Perfect Hunter Achievement

Damn, I spent a lot of time on this achievement yesterday and I have to admit it is pretty hard to get.  Long story short I haven't found the right map for completing a round of hunter on realistic without being detected.

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Iron Man 2

After viewing the recent trailer for Iron Man 2 I have come to the conclusion that I should get a round to renting the first movie game and playing it in honor of the series thus far and eventually play Iron Man 2 the movie the game.

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Splinter Cell Co-op Campaign

Wow, I am only 2 levels into the co-op story and I have to admit that it is just as integral to the overall experience.  People who may complain about the short single player story need to STFU because not only is the single player campaign fun to play through multiple times, there is just as much multiplayer action to be had and I can easily see myself dumping 25-30 hours into this game.

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U-play thoughts

U-Play(Ubisofts registration and reward program) is a feature within AC2, RUSE, and Splinter Cell Conviction, and more to come.  So far I've only used it for Splinter Cell and it seems like a straight forward system that rewards players for accomplishing certain tasks.  I strongly recommend that people sign up for it if you intend to play conviction because 2 of the 4 rewards are really worthwhile.  The first is the SCAR H which is basically the best rifle in the game even though it isn't suppressed.  The second is an entire game play mode titled Infiltration.  The other two rewards are a shitty theme and also an additional uniform for multiplayer which isn't too impressive either.  I hope that if they add more U-Play content for SCC, that they also add more actions to earn points towards them other than buying other U-play games just to make up the difference.

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Xboxalypse?

Well, I and many others watched in anticipation for the tragic farewell of original Xbox live support.  We waited so long and watched hours of classic multiplayer mayhem ranging from crimson skies, to Halo 2, to mech assault, to Splinter Cell Chaos Theory, to Forza, and so forth until finally the Giant Bomb crew just couldn't take it anymore.  I don't blame them.  Considering no exact time was ever announced, everyone was left to speculate as the hours passed, and with each possible cut off point proving to be for not, the Giant Bomb staff regrettably signed off.  And what was to be a grand bang, will most likely end with a meager wimper as the day progresses and the deed is finally done.

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Splinter Cell Conviction so far....

I love it.  It definitely puts more emphasis on action than stealth in the single player story, but in the co-op story, stealth is indeed a big factor in succeeding.  I beat the game twice and am just trying to figure out how to finish off the PEC challenges and unlock everything.

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The Countdown

With only a handful of hours standing between me and  Splinter Cell: Conviction, I can't help but think that maybe I could be doing something more productive with my time.

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Game Idea

So I was talking to my brother yesterday and he brought up Tom Clancy's Endwar.  He claims to remember a trailer which shows the various Clancy franchises(Ghost Recon, Rainbow Six, Hawx, and Splinter Cell), but I just can't seem to find it.  Anyway, that sparked a conversation about a really great idea.
 
My brother thinks there should be a class based massively multiplayer game starring the collective games of the Tom Clancy franchise.
 

The Classes

  • Ghost Recon - Basic Soldier unit which has the widest array of weapons and armor for load out,
  • Rainbow Six - Specialist Unit, Weaker than soldier with more specialized equipment for hostage rescue.
  • Hawx - Obviously this is a flying unit with vehicle options for air support, transportation, and dog fighting.
  • Splinter Cell - Scout class, with unique set of gadgets for stealth recon.  Least amount of armor but also the fastest most athletic unit.
 

The Game Concept

  Imagine a game like MAG, but larger.  The Objective will always be some form of hostage recovery within an active war zone.  Each class plays a specific role in that game this way.  Obviously the Ghost  Recon players will be one large group charged with taking care of the outdoor ground battle, actively trying to capture zones, and supressing enemy forces.  It will play like a massive version of ghost recon  
 
  The Rainbow Six players will be grouped  in small teams of six and have to make their way from building to building, actively searching for their hostage.  Most of this classes time will be spent inside, breaching rooms and taking down small numbers of embedded forces within each building.  Standard affair for Rainbow Six fans.
 
  The Hawx class is a vehicle unit.  A series of different air vehicles will be selectable which allows for these players to choose to make bombing runs, pick up and drop off troops, or partake in dog fighting with enemy players to rule the skies and allow others to do the former 2 task.  anyone who likes a good arcade flying game will play this class.
 
  The Splinter Cell class will be either lone wolf or 2 man teams whose objectives are to infiltrate enemy territory, kill specifically marked targets, hack enemy computers to find intel on the hostage location for the Rainbow Six teams, and to silently wreak havoc on enemy forces.  Very low armor and almost certain one hit kills makes this class only fun for the truly die hard splinter cell fans.
 

The problems that currently prevent this game from being reasonable

  Off the top of my head I can see a few of the issues with this game being possible.
  • Maps - The scale of the maps to allow for comfortable air combat would have to be literally miles in diameter.  Which means getting ground units from point to point would require some sort of ground vehicles. Also the maps would need a ridiculous amount of detail for every building to have a fully developed interior to accommodate both the Rainbow six and splinter cell fans.  At best I think there could be maybe 2-3 unique map designs.
  • Balance - The only way I can think of, off the top of my head to keep the game balanced is to limit the number of each type of unit that can be in a specific round.  Unfortunately that means you might have to choose between playing the unit type you want, or playing as soon and as frequently as possible.  The other glaring issue would be that the game only really works when every class is played.  It in essence is flawed unless it has an overwhelmingly large player base for each role or the inclusion of really smart bots to fill the gaps.
 
I know there are more issues to address, but let me know what you think.  Could this be game be a possibility within a couple more console generations?
 
                                               Infamously Iireku
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The grind to finish Final Fantasy XIII

After completing the main narrative and working on post game achievements,  I'm only 7 away from S ranking this game.  Unfortunately I have lost a lot of interest since I've finished Titan's trials and just feel kind of burnt out on Final Fantasy.  With Splinter Cell Conviction coming out next week, I know I will most certainly not touch any other game till I have completed it.  Sadly Final Fantasy shall most likely fall in my video game limbo.

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Quest Impressions

I don't know why but after the implementation of the quest system yesterday, I found myself oddly compelled to spend most of my free time achieving these seemingly valueless and rather difficult hunts.  I now find myself at level 13 with 9 finished sets and 51 overall quests completed.  Upon reviewing my current stats I feel both a sense of nerdy pride and utter shame of time poorly spent.  That being said, it is a great new feature and I really hope for retroactive accounting for S rank quests.

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