Yep, still good.
ikabubu's forum posts
Hey guys, just thought to leave an open invitation to the GB community if anybody is interested in a squad.
In case AC:VD hasn't made it clear, (which was really obscured in ACV) being in a squad lets you pool your resources and progress together. In ACV, parts unlock as the team grew in experience, therefore joining an experienced team already netted you parts. I'm not far into AC:VD, but I'd bet team progress still nets you substantial rewards.
The name of my squad is Battle Squids (Xbox360/United States). It's a play on my username. It's a casual team that's just looking to have fun, not have serious commitments, and will support players who just want to check the game out without having to slog through it with a one-man squad and never experience group benefits.
Battle Squids was originally a squad formed by some friends and co-workers in the original ACV. Unfortunately, I've had a harder time convincing the same people to come back to AC:VD.
Personally, a busy adult life has made me barely touch the game, yet. I'm "leaving the keys at the front door", essentially, for anybody in the GB community who's looking to easily jump into a group.
Hope to see some of you there. Cheers.
The Giantbomb staff are a special bunch. Not afraid to show us who they are and what they think, which helped us understand their opinions on games and life. It was a personalized view, one so unabashed, raw, and honest. There's a reason I've followed this crew. I've followed them through Gamespot, Gerstmann-gate, every goddamn PAX, and now this.
To suddenly lose someone I've followed for years. Someone I've laughed at and laughed with, yet never personally met. Someone who's practically bared his life in front of us and had fun doing it, so that we can get to know him even if he didn't know us.
I think that's what makes Giantbomb special. I think that's what makes Giantbomb personal. We all knew this. Ryan knew this.
Howdy fellow duders!
I've been running a recruitment campaign for our clan for our Warframe clan for a little while now, and I thought to open it up to the rest of the GB community. I'll mostly copy the majority of the clan pitch here, and, if you want to see the original clan pitch in the Warframe forums, click here.
Scissor Ninjas is a clan looking for casual players. We are a small clan looking to grow, and we're searching for Tenno who don't want to be encumbered with full clan commitments like meetings, voice chat, and daily participation.
can you expect from Scissor Ninjas?
Right now, we are a small clan of 8 people (as of 5/30/13). To be perfectly honest, we needed to grow. This clan started off as a two-person clan established by yours-truly and my brother. For most of our Warframe careers, we've been lone-wolves. Playing missions, meeting other good players, and then randomly riding off into the sunset. We didn't affiliate with anybody except ourselves. After some thought, we decided to try and open up the clan, so that we can both share and enjoy the new Dojo features that Update 8 brought.
We're currently working on our Dojo, and we're initially aiming for Lab Research before the Sparring Room. Right now (5/30/13) we're still working on the first hallway to make room for the reactor before we can start anything.
Scissor Ninjas isn't looking to be the biggest, loudest, or strongest clan. We would be happy if we received a modest number of dedicated people that can get to know and rely on each other.
How does Scissor Ninjas operate?
My brother and I wanted to keep the same tenants that we've always been operating on the whole time: We want to give the casual players a home. We realize that people have lives, have schedules, and have priorities, because we do as well.
We also wanted these casual players (and soloers) a common pool of resources and other players to take on missions without having to work for the constant commitment of showing up in weekly clan meetings, forcing voice chat, or expulsion through short-term inactivity.
We also want to encourage a good environment for new players and seasoned veterans alike. Warframe can only grow as much as we accomodate the influx of new players. Scissor Ninjas wants to encourage a civil play-environment. Any unsportsman-like behavior will not be tolerated. You will be b#&!$-slapped and thrown out of the Dojo.
Who qualifies to be a Scissor Ninja?
Anybody, really. If you're a newcomer, long-time Tenno, casual, or consistent player, we welcome you.
If you think you can contribute to a positive group environment and you're adaptable solo or in a team, you're a Scissor Ninja.
