Official site: http://gunvolt.com/en/en_index.html
Icemael's forum posts
Killing people is a horrible thing, but it won't stop me from watching violent movies, video games, etc.
You murder culture-perpetuating swine. It's people like you who make sure all those murders can keep happening!
Was his first Castlevania game Symphony of the Night?
The first one he had anything to do with was Rondo of Blood, but he probably wasn't very heavily involved as he's just under "Special Thanks" in the credits.
Koji Igarashi, best known for his work on Castlevania: Symphony of the Night, has left Konami. His last day at the Japanese developer was Saturday, March 15. The producer departed the studio with intent to open a new development studio. "I've decided to break out on my own to have the freedom to make the kind of games I really want to make -- the same kind I think fans of my past games want as well," Igarashi told IGN. "Leaving Konami was a big decision, and not one I took lightly – I’ve spent my entire career there, made many friends, and had a lot of great opportunities – but I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next. Wish me luck!"
Gunvolt is being considered for release in Europe as well, Aizu shared with Siliconera. However, if it is released in Europe, due to the need to localize the game into multiple languages, a European release will come later than Japan and North America.
The problem with first person view in games as opposed to third person is that it's not a true first person. You have no peripheral vision, you're basically just looking at the world through a window.
Even more problematic is that video games are only audio-visual simulations (well, all modern controllers do have a rumble function, but that's not really relevant here). In real life spatial awareness depends to a great extent on your body's receptors for balance, touch and kinesthesia, and there's none of that in games. Third-person games compensate for much of this by giving you a better view of your character's body and surroundings than you have of your own in real life, but first-person games don't.
It's shit. The story is shit, the characters are shit, the constant and poorly concealed loading is shit, the rat parts are shit, the stealth parts are shit, the excessively long kill animations are shit, the thing where you are forced to use all the moves to upgrade your weapons is shit, most of the enemy designs are shit... it's just a complete fucking mess. The only things that aren't complete shit are the combat system, which is mediocre, and the visuals, which are rarely especially impressive outside of the castle, and even in it they're a big step down from what was in the first game.
It feels like the design philosophy was to just include every idea anyone on the team came up with, no matter how half-finished and/or fucking stupid. "Parts where you transform into a rat, run through some tunnels where there's jack shit to do, and then transform back? Sure, it's in. Floating boxes that are everywhere in the city and torture your hand before giving you an upgrade? Doesn't make sense on any level, but yeah, put that in. Terrible stealth sequences where you have to avoid guards that somehow are more powerful and dangerous than any of the game's bosses? And the way Dracula solves the problem is by using his ability to turn into blood and enter the bodies of others? But he can only use his power of possession on these specific enemies? And only if he's standing behind them? And he won't use their ridiculously powerful guns while in control of their bodies? Get that shit in this game right now, my friend."
Any word on this getting a western release?
It says "ESRB rating pending" in the video and the title "Azure Striker Gunvolt" is specifically for the Western release (the Japanese title is Armed Blue: Gunvolt), so it's definitely coming out in North America. I think it's safe to assume it's being released in Europe as well, but there's no official word on that as far as I know.
A translation of some information about the game's mechanics: http://www.siliconera.com/2014/03/07/azure-striker-gunvolt-shares-look-electrifying-gameplay-features/