Eat healthy, lose weight if you're fat, exercise. There's medication if that becomes necessary, but lifestyle changes are the most important thing. The whole reason you want to keep your cholesterol in check is that excessive levels increase the risk of suffering cardiovascular disasters like myocardial infarction and stroke, and lifestyle changes will help control not only the cholesterol, but other important risk factors, too: triglycerides, blood pressure, blood sugar and so on. (Also, let's not forget all the other benefits of exercise and a healthy diet, like becoming stronger, faster, more attractive etc.)
Icemael's forum posts
Difficulty is not "the point" of games, but interactivity is what separates games from other art forms, and a degree of challenge is more or less essential in order for interactivity to be interesting. Furthermore, provided the mechanics of a game are well-designed enough to support it, a higher degree of challenge is almost always more interesting and stimulating than a lower one.
The Life of Cesare Borgia by Rafael Sabatini and The Tigress of Forli by Elizabeth Lev are very enjoyable biographies about remarkable Renaissance people. I am currently reading Torquemada and the Spanish Inquisition: A History by Sabatini, and so far I'm enjoying that, too.
@mirkos77: I didn't say it's been in third-person shooters since the 1980s. Try actually reading what I wrote.
Also, I don't know how you played these games (the way you talk about them, I doubt you've even played them at all), but having played all three on Hard or above, I can say that getting knocked over is far more frequent and lethal an issue in Resident Evil 6 and Vanquish than in The Last of Us, and that's ignoring all the other penalties you suffer in Vanquish.
lol dude. Maybe if you play them on Easy, or "play" them on Youtube.
The Last of Us is a great game, but there is not a single even remotely revolutionary thing about its mechanics. The way you talk about it, I get the feeling you have barely played any action games at all. "Ramifications that extend past the point of lifebars" is nothing new in third-person shooters, as I've already pointed out, and most of the other things you praise (you're not a bullet sponge, you can't just blindly rush enemies etc.) can be found in pretty much any action game as long as you kick the difficulty up enough. Try recklessly running around out in the open in Gears of War on Insane, or play the recent Splinter Cell games on the higher difficulty settings and see if they don't "enforce a cat and mouse game".
I...don't have anything nice to say so I'll just refrain, but will leave with a hearty "LOL".
Getting shot removes player agency. No other TPS has done this before. If that's not a revolutionary step, why? People can argue they don't like the feeling of the shooting, reticule sway, etc, but no one has named me one other TPS that does what I noted in my post. It fundamentally changes the way the game is played, and until I hear of another game that's done this, I can't see it as anything but revolutionary.
There's nothing "revolutionary" or even new about knock-back. It's been in games since the 1980s, and it's certainly not new in third-person action games, either: for instance, getting shot always knocks you over in Resident Evil 6 (and unlike in The Last of Us, it does that even if you're not in cover) and specific attacks like rockets and cannon fire knocking you over is in countless shooters. And if you want to talk about third-person shooters where "getting shot has ramifications that extend past the point of life bars," Vanquish does that to a far greater extent that The Last of Us. Not only is there knock-back on a lot of the heavier enemy shots -- getting damaged enough drains the energy bar you use for key actions like boosting, boost dodging, melee attacks and slow-motion aiming.
I've got one on the way along with copies Pikmin 3 and The Wonderful 101. Should have it in a week or two. I'm certain I'll get more enjoyment out of the Playstation 4 and Xbox One in the long run, but the Wii U has a way more appealing library at the moment, and it'll take at least a year (wouldn't be surprised if it takes two) for that to change.
Bump the difficulty up? I personally don't care for it much
Its on Hard
Play it on 1999. The combat eventually gets really boring on that mode as well (to the point where I couldn't even be bothered to finish the game), but it was good fun for a couple of hours.
We're talking here about a group of so-called professionals:
- Who rush through games to spit out reviews as quickly as possible.
- Who happily review anything and everything thrown at them, even if they have no qualifications: no knowledge of the history of the series, the developer, the genre etc.
- Who happily write reviews for games that are advertised on their sites.
- Who happily accept gifts sent to them by the very people whose product they're supposed to evaluate.
- Who push political and ideological agendas every chance they get, to the detriment of proper game criticism.
- Whose "journalism" consists almost entirely of regurgitating what video game publishers feed them, or what they have read on other news sites.
- And so on and so forth ad nauseam.
Give more credit? Ha!