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ioftd

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ioftd

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@vinny You can bring up the map on the Normandy or the Citadel and it will call out all crew members or other characters that are relevant for a mission. You can also cycle through the maps for all floors/areas from anywhere so you can get an idea of where characters are before traveling to each place looking for someone. The map will not display NPCs who will trigger an ambient fetch quest so you still have to wander around to find those but it will display their location once you have the item and can return it to them to finish the quest.

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ioftd

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I had a loco moco today as well, and the place I went had some sick mac salad. Loco moco is probably one of the best meals you can have but you gotta get a slice or two of grilled spam on the top.

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ioftd

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Edited By ioftd

The art is really impressive. I have no affinity with this particular game but you can tell that they made the new art with a lot of passion for the original and what it must've felt like at the time.

Since the two videos are obviously connected, I can't help but wish they had done a similar thing for the Windjammers rerelease. High res sprites or more cartoony graphics in 16:9 would be incredible for that game.

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ioftd

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Edited By ioftd

I'm excited for this game. Vanguard was the best class because charge was the best ability and now I can use charge with tech abilities or whatever else. Freeze + charge had better result in me crashing face first through a dude and smashing him to bits.

FYI most of the footage they were talking over is from the last couple official videos they've posted on youtube. The videos are direct, concise and well-narrated explanations of gameplay mechanics, that actually explain better than this Unfinished (of course I also like to hear Brad's impressions and Jeff's reactions).

On a similar note, does anyone know if the first video Brad played is from a trailer that's been released? The one where it seemed to be explaining the (not)Citadel ship/station thing and some other lore stuff, I didn't see it on the ME channel.

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ioftd

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Edited By ioftd

The interaction with the bird dog cat looks infuriating, but Alex seemed to be enjoying the game despite how terrible this quick look made it seem.

Perhaps this was just an unlucky series of events and normally the cat bird dog is more responsive? Maybe the progression from minimal interaction to (I assume/hope) complete control over the dog cat bird over the course of the game is rewarding enough to forgive it being frustrating at first? Maybe the framerate and camera control is so terrible (having to look the opposite direction from your target while jumping off the chains is awful) that the interaction doesn't seem that bad.

The animation of the cat dog bird looks fantastic and the environment is beautiful (if a little dated) so hopefully it plays better than this quick look suggests.

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ioftd

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Looks cool, and $10 seems like a great price. Honestly seems like more game that I want, I liked the more consice scale of Grow Home. Might play through one biome at a time and then let it sit for a while then pick it back up in a couple months.

Looks like the jetpack is recharging while you're using the glide. Can you chain another jetpack after that or do you have to land first? Seems like it would make traveling quicker, but maybe it's op, at least at the beginning of the game.