I'm fine with one or two of them in a game if used properly. The dog hallway is one I always look back to fondly and that was basically just a jump scare, but I thought it worked well. The rest of Resident Evil didn't rely on window jumping dogs, but the initial glass hating hounds made me stay on my toes for the rest of the game, it was quite effective. The right jump scare at the right time can be amazing, but just don't over do it.
Games that just repeatedly use the same tactic over and over, no matter what it is, will get stale over time. Horror games NEED to change it up over the course of the game.