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jakob187

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Giant Bomb Community's Most Disappointing Game of 2012

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If there is one thing that stands true about 2012, it is that retail triple-A games raised the ire of many gamers. Going to your local store or going online and throwing down $60 (or whatever your local currency translates to) to pick up a hotly anticipated game just to end the experience with a frown on your face is something that no gamer wants to endure. Unfortunately, it happens every year, and this year was no different.

Recently, the Giant Bomb community had an opportunity to vote for what they believed was the most disappointing game release of 2012. Within that voting process, one thing became certainly prevalent: people are sick of broken games from big publishers that should have been better, especially given their previous iterations. Particularly, it would seem that many of the games people were disappointed with are divisible by the number "three", which is something of an odd occurrence. Now that the voting is essentially done, let's take a look at just what the community felt was the most disappointing game of 2012.

Loose Stragglers

There was a number of games voted on that only received a handful of votes (usually less than three overall votes). Many of these games had a lot of woes groaned about them, ranging from general boredom to just generally not being a solid game overall. That list of games includes:

These games needed to at least be mentioned, despite their minority stance within the general voting process. Why? It should always be noted that people will have different opinions, and sometimes those opinions are slightly different than the overall flock. Personally, I can vouch that I felt at least four of those games were personally disappointing to me in some way.

The Third Most Disappointing Game...

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Resident Evil 6 was a game that, upon the release of its initial trailer and first impressions from the press, seemed like they were getting back to some of what people loved about earlier games. While the franchise has constantly drawn criticism from many fans after a certain period (most notably from Resident Evil 4 onward), there have still arguably been saving graces with the releases. Resident Evil 6 did seem like a "middle of nowhere" announcement to a lot of people, and in a year where three Resident Evil games saw release on various platforms (Operation Raccoon City and Revelations were the other two), the road to release for the new proper-numbered entry in the core franchise seemed to get more and more lackluster. Upon release, the general consensus from both players and the press was overwhelming: Resident Evil 6 was essentially a pile of unnecessary shit that should be avoided at all costs. From its action-oriented gameplay to uninteresting story and clunky controls, it epitomized bad game design through every pore of its body. The public spoke and thus the fate of Resident Evil 6 was decided.

The Second Most Disappointing Game...

"...there's a difference between a failure and a fiasco. A failure is simply the non-presence of success. Any fool can accomplish failure. But a fiasco...A fiasco is a disaster of mythic proportions. A fiasco is a folktale told to others that makes other people feel more alive because it didn't happened to them."
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Every time someone mentions the words "Mass Effect 3", the words of Drew Baylor ring through my head. As if BioWare didn't already have it hard enough with Star Wars: The Old Republic within the subsequent months after its launch, it also ended up causing two of the largest controversies of the year in the video game industry. The fervor was high for the release of Mass Effect 3, and when it finally came out, the cries of the internet became quickly apparent as people finished out the franchise. Many asked how a monolith of sci-fi epic proportions that offered so much ambition in storytelling over the course of five years could flounder and mishandle a finale so poorly. For those who don't know what we are talking about, the ending to Mass Effect 3 caused an uproar amongst the Mass Effect community, all but crying for the heads of those responsible for the making of the game. By the time the credits on the game were rolling, it felt more like reading an obituary than a list of people who worked on the game. Players felt that their choices over the course of three games meant literally nothing by the time that they reached the "pick A/B/C"-style ending. BioWare's reaction to this was not only a little lacking (it took them close to a week to respond to the fans), but it was alarming and surprising as well: they planned on releasing free DLC for the players that would expand on the overall story and elements in order to give the ending a little more logic and overall sense. This became a controversy within the gaming press, as they viewed it as a weakness on the artistic capabilities of BioWare, a piece of reactionary game design to try and cull the controversy rather than sticking to their guns and standing by what they created. It pretty much sealed the fate for Mass Effect 3 being considered a fiasco in the lexicon of gaming history. However, after the release of DLC, it seems that there are audiences that have found the game to be a very good finale to the franchise with some flaws inherent to the idea of "moral choice player-authored storytelling".

