Icemael

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#1 Posted by Icemael (6099 posts) - 25 days, 4 hours ago

@snail said:

You seem to be completely ignoring what I have been saying time and time again about the woman being portrayed as a vulnerable sexual object, despite her witchcraft might. It makes no sense for this woman, a warrior who cooperates with other warriors to fight hordes of demons, to deliberately show her thigh every time she casts a spell. It is unnecessary, it is basic. Even as a fighter this person is being portrayed as a sexual object, with unrealistically large and wiggly breasts, which are each like four times the size of her face. It is a caricature that doesn't fit the game, and it awkwardly stands out as a sex-infused selling point that seems to be a requirement in Japanese games reliant on a national success with the otaku crowd.

Your original assertion was that it wasn't "artistically expressive" which, frankly, was a load of shit. Now you're saying the design is bad because it's stupid and doesn't fit the rest of the game, which is a completely different criticism and also totally fine. As I've said, I don't like her giant breasts either.

That art is actual art and also happens to have real women. Not weird jiggly jello monsters. It also has a fat stalin looking guy and a really old nekked lady and some sort of corpse. And is generally bad ass.

So your argument is that it's fine because it's "actual art" (as opposed to fake art, I suppose, whatever the hell that's supposed to be), because the bodies are more realistic, because it also features unattractive characters (which the game certainly does, by the way) and because it's "generally bad ass". Ok.

The argument that either all tits are sexist or pandering or no tits are sexist or pandering is entirely bullshit.

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#2 Posted by Icemael (6099 posts) - 25 days, 12 hours ago

@snail said:

I feel that the painting you posted is doing more than just trying to give boners to its appreciators. The nudity is being used, in my view, both to represent the purity of the angels and the corruption of the demons. There are old, unattractive and deformed people attacking young, attractive, pure ones. I don't claim to have a large understanding of the painting, I don't recall ever having seen it before.

There are no angels and no one's being attacked, the painting is just of a bunch of witches flying around, it's inspired by a part of Goethe's Faust.

@snail said:
One seems to be a work of art, the other a portrayal of the subject of an adolescent power fantasy.

What makes a power fantasy less "artistically expressive" than anything else?

@snail said:

In the painting nudity is used to an end other than sexual pleasure, in the game not so much.

This is not true though, in this painting (as in pretty much all classical paintings of nude women) the women are nude simply because it's nice to look at.

@snail said:

And yes, the naked body of an attractive woman has been protrayed by several artists throughout the ages due to its beauty. And yes it is more "expressive" than a jar. I don't understand that question.

So why are portrayals of attractive women purely for the sake of their beauty a problem in this game but not in classical paintings?

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#3 Edited by Icemael (6099 posts) - 25 days, 13 hours ago

@evanbower said:

If while trying to argue that something isn't misogynist you need to compare it to porn, you're doing it wrong.

Misogyny means hatred of women, which has been brought up at no point by anyone. And I haven't argued that the designs aren't sexist, which I think is the word you want to use -- I said that the question of whether they are sexist or not shouldn't even come up, since it isn't relevant to the design or criticism of games.

@snail said:
@icemael: The difference between the game and the painting you shared is that nudity in that painting is used with artistic expression, whereas it seems to me that in the trailer the cleavage and unnaturally large breasts are solely there with the purpose to give straight male players erections - like many otaku-targeted businesses are wont to do. Maybe the cleavage and the revealing of the hip whilst bearing a vulnerable facial expression has a whole lot of artistic depth to it, and I'm entirely off-base here, but I'm inclined to think that is not the case.

It was "used with artistic expression"? What does that even mean? Wherein lies this "artistic expression" that is present in Falero's painting of hot naked women but not in the Vanillaware art? Are you implying that the reason Falero and all the other classical painters painted so many hot naked women isn't simply that that's nice to look at? And if that's the case, why have hot naked women been such popular painting material throughout the ages? Is there something about naked women that's just more "artistically expressive" than other stuff?

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#5 Edited by Icemael (6099 posts) - 25 days, 16 hours ago

The Kotaku response is dumb. Sexism in the gaming industry is completely irrelevant to the value of the games themselves. A game developer's only job is to make as enjoyable a game as possible, and a game critic's only job is to analyze the ways in which the developer has succeeded or failed at this. Moralization should never enter into the picture. The character designs may certainly be criticized: for instance, I myself am not that fond of the Sorceress' oversized breasts, but the problem I have with them is that they are ugly, not that "they perpetuate a boy's club mentality" and "boo-hoo some women feel uncomfortable going to events where there are booth babes" or whatever -- I mean what the fuck man, I thought we played games to have a good time and not to demonstrate to others how tolerant, sensitive, progressive and feminist we are.

The stupidity of the whole business becomes especially apparent if one imagines criticizing classical paintings in this way, particularly in their historical context. Take this Falero painting from 1878:

"An absolutely stunning work of art. The composition, the lighting, the attention to detail... everything is incredible. But on second thought, it's an image of hot nude women created by a man in a male-dominated industry, and women are really oppressed right now (they don't even have the right to vote!) so actually fuck this painting, one star out of five."

Or imagine applying these retarded standards to porn -- you could never watch a porno again! Or why not our fantasies! "This daydream I'm having about smoking hot nymphs who are into me is not equal enough, I am objectifying these poor imaginary women! I'd better start fantasizing about strong women in leadership positions instead."

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#6 Posted by Icemael (6099 posts) - 25 days, 20 hours ago

The Kotaku article: http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616

This is the newest trailer for Dragon's Crown, the Vanillaware-developed game that will be out this year for PS3 and Vita. It features the sorceress, one character from the game. As you can see, the sorceress was designed by a 14-year-old boy. Perhaps game development studios should stop hiring teenagers? At least they're cheap, I guess.

The director's response on Facebook: https://www.facebook.com/photo.php?fbid=429947370434109&set=a.377685925660254.85466.100002565488533&type=1&ref=nf

This is my favourite developer-journalist exchange since Hideki Kamiya's "Do you eat shit?".

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#7 Edited by Icemael (6099 posts) - 26 days, 5 hours ago

@turtlebird95 said:

Man I remember Crytek was going to bid on Darksiders and give it a studio made up largely by ex-Vigil employees.

PlatinumGames' producer said he wanted to buy it too. And actual strategy game developers like Stardock and Paradox bid on Homeworld. These THQ auctions could have gone so well...

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#8 Posted by Icemael (6099 posts) - 29 days, 12 hours ago

Dwarf trailer:

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#9 Posted by Icemael (6099 posts) - 29 days, 21 hours ago

@jz: It's an enjoyable trailer that shows the look and tone they're going for, as well as some of the creature designs?

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#10 Edited by Icemael (6099 posts) - 29 days, 22 hours ago

Announcement and live-action trailer: http://www.ign.com/articles/2013/04/19/shinji-mikamis-new-game-is-the-evil-within?abthid=517131fafa0570b54b000005

Bethesda has officially announced The Evil Within, the first game from Resident Evil creator Shinji Mikami’s studio Tango Gameworks. The Evil Within is a survival horror title due to arrive on Xbox 360, PlayStation 3, PC and next-generation consoles in 2014.

“We’re incredibly proud to announce The Evil Within,” said Mikami. “My team and I are committed to creating an exciting new franchise, providing fans the perfect blend of horror and action.”

IGN will have exclusive first impressions of The Evil Within on Monday, April 22nd at 7:00 a.m. Pacific, so be sure to check back then for our thoughts on an early demo along with a behind-the-scenes look at Tango Gameworks.

The trailer is great, it certainly looks like they're serious about the horror theme. Very excited to see the game in action.

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