
Save the file and load up TF2. If you don't notice any difference go into your options menu and under the advanced section of the keyboard customisation enable developers console. Restart Tf2 and you should have something resembling the screenshot shown below. If you don't PM me and I'll have a look at your code.plugin_load ../bin/HPB_Bot2
sv_cheats 1
cl_drawhud 0
map_background ctf_turbine
wait 1000; rcbot addbot 3 2; wait 10; rcbot addbot 3 2; wait 10; rcbot addbot 1 2; wait 10; rcbot addbot 4 2; wait 10; rcbot addbot 4 2; wait 10; rcbot addbot 6 2; wait 10; rcbot addbot 6 2; wait 10; rcbot addbot 1 2; wait 10; rcbot addbot 7 2; wait 10; rcbot addbot 3 2; wait 10; rcbot addbot 3 3; wait 10; rcbot addbot 3 3; wait 10; rcbot addbot 1 3; wait 10; rcbot addbot 4 3; wait 10; rcbot addbot 4 3; wait 10; rcbot addbot 6 3; wait 10; rcbot addbot 6 3; wait 10; rcbot addbot 1 3; wait 10; rcbot addbot 7 3; wait 10; rcbot addbot 3 3;

You can change the second half of this line to the name of any level in TF2 and at the very least the level will load fine. Unfortunately the bots aren't programmed to use every map and some maps are just too big for much to happen. For example the bots will simply stand idle in the spawn room on Payload maps and on some of the multi stage Control Point maps yo'll be observing a part of the map where there are no bots. Capture The Flag levels work best for this, ctf_turbine and ctf_well are pretty good.map_background ctf_turbine
wait 1000; rcbot addbot 3 2; wait 10; rcbot addbot 3 2; wait 10; rcbot addbot 1 2; wait 10; rcbot addbot 4 2; wait 10; rcbot addbot 4 2; wait 10; rcbot addbot 6 2; wait 10; rcbot addbot 6 2; wait 10; rcbot addbot 1 2; wait 10; rcbot addbot 7 2; wait 10; rcbot addbot 3 2; wait 10; rcbot addbot 3 3; wait 10; rcbot addbot 3 3; wait 10; rcbot addbot 1 3; wait 10; rcbot addbot 4 3; wait 10; rcbot addbot 4 3; wait 10; rcbot addbot 6 3; wait 10; rcbot addbot 6 3; wait 10; rcbot addbot 1 3; wait 10; rcbot addbot 7 3; wait 10; rcbot addbot 3 3;
So the line "rcbot addbot 3 2" adds a Soldier to Red. If you want to go really crazy you can name the bots yourself. "rcbot addbot 3 2 Marc" will add a Soldier to Red called Marc.Class numbers:
1 = scout
2 = sniper
3 = soldier
4 = demoman
5 = medic ( Bugs )
6 = hwguy
7 = pyro ( Bugs )
8 = Spy
9 = Engineer
Team Numbers:
2 = red
3 = blue
