Ubisoft might as well cease development of the next Far Cry because I'm sorry but this shit just doesn't fly any more.
I loved it. Intense drama and large-scale action with serious and tragic consequences to match. Cheesy and overdone at times, but for the most part it was an exciting and thrilling spectacle. The big problem (well, one of the big problems) with the other Hobbit movies was that they were going for the same epic tone as in the Lord of the Rings trilogy but didn't really have the material to support it, but that isn't an issue here.
What they really need to talk about is the game's ableism. There are people out there who can't even walk, and there Bayonetta is double-jumping, flying and doing all sorts of acrobatic moves. And success in the game even depends on how well she performs these unrealistic physical feats. I mean, what the hell? If they do not talk about this they show that they are not only ignorant, but that they do not care about real issues and people unlike themselves.
And don't even get me started on the game's blatant heightism, ageism and classism. It goes without saying that all of these must be dealt with at length.
I finished Scaramouche. Really enjoyed it. My only issue with it is that the protagonist is a bit of a Mary Sue (I almost sighed when, for the fourth time, he tried his hand at something he had no prior experience with and turned out to be almost superhumanly talented at it), but aside from that it's a really excellent, well-written book with great characters, tons of good twists and turns, and some incredibly exciting and suspenseful scenes. Wasn't bored with it once.
When I was done with that one, I started reading Dante's Divine Comedy (Mandelbaum's translation). I've gotten through most of Inferno now. I'm enjoying the vivid descriptions of hell, but it's not much of a story. It's more like a travel guide with interviews. Which isn't to say that it's bad or boring, but it certainly doesn't compare to something like an Iliad or an Aeneid.
Scaramouche by Rafael Sabatini, Parerga and Paralipomena by Arthur Schopenhauer, and Grimm's Fairy Tales. All three are very enjoyable (Grimm's Fairy Tales mostly because many of the tales are so absurd, poorly written and/or violent that you can't help but laugh).
@theacidskull: It was extremely disappointing. Resident Evil 4, God Hand and Vanquish are some of my favourite games of all time, and I was expecting something of that caliber.
Still, it's not a bad game. I enjoyed it well enough, and some parts of it are very cool. But it's not something I would go around recommending to people.
The presentation was really excellent aside from the environment transitions. The different environments just didn't feel naturally connected or related... and they weren't supposed to, but a coherent world is always more enjoyable than one that feels disjointed. But the individual environments were gorgeous, the lighting was fantastic, the black bars added a feeling of oppression and claustrophobia, and I really liked the slight swaying of the camera during walking. Great sound design, too. Very atmospheric game. And the locked ward might be the coolest save area in video games.
What I had an issue with was the combat. As far as third-person shooters go, this is about as barebones as it gets. For movement there's just walking and sprinting -- no dodge rolls, no cover system, no jumps, no anything. For melee there's just regular swings, no combos or any of the context-sensitive stuff from recent Resident Evil games. Weapons are your standard video game loadout minus assault rifle/submachine gun (I guess there's the crossbow, but it's not that interesting a weapon). And the enemies are basically just Ganados/Manjinis, except without any Plagas popping out of heads. Aside from certain sequences, like the fights with the spider woman or the parts where you have to cross the water, there is absolutely nothing mechanically interesting going on. This would be disappointing enough on its own, but when you consider who this game is coming from it's even worse.