Ihmishylje's forum posts
I feel like maybe all of this could've been avoided if they'd've just stuck a donate button on the site or something. Now I'm left with a bad taste in my mouth and I'm saddened to say I'm not sure if I'll continue frequenting this site anymore.
I'll quote myself from another thread:
" The problem that I have, is that it feels too much like a business now, which sort of takes away from the charm of Giant Bomb. It's always been a few seemingly very nice and quite educated and intelligent guys having a good time on camera and on podcasts. And that was nice, and I would've preferred a donate button -- I would've sent them a few bucks every now and then, to support their shenanigans. But them directly demanding money for content seems a bit too much, considering what they are actually offering. A few funny quick looks and an enjoyable podcast just don't seem like a product you can sell. It's just some dudes goofing around. I now realize I only enjoyed the site because it cost me nothing, because I wouldn't pay to hang out with my friends, although I would help them out financially if they were in need and I was in a position to help. And, granted, the Giant Bomb guys were never friends of mine, but they managed to feel like they could've been, had I run into them randomly. They don't anymore, they feel like a corporation, and that's a real shame. "
Whiskey Media is funded by a business angel who paid them money up front for no money in return for two years or whatever. After that, it is reasonable for him to expect to get some money off the sites. Jeff & co. have stated earlier that they could've been assholes and introduced ads and subscriptions from the start, and make more money, but they wanted to use the money thet got to create a fanbase and a loyal audience who would pay to support them later when they ultimately had to start seeking ways to actually make money off the site. This is why they now have ads and subscriptions.
The problem that I have, is that it feels too much like a business now, which sort of takes away from the charm of Giant Bomb. It's always been a few seemingly very nice and quite educated and intelligent guys having a good time on camera and on podcasts. And that was nice, and I would've preferred a donate button -- I would've sent them a few bucks every now and then, to support their shenanigans. But them directly demanding money for content seems a bit too much, considering what they are actually offering. A few funny quick looks and an enjoyable podcast just don't seem like a product you can sell. It's just some dudes goofing around. I now realize I only enjoyed the site because it cost me nothing, because I wouldn't pay to hang out with my friends, although I would help them out financially if they were in need and I was in a position to help. And, granted, the Giant Bomb guys were never friends of mine, but they managed to feel like they could've been, had I run into them randomly. They don't anymore, they feel like a corporation, and that's a real shame.
EDIT: Yeah, sorry for repeating stuff that was said while I was typing.
DA:O let you choose what you were about to say, but not necessarily the tone, which lead you to saying stuff you didn't mean to, far more often than in ME, where you got to choose tone, which is far more important to a conversation. If you've ever been in a social situation, you already know this. Of course ME let you ask specific questions when you needed to, as well. I think choosing a specific line of dialog, like in DA:O, sans tone, and then trying to guess how the other person will take it, only reflects reality if you have no social skills whatsoever. When I was playing Shepard I actually got the feeling like I was controlling how Shepard behaved, which is what roleplaying is to me, at any rate.
" @Ihmishylje said:It's a fair point that the combat in Jade Empire was repetitive, but then, I don't play Bioware games for their combat. I don't really understand why anyone would play them for combat (which isn't to say that combat in Bioware games is never enjoyable, it often is). There are a thousand games out there with more refined combat. I come to Bioware for immersion: atmosphere, story, dialogue, character, roleplaying -- all those things that Bioware almost has a monopoly in. There's not a ton of competition. Well, Obsidian, but that's about it." @TekZero said:The repetitive combat got to me. I played through that game but it just wasn't as good as I would have liked. Definitely not up to the standards that Bioware set for itself after Baldur's Gate. "" @Levio said:Jade Empire was awesome. A lot of people enjoyed it. "Never played Jade Empire? That was a let down for just about everybody. "
" Bioware has yet to let me down! And they got that Star Wars MMO in the works too. "
" @Levio said:Jade Empire was awesome. A lot of people enjoyed it.Never played Jade Empire? That was a let down for just about everybody. "
" Bioware has yet to let me down! And they got that Star Wars MMO in the works too. "
Really? I mean fucking really? The combat? Not the story or the characters or the world or the atmosphere, or the looting and talking... but the combat? The best part? I get it that it's a throwback, I get that there's a degree of strategy going on in there but... and y'know, I quite enjoyed the game, quite easily my favourite of last year. However, the combat did feel janky and outdated on the Xbox, so I get it why they are changing it. Over the years Bioware have generated so much good will that I'm willing to bet this isn't going to be shit, even if they change some things. I've loved everything Bioware has done since KOTOR (which is probably my all time favourite game) but if they made that game today, it would feel a bit janky by today's standards. When I go back and play that game, I'm willing to look past that and enjoy it for what it its, but video games have evolved since then. So I really don't mind them refining some of the core elements. I don't think they'll make it Mass Effect in Ferelden, but bringing elements from ME or simply refining the existing ones to make the game more appealing to modern tastes -- I have no qualms with that.
