imbarkus's forum posts

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#1 Posted by imbarkus (32 posts) -

Why did people give Richard Garriot $1.9m with his egotistical interviews and lack of a good product in the last ten years?

#2 Posted by imbarkus (32 posts) -

@project343: True. Witness what Randy Pitchford recently got away with.

#3 Posted by imbarkus (32 posts) -

"Denis Dyack wants your money."

To date this is the entirety of Giant Bomb's bombcast news coverage on this project. :(

#4 Posted by imbarkus (32 posts) -

Huh weird i ran a search for "Denis Dyack" and that thread didn't come up. Thanks.

#5 Edited by imbarkus (32 posts) -

I'm pledged for Shadow of the Eternals. But even though Dyack is on-board as Chief Creative Officer, it's been all snark and negativity in the press (and unsurprisingly on NeoGAF). Patrick Klepek's summary of a company with all-new upper management. just because Dyack's aboard?

"Denis Dyack wants your money."

Not really a very fair summary. I hope the guys return to the subject in a more thoughtful manner.

#6 Posted by imbarkus (32 posts) -

Wow a Nixon quote as the article headline. Harsh.

#7 Posted by imbarkus (32 posts) -

So I had recorded some video tape of the last time I hooked up my old C-64, 7 or 8 years ago. I had the idea that some day people might be interested in seeing some "live from the real machine" footage of some of these old games. Once Jeff started "Encyclopedia Bombastica" I figured I had better pitch in and help out document all video games, ever. So check out this video to see me start doing so!

Legacy of the Ancients was an RPG with action elements, and a contemporary of other RPG series at the time like Ultima, Wizardry, and the Bard's Tale. It was released in 1987 by Electronic Arts, and was developed by Quest Software, a company made up of twin brothers John and Charles Dougherty, who also developed the Questron games for SSI.

In this video I show off the demo mode of the game as captured from a C-64, and then embark on a series of highlights from a quick runthrough of the beginning of the game.

I believe the motif of this game, a galactic museum filled with "out-of-tune" video screens that served as doorways to dungeons and other parts of the world, is very similar to, and a possible inspiration for, the motif of the game of Myst, which was released 6 years later and was also developed exclusively by two brothers.

#8 Posted by imbarkus (32 posts) -

Game does not suck as much as Patrick or Brad has said. Where's Vinnie when we need him?

#9 Posted by imbarkus (32 posts) -

Would like to import but does the Japanese release have English language options? Surely they did not localize they thing just to release it on PSN, did they? Shirley?

#10 Posted by imbarkus (32 posts) -

I imagine all those early adopters are feeling a bit of the 32X blues right now...

$15 is my price point for Kinect, same as it was for 32X.

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