For starters, we're not magicians. It's the same as juggling or skateboard tricks. And yes, "cardist" sounds unfortunate, but it's seems to be the appropriate name (just see United Cardists).
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Currently, it's been Satellite Stories and their album Phrases to Break the Ice.
I discovered the band when I was digging up some old cardistry videos by Tobias Levin, and stumbled on this:
It's pretty dumb, but I was hoping to learn a few moves from it. The song used is called "Kids aren't safe in the Metro".
Ten years of my life.
Looking back at it all and laughing with those guys. A decade went by, and it both feels like: so much has changed, yet so little has. That includes me, and this community. It's a strange mix of nostalgia, solidarity, and bittersweetness. The things we loved will never stay the same, yet somehow still be there, if we know how to look. We didn't care at the time, we were all just having fun. But now, all we can do is hold on, while looking forward to the new.
Growing old is weird. But I wouldn't have it any other way.
P.S. It's amazing how stiff in front of a camera some of those guys were. Almost as if they weren't used to being recorded. I'm looking at you Shoemaker.
@pyrodactyl: Why is farming souls in Things Betwixt useless but farming souls on just as dull boss fights isnt?
Bosses are more lucrative, and, theoretically, is more abundant than regular enemies. By 'abundant' I mean that: you can farm the enemies about 10~ish times before they stop respawning at the current difficulty level, but you can mine the entire player-base for bosses. Also, Things Betwixt is probably the lowest yield enemies, because they're the starter enemies.
Plus there's virtually zero risk dying at a boss fight as a phantom. No corpse running if you die, and only your consumables get spent. Winning a boss fight as a phantom also restores your Estus, Spells, Hexes, and Miracles when you get back.
Hey guys, just thought to leave an open invitation to the GB community if anybody is interested in a squad.
In case AC:VD hasn't made it clear, (which was really obscured in ACV) being in a squad lets you pool your resources and progress together. In ACV, parts unlock as the team grew in experience, therefore joining an experienced team already netted you parts. I'm not far into AC:VD, but I'd bet team progress still nets you substantial rewards.
The name of my squad is Battle Squids (Xbox360/United States). It's a play on my username. It's a casual team that's just looking to have fun, not have serious commitments, and will support players who just want to check the game out without having to slog through it with a one-man squad and never experience group benefits.
Battle Squids was originally a squad formed by some friends and co-workers in the original ACV. Unfortunately, I've had a harder time convincing the same people to come back to AC:VD.
Personally, a busy adult life has made me barely touch the game, yet. I'm "leaving the keys at the front door", essentially, for anybody in the GB community who's looking to easily jump into a group.
Hope to see some of you there. Cheers.
The Giantbomb staff are a special bunch. Not afraid to show us who they are and what they think, which helped us understand their opinions on games and life. It was a personalized view, one so unabashed, raw, and honest. There's a reason I've followed this crew. I've followed them through Gamespot, Gerstmann-gate, every goddamn PAX, and now this.
To suddenly lose someone I've followed for years. Someone I've laughed at and laughed with, yet never personally met. Someone who's practically bared his life in front of us and had fun doing it, so that we can get to know him even if he didn't know us.
I think that's what makes Giantbomb special. I think that's what makes Giantbomb personal. We all knew this. Ryan knew this.