" @Emperor_Jimmu said:
" Hopefully they will tone down the dumb action bullshit they put in the trailers. "
Well the CGI trailers for DA:O were dumb action bullshit too, so im not that worried about that.
Please don't change the combat too much, becouse that was the best part of the game."
As much as I love roleplaying games, I love them for the roleplaying and customization, not the combat. Definitely not for some throwback nostalgia that DA:O succesfully mined. I love them because they actually have story and characters and what you do and aim for in the game actually feels meaningful as opposed to most meaningless slaughterfests that games tend to be. I mean, the combat was the reason why I never got into the Neverwinter Nights games (and I love table-top rpgs, but I'll get back to that). Dragon Age was far more user-friendly, throwback-mechanics and all. Perhaps they manage to do something like Obsidian did with Alpha Protocol, which I thought was actually a pretty decent blend of rpg mechanics and action gameplay -- it just wasn't as polished as it could've been.
So basically all that bums me out is how there's now less character customization. Having a standard voice is not a problem. I guess I won't mind being limited to playing a human, I loved ME, just hope they allow for customizing your characters abilities and performance, to some degree at least. Preferably more than ME and definitely more than Alpha Protocol. However, I'd trade all that for whatever makes for a great game. Red Dead Redemption was a great game -- all it lacked was a dialogue choice system and it would've been a great RPG. And even so, one could still argue it was just that.
EDIT: Oh, and teaser trailers don't mean shit. They're just there to spread awareness.
" Is it wrong to say "cool story bro" to a staff member? "Don't know whether or not it is considered right or wrong on here, but no matter who you say that to, you always give the impression that you're an asshole.
Why can't people be nice on here?
" And I personally have a very hard time dealing with certain cultural differences that come across in anime. i don;t care much for characters who constantly scream and shriek. I know its a Japanese thing, its something they do, and I gaijin don't get it. But its still fucking obnoxious. And as someone who is relatively blase and passive in my emotions and expressions, the super-dee0duperly hyper exaggerated facial expressions, just irk me to no end, and jar me out of the experience. I would much rather watch a bad ass Hong Kong action movie, than another anime about a guy living with 6 outrageously attractive women of various ages, hair color, and body type who oddly are attracted to him, but who won't tap that. "Pretty much this. Also, I don't like the art style or the low framerate that characterizes anime. But yeah, the (voice) acting is annoying and I have little interest in Japanese culture. So it's pretty difficult for me to enjoy even supposedly "quality" anime -- I have tried, although admittedly not that often. It's not just about Anime, I have little interest in the cinema, both live action and animation, of a lot of countries, most notably my own (Finland). I love American cinema and pop culture. Yes, most of it is shit too, but there is something to the style that I've grown up with and learned to enjoy that allows me to tolerate even low quality fare.
So, to recap: it may be partly down to my genes (how my brain has shaped in reaction to environmental factors), and partly down to how and where I've lived my life that I find little interest in anime. I'm very picky about games and movies and music and books etc. anyway. If there is even one thing in something that puts me off, it's difficult to convince me to try. I know I may be missing out on something, but I guess I don't care. After all, it's not the story, it's how it's told, and the way anime tels it holds little interest to me.