- It’s a game of the classic run and gun style, positioned somewhere between Contra 3 and Gunstar Heroes in terms of the actual design of the levels. Instead of just running right and shooting until you hit the boss, the game is built around just boss battles. The Moldenhauers are obsessed with the minutiae of the genre: animations and exploits and hitboxes.
- These bosses will be accessible via an old-timey, top-down action-RPG-style world map. Imagine an old Zelda game with a 1930s flair, and Link with a cup for his head. There is talk of secrets and side-quests on this world map.
- They’re about 40% done with the game’s art, and, because they design mechanics from art, they’ve got slightly less than that done design-wise. The game got started in 2010. So. Hold tight, is what I'm getting at.
- But it will ultimately be a trilogy, of sorts! Moldenhauer was just spitballing, but he envisions a set of expansion packs which build on the weapons and elements introduced in the first game, sorta like the Sonic & Knuckles cartridge re-made earlier Sonic games. It's like a trilogy of games that will build Cuphead into its fullest possible Cuphead.
Given the world map, I wonder how much freedom you are given in choosing the order of the boss fights. Also, since the game is all about bosses, I hope there's some good stage progression in the fights: scrolling, changing environments, bosses that summon lesser enemies and/or have numerous destructible parts etc. so that you get all the excitement and dynamism of full action game levels.