Only time will tell how Mass Effect 3 is viewed in the grand scheme of things, but for the year of its release, Mass Effect 3 remains disappointing to many.

The Most Disappointing Game of the Year...

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With almost 35% of the votes (by comparison, Mass Effect 3 garnered only 18%), it seems the jury is out for Assassin's Creed III: how the hell did you get to this point? A promising franchise that became a little sluggish by the time the third Assassin's Creed II came out (yes, Revelations, you were boring as shit), the third proper installment in the franchise saw a change of time period and scenery with the Revolutionary War. We were also put into the shoes of a new character, a native American assassin by the name of Connor. The gameplay was expanded upon, the story promised to be huge, and the overall experience...ended up being broken, filled with bugs, and generally boring to many players. What took a year of hype fell apart so quickly upon release. The multiplayer seems like it has had generally positive things spoken about it beyond the expected complaints of hacking, exploitation, and lag. However, the idea that a game that has been years in the making was released in such a massive unfinished state...to the point that a massive patch for just the single player game within days of release seemed to offer fixes for almost every single quest in the game...is nigh inexcusable.

What seems more disappointing about the game is how Assassin's Creed III leaves people hanging by the end of their adventure. It's one thing to leave people on a cliffhanger like you would find in Assassin's Creed II or Brotherhood, making people say "WHAT THE FUCK?" and then clamor for the release of the next game. It's another to...I mean, are we saying that this is the "end" of a "trilogy"? Are we saying that there is a way to continue this? It's just mind-boggling all together, and it's absolutely insane that this is the way that Ubisoft felt it should end. Could they pull a Brotherhood/Revelations scenario and release some sidesteps in order to lead somewhere else? If anything, with as much ire was drawn around the ending of Mass Effect 3, it feels like the ending to Assassin's Creed III is just...BONKERS! It's not a good bonkers either, but rather than "I don't know what the fuck is going on what the hell am I seeing right now I feel fucking shitty right now" kind of ending.

Either way you chop it, Assassin's Creed III has helped define what seems to be an ever-increasing level of disappointment among gamers in the world of triple-A studio releases. Hopefully, we will start seeing a turnaround on this soon...but let's be honest: that's probably not going to happen ever.

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81 Comments

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prestonhedges

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@TheUnsavedHero said:

While there is something to be said about sticking to ones' roots, the same could be said for changing up the formula. Starbreeze generally does the FPS genre well and I was glad to see them put this out.

Maybe Starbreeze should have "changed up the formula" and not done an FPS, then.

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jakob187

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@Hunter5024 said:

@jakob187: Only if you agree the story mode is at least atrocious.

There's a fucking story in the Soul games? O_____O

@ImmortalSaiyan said:

@Hunter5024 said:

@jakob187: Only if you agree the story mode is at least atrocious.

The story mode is awful but i think t he gameplay easily makes up for it. The best Soul Calibur sense 2. I felt adding all the new characters and the addition of meter, super and ex moves made the game fresh again. Plus the new way Gi was handled and quick side steps.

This.

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SharkEthic

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MudMan

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Can somebody explain to me whose puppy dog Assassin's Creed 3 murdered? Is all the outrage about it ending in a cliffhanger or is it about the game and the gameplay? Because I didn't have any issues with those things. I actually think it plays well, and however disappointing Desmond's story may be, I like the Animus cast here way more than I did in any of the AC2 trilogy. I can't be alone in this.

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biggiedubs

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Edited By biggiedubs

I waited for Street Fighter X Tekken my entire life, and then it came out. And it played badly, and it was horribly unbalanced, and it was too slow, and it had terrible online connections out the gate, and it hid characters behind DLC walls as well.

I guess with all the patches and changes, they've managed to mold it into something resembling a half decent fighting game, but no thanks.

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Porkellain

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KaneRobot

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Edited By KaneRobot

Anyone who honestly thought Halo 4, Diablo 3, or Borderlands 2 was the most disappointing game to come out in 2012 is a fucking idiot. I'll certainly hear some complaints, but none of those should even be mentioned in a list of "most disappointing" titles of the year.

