ihateyouron's forum posts

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#1 Posted by ihateyouron (33 posts) -

So, I'm in the process of working on a video involving the classic Sega Genesis game Fatal Labyrinth. I'm aiming for format that is similar to the A Life Well Wasted podcast, except with a focus on one particular game, and a heavy emphasis on video game music. So now that you've heard my basic elevator pitch, here is my dilemma, Fatal Labyrinth's soundtrack is incredibly dull and repetitive. While I do want to showcase the music and poke fun at what I consider to be a charmingly terrible game, I think that with only 7 tracks on the OST it would get kind of monotonous over the course of a 20-25 minute video.

Apparently I'm the only one who finds this game entertaining, there is surprisingly little information about this game on the internet, and there are no remixes available on OCremix.org. So, and I hope this is not considered "soliciting", I was hoping I might find some talented individuals with enough free time on their hands to remix some of the music from this game to add some variety to the audio portion of my video.

Here's a link to a playlist consisting of the game's full soundtrack.

http://www.youtube.com/watch?v=jOLKjPt7e10&list=PL73D27DAED833B586

And if you're the type who refuses to click links here are a few embedded tracks.

Also, I'm really interested in hearing from anybody who has played this game or has memories of playing it as a child. If you have some sweet knowledge you can drop on me, it'd be much appreciated. I would prefer to get some actual soundbites of individuals actually talking about it (so if you're interested please message me), if that's not your jam still feel free to post your experiences here in this thread.

Hopefully this is the appropriate forum for this kind of thing, I've also posted something similar on the OCremix forums. I'm trying to cast as wide a net as possible.

#2 Posted by ihateyouron (33 posts) -

@the_nubster: I may be mistaken, but I believe you can still use your white/purple pikmin to multiply with pellets and enemies above ground (they carry them to your ship). If I remember correctly, they're sort of deliberately limited in the early parts of the game.

Anyway, if you enjoyed the first game stick with it. Personally I much prefer the structure and level design of Pikmin 2.

#3 Posted by ihateyouron (33 posts) -

@agentboolen: Sega is doing pretty good? Maybe from a purely financial perspective, but they are most certainly not the same company that put out weirdo bizarre games like Space Channel 5 or Jet Set Radio. Even Sonic, which has been their flagship franchise since 1991, has fallen so far from grace that for the past 10 years pretty much anything Sonic related has been a complete joke (with Sonic Generations, and to a lesser extent, Colors, being the only sort of Ok games that I can think of).

While I don't think Nintendo would completely lose sight of what made them great, I think we'd definitely see an even greater reliance on B-tier franchises like the NSMB series. Why would they ever bother investing in the R&D that led to games like Mario Galaxy if they're not also using those games as an example of why you should buy their hardware?

#4 Edited by ihateyouron (33 posts) -

@dookysharpgun: Well, I suppose you and I will just have to agree to disagree on the quality of those games. However, I would like to clarify that I didn't mean to imply that you were jumping on the hate bandwagon. I agree with most of your criticisms regarding Nintendo's release schedule and their policies. However, again, I will have to disagree with you when you say that it is too late.

Anyway, again I apologize if I came across as inflammatory, it's just that this thread presents many perfect examples of people who seem to have already made up their minds about Nintendo, and offer no reasonable suggestions as to how they might turn things around.

@jasonleeson said:

@ihateyouron said:

@dookysharpgun:

I mean, has the NSMB series really tainted the brand so much that people are completely apathetic towards any game with Mario in the title?

No, but it's been 6 years since Super Mario Galaxy. 6 years since an honest-to-god step forward the Mario name.

Conversely, look at the Metal Gear franchise. 25 years old and still not afraid to push forward, with V going open-world for the first time.

Mario Galaxy 2 was released in 2010, which although it didn't really shake things up, I would still say it is a fantastic game that, in many ways, is superior to the original. Mario 3D Land was released in 2011 and is also lauded as one of the best Mario games in many years. I mean I understand what you're saying, but I think it is sort of unreasonable to expect Nintendo to completely reinvent the wheel with the Mario franchise every couple of years. If a game has solid mechanics and maintains a high level of quality, is that not enough? I think your Metal Gear comparison is a little ridiculous.

