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jacksukeru

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Favorite Videogames (to be filled in whenever).

So there are good games, there are great games, and there are games that may be either or neither but that still hold a special place in my heart. These are the voyages of my favorite videogames list.

In general I tend to favor games with mechanics I enjoy, as well as playability and replayability over say, something with an engaging story. How quaint.

Brace yourself for nostalgia. The future is bright!

List items

  • A great game, I liked 3 more as a kid but the later stages in that one were always a pain. There's also the part where if you mess up and die once you are screwed until you Game Over.

    Anywho it's Mega Man 2, and it's a fun action platformer. I prefer playing it on "normal" to be honest. Again, there are a few things, like some of the music, presentation and the slide mechanic, that I like better in 3.

  • It may be a large dose of nostalgia, but the simple breadth of mechanics and charm that make up this puzzle platformer, as well as its many secrets, make it ripe for replaying. Outside loading times on the PS1, its appropriately "odd" humor and the dated, low resolution, graphics I have a hard time finding fault in this one.

  • I love this game alot, my favorite in the series. I had hoped that SSX 2012 would compete for that spot, but sadly I wasn't able to get into it at all. Such a bummer. I want a new one badly, though it seems hopeless.

  • The Japanese version. Such a good package with great fanservice and a huge roster of varied characters. It totally reminds me of the time when I wasn't completely dismissive of Bleach. Being on this list automatically also makes it my favorite fighting game, I guess. Now I don't know enough about fighting games to know the actual merits of this game from a systems perspective, I just really like it. The fact that you only needed one cart to play against a friend and they could still play every character is one of the main reasons I had so much fun with it.

    I'm only sad that the series ended with 2 and that the following games were some sort of strategy RPG's. For shame.

  • I've played both the original Ouendan as well as Elite Beat Agents but this was the game I started with. It's where I learned the ropes and mastered the skills that enabled me to breeze through the other 2 with no trouble on normal. Its final level is also the most difficult of all the games, changing up the pace for the finale to throw you off. As of this writing I have only finished that level two times on hard, the first time I litteraly burst out laughing in euphoric relief, the second time was much later after several times of trying. I still have the replays.

  • This game has issues and could have been so much better, but I just love the swing mechanic. I can go back to it and within 30 minutes be back in the swing of things...so to speak. The first few levels are also to damn small, luckily the PC version at least has faster loading between areas.

  • One of the few games that I've replayed on hard and actually enjoyed even more. It's got challenging levels, satisfying combat and a few unique mechanics like over the course of the linear levels having to protect villagers and being rewarded for it.

    It's also pretty different, gameplay-wise, from its predecessor Ghosts to Glory, and while I enjoyed that game a lot I feel that the changes were all for the better...except maybe infinite shield durability, but that's just me being crazy.

  • Also a fun little platformer, you are constantly pressured to make forward progress by an energy bar that keeps going down and needs to be refilled with fruit that pops up every few steps. I really like this mechanic, especially in a game as simple as this, but I also enjoy the Dinosaur power-ups (that you can store inbetween levels) the random way that the levels you play are selected and the bad tunes that play during.

    Seriously, the music in this game is frikkin' great.

  • This game is fun because it's sorta unique. Pretty significantly different from all the other Zeldas, not to mention other games on the system. I really like the simple but engaging combat, and I've become good enough at the game in general that I can get through large parts of it without dying. Fun.

  • First of the Zero games I played and the definate favorite. Memories include enjoying the hookshot thingy and reloading stages over and over to get that perfect A or S run.

  • My favorite Castlevania game, though I have only managed to finish it once (with Sypha)

    Nice variety of stages, different characters and awesome music! It becomes a bit too though for my liking in the last few stages, but the first run of stages are always a blast to go through.

  • Alright alright, I really like this game. Though I've also become kinda bored of it 'cause I have seen basically everything several times over. Its flaws are no worse than the ones of several other games on this list so there's no reason to keep it off the list any longer.

    After Dark Souls II came out I was all about that, it was comparatively fresh. But after the excitement of that game has cooled off as well the game I enjoy playing more, at least in single player, is good-ol' Dark Souls1.

  • OMG someone took some of my favorite sprites from my childhood and built an entirely new game with them as the main characters! A great, difficult and well put together game that works some wonderfully creative mechanics into its levels. I could live without some of those ultra difficult minibosses, but everything else I enjoyed mucho! One to come back to many more times in the future.

  • This game takes the place of Oracle of Seasons for "Favorite Zelda Game To Actually Play".

  • After Dark Souls and Street Fighter helped me fully develop a love for these kinds of positioning and timing based games, getting into the latest Monster Hunter turned out to be a lot more fun than I could've hoped. In this instance though I really hope that this game will keep getting surpassed by its sequels. I guess we'll see.

  • The first Fighting game I got into with a friend enough to actually UNDERSTAND fighting games. In fact, I think it helped me to enjoy more complex games in general,by helping me understand the importance of spacing. Though Dark Souls 1 contributed to this as well.

  • Yo, this game is like a slick, modern day Castlevania 3, yet different in enough ways to give it a bit of its own identity. In fact at first I didn´t compare the two favorably, as CotM´s characters aren´t all balanced to be usable on their own the way CV3´s are. But it still ended up working well because of how the character switching system is different. The game´s faux 8-bit artstyle is detailed, varied and beautiful while also doing a great job at evoking the general aesthetic of its inspiration with stuff like having its playable characters consist of different shades of a single color. The controls feel as smooth if not better than they ever have in a Castlevania and putting sub weapons on a different button eliminates the "stairs" problem.

    One of the knocks it does have is that it´s a bit short and might have benefitted from just a little more meat. It does adeqately make up for this by being very replayable and enabling you to, as well as rewarding you for, playing it in more challenging ways. Ways that you are likely to miss alltogether unless you´re perceptive during a second playthrough. I found that aspect very appealing. Less appealing is some of the monster and boss designs, that come off as less classic horror and more edgy kids anime more often than not, but all in all it´s a small blemish on a otherwise very good game.

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