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ImmortalSaiyan

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@NoelVeiga said:

Can somebody explain to me whose puppy dog Assassin's Creed 3 murdered? Is all the outrage about it ending in a cliffhanger or is it about the game and the gameplay? Because I didn't have any issues with those things. I actually think it plays well, and however disappointing Desmond's story may be, I like the Animus cast here way more than I did in any of the AC2 trilogy. I can't be alone in this.

For me it is the gameplay. I really like AC1 and 2 and AC3 takes a far step away from what I liked about the series in the first place. Yes, the story is bad but I could life with that if it were still enjoyable to play. You rarely even assassinate people in AC3. The series has lost it's way as a open ended stealth action game where huge cities were your playground.

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MudMan

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@ImmortalSaiyan: I don't feel that way at all, which is weird, because normally I can at least see what the issues are. I didn't think the first AC was as bad as people said it was, but I could see how playing it a certain way could make it feel repetitive, which was the main point of contention.

But "a far step away"? "The story is bad"? I... don't see how. The game seems like an evolutionary step over the AC2 trilogy, with some changes working better than others. Some of the traversal is a tad less smooth, which has more to do with the design of some cities than with the game proper, but otherwise it plays just fine. What parts of it turn you off exactly? And what is so offensive about the story? Is it the ending or the in-Animus story as well? Because I loved the twists of that stuff, and I thought the setting was really cool. Again, what exactly pissed you off so much?

EDIT: Also, I wonder if my skipping Revelations altogether endeared me to AC3 more. I thought AC2 was good, but Brotherhood tested my patience. I can see how AC3 would yield diminishing returns if you come fresh off playing the same game again on Revelations.

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ImmortalSaiyan

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Edited By ImmortalSaiyan

@NoelVeiga: I have a similar track record with Assassin's Creed. I really like the first AC, skipped Rev, got bored of Brotherhood because I did not want another game as Ezio.

I'll start with story. In the present story the interplay and main conflict of the Assassin's and Templars was pushed aside in favor of the old race of people. Which I did not know about because I skipped those last two games. The ark of Desmond was not satisfying. They build of that character for multiple games, each time seeing his powers improve because of his animus training. It never pays off because he is killed off so suddendly. I was expecting a showdown between Desmond and the Templars but now I have no idea where they are going with it.

I felt there was a lot of potential in the setting but I felt it squandered. A native protagonist during the american revolution is ripe for a strong thematic story. Those themes and issues were barely touched apon. On occasion the game would nudge at them, never to be explored. Instead they had you right in the middle of the events, as if Connor was there. As someone who does not know american history all that well this did not bother me as much as other but i would of rathered that be in the background and focus on Connor's story.

Connor was a boring character and Haytham was underutilized for how long they spent building up to the twist. The only part of the story I enjoyed were the interactions between Connor and Haytham. They set out to protray the Templars as not one note villain buts after you finish playing as Haytham that is exactly what they do.

The tutorial is six hours long and does not even do a good job teaching how to play the game. I had no idea how to use the various systems for the homestead. As a result I never bothered with it. I hear it does not tie into the main game at all, so no loss I suppose.

The mission are all very linear and you rarely even have to assassinate people or stealth around. When you do, they is only one path which is made very clear. Assassin's Creed 3 is not a game I feel in control of. Merely being dragged along being shown a tour of one sided American history.

You have very few options to actually avoid sight in stealth. You can't even crouch to avoid site. I can't articulate well, but as Connor I always felt like the worlds most clumsy assassin. Even in those few stealth mission it was easier to just engage everyone in combat and kill them that way.

I am someone who preferred when the combat never had the one hit kill strings. Now it feels automated, entirely without challenge and a chore. The combat felt even more striped down from ACB. The controls abandoned the cleaver design of past games where each button corresponded to an appendage. ie, Y button for the head. Not a huge deal but I like that touch, and the old health bar. Showing attention to detail.

In general I felt as if I had less options. No people to hire to hide in. No blending ability. No ability to grab. The UI was worse and the quick radial menu was a needless addition that just discouraged me from switching items.

