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#1  Edited By impulse

As posted on my website awsy.tk

Condemned really intrigues me, the setting, the characters, the story, the pure viscerality of it, it's all calling out to me. But I just can't play it, the hobo boxing system just doesn't work for me. Even so I wouldn't want it any other way, it's a unique experience even if I'm not the one in control.


If your like me, or maybe you can't play Condemned because it freaks you out, well there are ways to soak up the experience without actually getting hands on. I would recommend heading over to wikkedlilgrrrl.com where you'll find videos of both games in their entirety. The videos are very comprehensive though they run a bit long. If your strapped for time I suggest checking out the speedrun of the first Condemned available from the speeddemosarchive(.com), apart from being significantly faster it's also in higher quality video.


I think what makes Condemned so good is the basic concept and how they realized it. The cohesive experience and the way the gameplay and storyline progress between the two titles seem indicative of Monolith having created a fully fleshed out world and then decided how they could best translate that into a series of games, whereas other developers conversely mold the game world around the core mechanics. Having done this Monolith have built a set of unique gameplay mechanics which feel wholly tailored to the universe in which the games take place.


Even though I just said both games were very synergetic, each title is defiantly unique. The respective end of the first game and the beginning of the second bridge the experiences together nicely though. The first game, which some might prefer for being a more realistic and subtly horrifying game (as opposed to the in-your-face attitude of the second) focuses on your hunt for Serial Killer X, and then towards the end goes off into to supernatural. The second pretty much starts at supernatural and then falls into the batshit insane department of storytelling. And I think it's your appreciation for the way in which the plot develops that defines Condemned 2 for you, cause the gameplay has definitely been improved, especially the investigation sequences, but the Clive Barker-esque narrative development might put you off.


Are We Scared? Condemned is a great series, it delivers in every respect, the gameplay is not my cup of coke but even so I hold it in high regard. If they do deliver another sequel I might try to pick it again, bum fights be damned.

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#2  Edited By impulse

This week was the annual Animex, games and animation festival. One of the presentations held was by Doug Wood about the design and developmend of Left4Dead. I was lucky enough to be there with my camera so I wrote up an article on my website awsy.tk, with a couple of slides and some video footage of the original mod "Terror Strike" which the game was based on, as well an early source engine build. Here's a direct link:

http://sites.google.com/site/arewescaredyet/left-4-dead--feature-presentation

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#3  Edited By impulse

This week was the annual Animex, games and animation festival. One of the presentations held was "Creating Horror and Immersion with the Art of Dead Space" by the game's Art Director Ian Milham. I was lucky enough to be there with my camera so I wrote up an article on my website awsy.tk, with a couple of slides and some video footage of them testing out dismembertment early in development as well as prototype Xbox (original) build. Here's a direct link:

http://sites.google.com/site/arewescaredyet/dead-space-presentation-feature

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#4  Edited By impulse

Wow, it's empty in here... Well if anyone stumbles by here the review off of my website awsy.tk

It's hard to review Cold Fear on it's own merits when it so closely resembles Resident Evil 4, and I wouldn't mind going through the similarities one by one. It's a pretty interesting comparison considering the two were released only a few months apart. On the other hand I feel that Cold Fear was an interesting enough experience to warrant an independent review, so here goes.


The most unique aspect of Cold Fear is the high seas on which the game takes place, and the designers do a good job of showing it you from the moment the game starts. And although it adds some interesting gameplay elements like holding on to rails to steady yourself I couldn't help but hope to find some more stable environments as I progressed through the game. And you eventually do as much of the outdoor action gives way to more traditional corridor crawls. Otherwise the game feels very much like a by-the-books survival horror game. You'll trounce around looking for the usual assortment of key cards and door handles all the while shooting zombies in the face to conserve ammo.


The story doesn't break any new ground either. Parasitic organisms have been unearthed out at sea and have proceeded to crawl into peoples mouths and turn them into zombies. Though there is a healthy amount of back story to be found in the traditional mess of papers left lying around (I'd recommend bringing your reading glasses).


The game let's you toggle back and forth between a laid-back or over the shoulder 3rd person view. It's worth noting that I played this on a PC. Though I suspect the original console version might run a bit smoother aiming would naturally be harder with the analogue stick. Apart from zombies and various other mutants you will be squaring off against Russian mercenaries who do a good job of mixing up the action providing some long distance fire-fights. There are also some neat free for all action from time to time.


So, Are We Scared Yet? Well the mood is right, and occasional jump-scares are liable to get you. The game is competently made and though the design feels dated if you're like me you won't mind too much. Ultimately it doesn't stand out as anything above average, but I would recommend it to anyone looking for some traditional survival horror action.
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#5  Edited By impulse

Taken directly from my website awsy.tk

It seems to have become a trend that, I want to play Monolith games, but the gameplay just doesn't appeal to me. In the case of Fear 2 I really want to experience those brief moments with Alma, but I don't want to wade through all that generic shooter content.

Alma is really back in shape though, at one point during the demo I thought, "this needs more scary", seconds later I turn around to see her standing behind me. Later on she pops out of nowhere and grabs on to you, freaky. That being said, the setup is entirely the same as the first game. You'll be on your way shooting people with brief interludes of horror every now and then. It's like an action movie with scenes from the Ring inserted at random intervals. The shooting feels the same too, and while it might have been innovative when Fear first came out it feels very conventional by todays standards. Though at the very least Monolith did a good job on the environment as one of my biggest complaints about the first game was the monotonous office locals.

There is also a sequence at the end of the demo in which you get to play as a mech. Now the purpose of such a sequence would be to give the player a scene of empowerment, though that feeling quickly dissipates when you realize the moment you got into a mech everybody else did the same.

Are We Scared Yet? Terrified, there is some great horror in there, but can I be bothered to go looking for it? If I do pick this up it'll be on the strength of Alma's scares and my confidence in Monolith as a developer.