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immike

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Adaptive Difficulty or Set Difficulty?

Hey all, I was wondering what ever happened to the concept of this. I remember that Borderlands tried something like this in Multiplayer, but can't think of any in the past. I can't place my finger on many other games but here's something I thought about while playing.

 I have been playing Mass Effect 2 (2nd playthrough Insanity) and it has been very frustrating. It is challenging, yes, and I do enjoy challenge, but I feel that the challenge can come at a steadier pace. At times, I will die constantly and start questioning various aspects of the game: Why does every enemy have a shield?  Is this supposed to be fun? Is this even possible? Why am I even playing on this difficulty? Perhaps I shouldn't be, but here's what I think.
 
At this point I am not enjoying myself and just questioning every little detail. There are games that have had something in the form of adaptive difficulty and that is Borderlands. The only problem is that it doesn't work for singleplayer. Borderlands actually scales the difficulty back and forth depending on how many players are present. I ask, why can't this be done in singleplayer games as well? Instead of players being the independent variable why not something like damage? The difficulty could sway back and forth during a few beginning missions or training levels and measure the damage/health that's traded back and forth between players and A.I. enemies until an average is found. After this the difficulty could set, or it could be a more persistent system (either or). 
 
I understand that some players may want an option to really test their abilities, so maybe a message might come up asking players whether to stay at that difficulty or not once a maximum difficulty has been reached. It just seems that games are focusing too much on difficulty for replay value for singleplayer as well as achievements relating to this. In my honest opinion, it makes the game less enjoyable due to the pursuit of achievements, amount of failures, etc. Here's what I wanna ask you guys:
 

  • Which games have had this system and implemented it really well? 
  • Why do developers not utilize a method like this? (it could be as simple as hide difficulties and change depending on deaths, kills, or damage.
  • Would you like something like this or do you prefer having the option?    
  • Would you rather just have a set difficulty like Assassin's Creed (just an example)?
  • Could this be as important as something like autosaves in the world of gaming if done properly?
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