In roughly this order: The Evil Within, Scalebound, Bayonetta 2, Silent Hills, Metal Gear Solid V: The Phantom Pain, Project Zero V, Bloodborne, Raiden V, Mirror's Edge 2, The Legend of Zelda for Wii U, Final Fantasy XV, Cuphead, Devil's Third, Broken Age: Act 2.
Icemael's forum posts
It's worth noting that most gamers and video game developers (at least outside the "indie" community) don't give a shit about "Gamergate" and have just kept making and enjoying games as usual. The only people who take this conflict seriously are two-bit indie developers and professional video game journalists, who are a joke, and angry /v/ people, who are even more of a joke for obsessing over the journalists and the indies.
I don't like mediocre music being blasted at absurd volumes, shitty coloured lighting, obnoxious drunk people, crowds, dancing, the taste of alcohol, meaningless small talk (especially when the environment is so loud that everyone has to yell), girls wearing ridiculous amounts of make-up, or the feeling of being drunk (it's not terrible, but I've never gotten any of the positive effects people talk about: my coordination and balance become fucked if I drink enough, but things don't become more fun or funny, and considering how expensive alcohol is -- particularly if you want something that doesn't taste completely revolting -- it just feels like a huge waste of money). So no, I don't like parties. The only good part of partying is talking to friends on the way there or when you're sitting at a McDonald's afterwards.
It's a sequel to Resident Evil: Revelations, so levying criticisms for how it looks too much like Resident Evil: Revelations rings pretty hollow I'd say. Plus, Revelations is supposed to be a spin-off series that looks to bring back certain elements of the older games. Combat is obviously still a key gameplay feature, but it's intentionally supposed to be more ''dull'' as it were when compared to RE5. Exploration and puzzles are meant to take a more even priority over being able to dive all over the place or performing melee counters ect.
I also think pairing Resident Evil 6 with sophistication of any kind is a little hilarious, but eh.
The problem with Revelations being a "throwback" focused on exploration and puzzles is that the exploration was minimal and completely uninteresting, and the puzzles... were there even properly speaking any puzzles in that game? I remember lots of fetch quests for keys, but not a single actual puzzle. If there were any, that says a lot about their quality. And regardless, having less of a focus on combat doesn't have to mean dumbing down what combat there is. If they're going to simplify the controls they should at least compensate by having enemy and level design of the kind that made RE4 so good.
Resident Evil 6 had an excellent and very sophisticated combat system. It didn't explain it, but that's another matter.
We're only seeing the very beginning so hopefully this changes as the game goes on, but the action looks almost as simplistic and dull as in the first Revelations. For that game there was at least an excuse since it was originally designed for the DS, but there's no reason why a game developed from the ground up for consoles and PC should be a step back from RE6 in terms of mechanical sophistication.
Sverigedemokraterna may subscribe to a pathetic ideology, but I've never understood what's supposed to be so horrible about the practical measures they wish to take. One doesn't have to be nationalist or racist to see an economical and statistical motivation for limiting immigration, or to claim that it is in no way Sweden's responsibility to accept the numbers that are currently pouring in.
I wonder what the Japanese indie scene is like.
Visual novels, fighting games, shoot 'em ups and SNES-style side-scrolling action. And when they do "retro" design it doesn't just mean pixel art and simple controls, it extends to all aspects of the game design.