To clarify, that isn't to say that I think Nintendo shouldn't try to innovate with the Mario franchise, I just think it is really unrealistic to expect a Mario Galaxy esque paradigm shift with each new entry in the series.

#5 Posted by ihateyouron (33 posts) -

@dookysharpgun: I completely disagree with you when you say that Nintendo has driven their properties into the ground, I won't say that you're wrong, but could you please specify exactly what you mean by that? Please list a few examples of properties that Nintendo has "driven into the ground" or as you put it "fucked them up royally."

Perhaps you and I interpret those phrases differently, because when I read that I don't think of the mediocrity that is the NSMB series, I don't think of the beautifully flawed Skyward Sword, I don't think of even think of Metroid: Other M (which I would say is probably the worst "Nintendo" game of the last 10 years, and it wasn't even developed by Nintendo internally) I think those phrases imply something much worse.

I mean, has the NSMB series really tainted the brand so much that people are completely apathetic towards any game with Mario in the title?

I don't mean to lump you into this category, but I honestly think that certain people are so eager to jump on the Nintendo hate bandwagon that they're completely ignoring the quality of the games that Nintendo puts out, and are mostly just reacting to the fact that they aren't new IPs. To some extent, I'm with those people. I too want new IPs from Nintendo, but I still recognize that they maintain a pretty consistent level of quality with their titles, more so than pretty much any other publisher that I can think of.

#6 Posted by ihateyouron (33 posts) -

I found the ending of Demon's Souls to be pretty underwhelming, not the actual ending cinematic, but the "fight" before that (if you can even call it that).

#7 Posted by ihateyouron (33 posts) -

@dookysharpgun: That is a good point actually, and admittedly it isn't something I consider very often, as I live in the US. I think simple policy changes like that would go a long way towards changing the public perception of Nintendo's relationship with 3rd party developers, same goes for becoming more indie friendly.

#8 Edited by ihateyouron (33 posts) -

@dookysharpgun: Neither SMT or Etrian Odyssey are Nintendo properties, and as far as I know Nintendo has had nothing to do with the development of either of those games. It isn't really up to them to ensure a timely European release for either of those games, that is unless you were suggesting that Nintendo take a more hands on approach with their 3rd party relations in that territory. Anyway, my point being, blame Atlus for the delay, not Nintendo.

EDIT: Actually upon looking into it, Nintendo was involved in the publishing side of SMT IV, although in my opinion the responsibility should still fall upon Atlus. With that said, it would be good to see Nintendo take a more active role in working with 3rd parties to see franchises like SMT released in a timely fashion worldwide.

#9 Posted by ihateyouron (33 posts) -

I am very done with Nintendo. I gave my sister my ds and 3ds because she wanted to play Pokemon. I made her clean my whole room when she visited in exchange for Pokemon. She is 24 years old, so I guess Pokemon will always keep them afloat along with Mario and their other horrible game franchises they keep churning out.

You can make the argument that Nintendo hasn't done a whole lot to innovate with their major brands, but when did they begin churning out "horrible games" ? I mean, I know it's popular to hate on Nintendo and pretend that Mario and Pokemon only appeal to children, that is a misconception I can understand. I think that point of view is wholly subjective and, frankly, quite ignorant as well, but I can at least get why somebody might feel that way.

But to say that Nintendo has been "churning out horrible games" is something else entirely. Either you haven't played many games that Nintendo has put out in the past few years, or you're purposefully choosing to be totally hyperbolic with your choice of words there. Nintendo, even when they're at their absolute worst, does not put out horrible games.

#10 Posted by ihateyouron (33 posts) -

Wasn't the 3DS in a pretty dire situation in it's first year of release as well? Aside from the fact that Nintendo was selling them at a profit for $250, it seemed pretty grim at the time to see Nintendo drop the price so soon after launch. At the time there really didn't seem to be much on the horizon for that platform either, but now (assuming they can't turn things around with the Wii-U) it may be the product that keeps them trucking along in the immediate future.

While I doubt the Wii-U will achieve the mainstream success of it's predecessor, saying it is "dead" when the system hasn't even been on shelves for an entire calender year seems beyond ridiculous. Nintendo can scale their output appropriately to manage losses in the meantime while they develop software, and work on ways to cut production costs. It might not be a Wii-Like success, but it most certainly has the potential to achieve at least Gamecube level sales figures.

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