Icemael's forum posts

#1 Posted by Icemael (6343 posts) -

I also apparently can't edit forum posts which is why I'm posting a second time to say that I'm using Chrome.

#2 Posted by Icemael (6343 posts) -

The text editor looks that way for me too. And more importantly, I keep getting 404's when trying to start a new topic (which is why I'm posting here) and I can't edit lists (the site tells me it's saving the changes but it actually doesn't).

#3 Posted by Icemael (6343 posts) -

http://platinumgames.com/2014/06/27/character-design-pt-1-bayonetta-and-jeanne/

The keyword for Jeanne’s concept design in Bayonetta 2 is “casual.” Design started when Kamiya came up to me and said “I want to put her on a bike. Draw me a biker suit.”

Jeanne is one of Kamiya’s favorite characters, so most anything Hashimoto and I said would get shot down instantly. I just drew biker suit after biker suit until one was approved. There were actually a few more he liked, but they all maintained a relative simplicity similar to her final approved outfit.

I didn’t intend to accentuate this part of her in my concept art, but Kamiya said Jeanne looks flatter than ever. He was happy about it too, so that’s fine I guess.

#4 Posted by Icemael (6343 posts) -

http://platinumgames.com/2014/06/27/character-design-pt-1-bayonetta-and-jeanne/

The keyword for Jeanne’s concept design in Bayonetta 2 is “casual.” Design started when Kamiya came up to me and said “I want to put her on a bike. Draw me a biker suit.”

Jeanne is one of Kamiya’s favorite characters, so most anything Hashimoto and I said would get shot down instantly. I just drew biker suit after biker suit until one was approved. There were actually a few more he liked, but they all maintained a relative simplicity similar to her final approved outfit.

I didn’t intend to accentuate this part of her in my concept art, but Kamiya said Jeanne looks flatter than ever. He was happy about it too, so that’s fine I guess.

#5 Posted by Icemael (6343 posts) -

http://platinumgames.com/2014/06/27/character-design-pt-1-bayonetta-and-jeanne/

The keyword for Jeanne’s concept design in Bayonetta 2 is “casual.” Design started when Kamiya came up to me and said “I want to put her on a bike. Draw me a biker suit.”

Jeanne is one of Kamiya’s favorite characters, so most anything Hashimoto and I said would get shot down instantly. I just drew biker suit after biker suit until one was approved. There were actually a few more he liked, but they all maintained a relative simplicity similar to her final approved outfit.

I didn’t intend to accentuate this part of her in my concept art, but Kamiya said Jeanne looks flatter than ever. He was happy about it too, so that’s fine I guess.

#6 Posted by Icemael (6343 posts) -

With Bayonetta 2 and Scalebound in development and this being a licensed download-only game, I hardly think it's being handled by Platinum's finest. And that screenshot looks terrible. So I'm not really expecting this to be very good.

#7 Posted by Icemael (6343 posts) -

Yes, there is nothing more enthralling than a world randomly generated with algorithms rather than hand-made by human beings using taste and imagination (everyone knows computer programs are the best game designers). Especially when it appears there is nothing more to do than aimlessly fly around collecting materials and occasionally fight enemies in battles that I can only assume are utterly dull and uninteresting considering they have avoided showing or talking about the combat system beyond "you can shoot stuff". Discovering randomly generated planet #45736 and collecting the 50 units of iron on its surface will no doubt be a truly amazing and emotional experience fit only for the most sensitive and artistic of players.

#8 Posted by Icemael (6343 posts) -

Contra: Hard Corps.

#9 Edited by Icemael (6343 posts) -

Your life is fueled by your constant death: every moment of life is a moment of death. As for death in the sense of a final end to consciousness, that is something we can neither imagine nor say anything about, and which we know of only as a scientific myth. Before science, life went on after the body failed (in Elysium or Hades, in Paradise or in Hell). Only with science did these myths come to an end, but the scientific answer that has replaced them is no less mythological. The only death science knows of is that of the body, that is to say of the biological machine, which has no necessary connection to consciousness.

#10 Edited by Icemael (6343 posts) -

I don't think the developers are lying, but I do think people's expectations are ridiculous and I don't see why anyone's impressed by this. The visuals are pretty nice and that seems to be just about the only cool thing about the game. A procedurally generated galaxy is not something anyone should be excited about (especially not when coming from such a small team). Randomly generated world are boring worlds, and that's what the game's more or less guaranteed to be after you've flown around in space for an hour or two and seen a handful of planets: fucking boring as shit.