I don't like mediocre music being blasted at absurd volumes, shitty coloured lighting, obnoxious drunk people, crowds, dancing, the taste of alcohol, meaningless small talk (especially when the environment is so loud that everyone has to yell), girls wearing ridiculous amounts of make-up, or the feeling of being drunk (it's not terrible, but I've never gotten any of the positive effects people talk about: my coordination and balance become fucked if I drink enough, but things don't become more fun or funny, and considering how expensive alcohol is -- particularly if you want something that doesn't taste completely revolting -- it just feels like a huge waste of money). So no, I don't like parties. The only good part of partying is talking to friends on the way there or when you're sitting at a McDonald's afterwards.
Icemael's forum posts
It's a sequel to Resident Evil: Revelations, so levying criticisms for how it looks too much like Resident Evil: Revelations rings pretty hollow I'd say. Plus, Revelations is supposed to be a spin-off series that looks to bring back certain elements of the older games. Combat is obviously still a key gameplay feature, but it's intentionally supposed to be more ''dull'' as it were when compared to RE5. Exploration and puzzles are meant to take a more even priority over being able to dive all over the place or performing melee counters ect.
I also think pairing Resident Evil 6 with sophistication of any kind is a little hilarious, but eh.
The problem with Revelations being a "throwback" focused on exploration and puzzles is that the exploration was minimal and completely uninteresting, and the puzzles... were there even properly speaking any puzzles in that game? I remember lots of fetch quests for keys, but not a single actual puzzle. If there were any, that says a lot about their quality. And regardless, having less of a focus on combat doesn't have to mean dumbing down what combat there is. If they're going to simplify the controls they should at least compensate by having enemy and level design of the kind that made RE4 so good.
Resident Evil 6 had an excellent and very sophisticated combat system. It didn't explain it, but that's another matter.
We're only seeing the very beginning so hopefully this changes as the game goes on, but the action looks almost as simplistic and dull as in the first Revelations. For that game there was at least an excuse since it was originally designed for the DS, but there's no reason why a game developed from the ground up for consoles and PC should be a step back from RE6 in terms of mechanical sophistication.
Sverigedemokraterna may subscribe to a pathetic ideology, but I've never understood what's supposed to be so horrible about the practical measures they wish to take. One doesn't have to be nationalist or racist to see an economical and statistical motivation for limiting immigration, or to claim that it is in no way Sweden's responsibility to accept the numbers that are currently pouring in.
I wonder what the Japanese indie scene is like.
Visual novels, fighting games, shoot 'em ups and SNES-style side-scrolling action. And when they do "retro" design it doesn't just mean pixel art and simple controls, it extends to all aspects of the game design.
This guy I know noticed I knew a lot about comic books and said "Are you like a comic buff or something?"
So I said to him "Fuck you Karl, I don't define myself by my interests or the way I spend my time, that's just childish. Just shut your stupid mouth and stop using that stupid term, don't you even know that it perpetuates an exclusionary club mentality? What's the difference between me and my aunt who reads the funnies in the newspaper? That's right dickhead, nothing, we both read comics and no meaningful distinction can be made between us. Get a clue, asshole."
I think I helped him understand but I'm not sure because he hasn't talked to me since then.
Speaking in the latest issue of Edge magazine, which goes on sale on Thursday, Shigeru Miyamoto said his team does not want to focus on making content for people who "passively" enjoy games.
"[These are] the sort of people who, for example, might want to watch a movie. They might want to go to Disneyland," he said.
"Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games]."
This is great to hear. Miyamoto is a goddamned genius and his talent has been totally wasted on games like Wii Music. If he applies the kind of creativity that produced Super Mario Bros. 3, Pikmin, Super Mario Galaxy etc. we could be looking at some amazing stuff. Project Giant Robot and Project Guard don't exactly inspire much confidence, but they're just small experiments and hopefully not indicative of what his other future games are going to be like. I'm really curious to see that new Star Fox...