International players are welcome; just remember that English is our standard diction. We'd love to play with people from around the globe, and, hopefully, have some players active anytime, anywhere.
If you would like to join, either drop a message here with your in-game name, or PM the warlords: ikabubu (me) and Koteng (my bro).
Hope you guys can join us and help us grow!
Sparring Room? Labs? Forget that. We're trying to get one of these bad boys in our Dojo:
Discover some new music. Last.fm seems to do me a good job of suggesting similar artists.
Try out some o' them indie games. Browse some old Worth Readings.
Sign up for Netflix or something. At least try a month, I keep it around for Futurama, IT Crowd, and Breaking Bad.
Revisit some of your old games, if you got 'em. Go on a trip down memory lane. Vagrant Story for me.
Try something different. Maybe see if you can cook something with what you've got. Pick up a paper and pencil, see if you can improve your drawing skills.
Take a nap once in a while. Cash-in on some of that sleep debt. Why not?
Plan what you're gonna do when you get back out. Seriously, this can be fun. "I'M FREE BITCHESSSS!!!" Maybe some lasagna is in order. Or maybe you should just make some time to sit on a park bench, in quiet dusk, slowly gazing at your surroundings. Arrange a meet up with your local homies who were locked up too, maybe?
Dig up one of those things that you meant to get around to, but you haven't. Like that book, move, game that you bought, because you thought it sounded really cool at the time but forgot because of life's distractions. We've all got some of those, right?
If you're a guy, see how far your beard can grow.
Get some cleaning done. Word.
Wouldn't suggest drinking. There're probably better ways to savor your time off.
Do something ridiculous in the privacy of your own home. Like wearing a clean pair of underpants on my head while I went along with my business.
Improve your words-per-minute. There are a TON of typing tests out there on the internets. Might I suggest Z-Type?
That's about all the not-so-directly-related-to-games activities I could muster for now. Hope you manage to enjoy your extended weekend, even if it is going to take some effort.
@morbid_coffee: I'm with you. I really wanted to believe in ACV, I really did. I wanted a multiplayer game that I could dedicate myself to. It's just too bad that the original ACV lacked some transparency about its online features, especially explaining the importance of good "clans" or even just starting one with your friends. There were so many people just making up their own one-person squads just to play the single-player. Maybe they should split the progression between single-player and multi-player (maybe not require a squad for single player, and probably split the parts unlock between the two modes.)
Also, I thought playing Operator was really cool, except that it was never tutorialized nor put in as an elective that you could actively choose when going on a mission. I just remember going in with my feet wet, and fumbling the controls.
Ultimately, my biggest problem was incentivizing why I'm even playing the online. It all seemed to boil down to just status-symbols of owning territories and nothing more tangible like... say... unlocking the next tier of parts when your squad reaches a certain level. That alone could very well push people to grouping up. I eventually just ended up playing Random Matchmaking and testing out different load-outs for funsies.
I don't want to be a cynic, because I don't want to kill this thing I love. Let's just hope that From Soft listened, more than just merging servers.
So, as those who have played this game know, you obtain several swords in the game aside from the three unique boss weapons. Most of their signature traits are known and given, but I don't have a clear grasp which is necessarily more powerful or what, if any, trade-off is present.
The Stun Blade's specialty is the chance to stun enemies, but is it actually weaker than the standard HF Blade?
The Armor Breaker says that it has a to break armor, but is that different or less powerful than the Fox Blade (DLC)? Or does the Fox Blade just completely render the Armor Breaker obsolete?
The HF Machete strikes faster than any of the others, but is that off-set by weaker attack power per strike?
I've heard mumblings that the Longsword and Muramasa both have the same attack power at max upgrade. But is the Armor Breaker weaker than either one at max upgrade?
I haven't obtained all of the HF Swords yet, but I just can't get a clear understanding of where the swords are in terms of each one's overall unique value (attack power + unique ability). Maybe it'll all come to me once I unlock them all, but my curiosity is bugging me now.