JackSukeru's forum posts

#1 Posted by JackSukeru (5910 posts) -

My dad bought our PS2 from some guy on the internet and it came with a binder full of games. I didn't know what Ico was the first time I started it up, from the intro I expected some kind of medival hack and slash for a while. Once I started playing it I liked it though, the movement reminded me of Flashback and Prince of Persia (also Abe's Oddysee), games I had fond memories of from when I was younger. The combat was simple and kind of terrible, but it also made sense to me that it wasn't the focus of the game.

Going back and seeing the design of the puzzles and how you are supposed to figure some things out in both Ico and Shadow of the Colossus I would agree that they are not intuitive, but at the time I was used to that kind of design from a lot of other games I had played growing up. I remember liking Ico, being invested in what story there was but being afraid that I would get stuck somewhere and wouldn't be able to finish the game and see the ending. You see, at the time that was still a fairly common experience with games for me (I have to this day never finished the final level of Flashback, not to bring up countless NES games), but today the idea that you wouldn't be able to finish a game for any reason other than that you didn't invest enough time in it is very unusual. This in part kept pushing me forward and it didn't annoy me as much as it challenged me in a way I expected.

I don't think neither Shadow of the Colossus, nor ICO has good intuitive design by modern standards but for me personally it is not a problem as much as a throwback. If The Last Guardian comes out and has the same kind of design I'll play it and enjoy it, if anything it makes a short, unique game last longer. I won't defend the games combat other than to say that making it deeper system with blocks, dodge rolls and combos would have clashed with the sort of character you were playing. It still could have felt less clunky I'd imagine.

I will however defend the movement and platforming, it's weighty and systems-heavy, like the games it took inspiration from. It's different but not bad.

#2 Edited by JackSukeru (5910 posts) -

The first level it plays in is frikkin' hard, but I have to go with this, hands down:

It's not one of the Castlevania tracks I see mentioned a lot, but I absolutely love it.

It's also one of my favorite games.

#3 Posted by JackSukeru (5910 posts) -

I liked Donatello entirely because he was the best character in that NES game, I don't even really remember the show, only ever saw it when I was really young.

#4 Posted by JackSukeru (5910 posts) -

I'm pretty stoked that the Awakening player character made it in, too bad it doesn't look like my guy or has his name.

#5 Posted by JackSukeru (5910 posts) -

I heard somewhere that all the characters that would be in the game were decided on at the start of the project. I don't think that Splatoon could have been far along enough at that point where they would have decided on the look of the characters, or maybe it didn't even exist on a conceptual level yet.

#6 Posted by JackSukeru (5910 posts) -

I only have regular mustard when I'm using it as a seasoning in pea soup, otherwise there's a sweeter, milder variant sold here that I put on hot dogs or whatever, I don't like regular mustard on those.

#7 Posted by JackSukeru (5910 posts) -

Great, thanks for doing this! I've already managed to see most of what I was interested in, including the 5+ hour Skyward Sword run (That one was pretty fun, even for being as long as it was, because the runners kept the talk going through all of it) but there are still some things I need to check out so this is useful.

#8 Posted by JackSukeru (5910 posts) -

@iigrayfoxii: It looks like Midna. The coloring is the same and you can see her hair and her headpeice/crown thing.

#9 Posted by JackSukeru (5910 posts) -

Agitha looks sweet, I love bug-themed things.

#10 Edited by JackSukeru (5910 posts) -

We are going to need a little more time before the president of Nintendo is ready, please look forward to it!

I'm glad that he's ok, it's got to be a lot of pressure to work in the position he does, so I hope that he is afforded enough time to properly recover.