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Isnagov

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Do cheap moments mean bad game design?

These blogs are all short, I don't want to read 2,000 words from a random stranger so I don't expect you to. Shao Kahn in Mortal Kombat (2011) is cheap. I know this, you know this, but for some reason my wife didn't know this. So, last night I lay there trying to explain to her what a cheap moment was and why it was so annoying. I said, "Cheap is when you spend a whole game being told 'this is the way you play this game' and then you are presented with a situation where those rules no longer apply." And then she dropped the perceptive bombshell, "Yeah, that's just lazy and uncreative." As our scar-faced gangster, Omar says, "Oh, indeed."


What do you all think? Is this lazy and uncreative or is it simply an old-school necessity that I do not yet understand.
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