Speaking of discouraging me. I always loved the free roaming and scaling building in AC games. Due to the setting there are far less building to climb, resulting in me running from place to place most of the time. Which goes back to feeling like a clumsy assassin. The act of climbing in basically automated now, where as before I enjoyed finding the proper way to scale the building. Now I just hold up and A. The scouts on rooftops are an issue now. In past games you had throwing knifes to quickly dispose of them. In AC3 I found myself getting caught far more often, because the building are so small even guards on the ground would spot me.

Escaping them is hard as well because there are less ways to avoid sight, and no hiding places on roofs. I was rarely able to break sight when caught causing me to fight, like 12 redcoats at once. So why even bother ever going up there?

That is the bulk of why I did not like the game. I don't just think the game is disappointing, I think it is a straight up bad, poorly designed game. With very few bright spots. Hope that helps. I would like to hear what exactly you liked about the game.

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OneManX

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@biggiedubs said:

I waited for Street Fighter X Tekken my entire life, and then it came out. And it played badly, and it was horribly unbalanced, and it was too slow, and it had terrible online connections out the gate, and it hid characters behind DLC walls as well.

I guess with all the patches and changes, they've managed to mold it into something resembling a half decent fighting game, but no thanks.

It's like everyone forgot about the borked online, unbalanced chars, the on-disc DLC, and GEMS~!... so I guess that shows how memorable SFxT was... /kanyeshrug

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MudMan

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@ImmortalSaiyan: Thanks for the response. To your question, it seems like this is a straight up matter of taste, as a bunch of the stuff you list I just... well, liked.

On the story front, I knew they'd resolve Desmond this game, in that the whole 2012 date was set up for a while, so it had to happen here. The cliffhanger is not ideal, and I'd have liked to see Desmond pay off as either the star of his own game or having more action sequences himself on a contemporary setting, which they don't end up doing too often, but I was teased by the little bit of that they do have and the strength of the Animus stuff made me forget about the lost opportunity pretty quick.

Haytham is still my favourite "Assassin" in the entire series, and Connor being a bit dull didn't bother me at all. I always found Ezio's feisty character a bit annoying, and the Italian accent never played well with me (why does the Animus translate but leave the accent and a few loose words?) I loved that they didn't do the same with Connor's language here, and for how much of a straight man he was, he still had an interesting plight and a good set of supporting characters.

I didn't find the missions to be that linear in nature, or all that different from other games. They seemed very close to the AC2 trilogy. People said the same of the first game, and I didn't see it there either. By the way, blending and using the Brotherhood are totally still in the game, and completely usable, and the forts make a return from AC2 as the stand alone stealth challenges. It's very satisfying to take over those spots without being seen at all and dive off a cliff as the whole thing explodes.

Also, the frickin' naval battles are fantastic. I used to sail, so I frequently take issue with how ships are depicted in games. AC3 and Wind Waker are, to this day, the best simulations of sailing ever put to gaming, with all the physics nuances you'd expect.

About combat... eh, no, didn't have a problem. I've heard other people say the same thing about how the radial menu discouraged using weapons, comparing it to the Batman games. Ironically, I always punch people in the Batman games. I did find that having to go into the menu system rather than having an overlay on top of the game was more awkward than I'd have liked, but it was not at all a deal breaker. The only option it stopped me from using was throwing money at the beggars, really. Also, I love the musket reload mechanics, which had me scrounging for muskets to use as a single shot weapon and then drop or leave stuck to some dude's chest.

I actually stopped playing Far Cry 3 and Hitman Absolution to play AC3 when it came out on the PC, and I don't regret it. I had more fun with it than with the other stealth action games people keep praising, including Dishonored, and I'm still surprised at how much crap it got and keeps getting. So yeah, thanks for explaining. I still don't agree at all, but at least I'm seeing that it's a matter of straight up subjective taste, rather than focusing on a single element and blowing out of proportion, at least for you.

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BestUsernameEver

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Honestly, assassins creed 'wins' most disappointing franchise in a while for me, have no idea what people see in those games.

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ImmortalSaiyan

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@NoelVeiga: I like seeing other perspectives on things like this. Even is it is as simple as we preserved things different. I feel like some of my issues with the game come from the poor tutorial, my tendency to plow through the main quest if the side stuff is not well laid out, and possibly miss remembering some parts of Assassin's Creed 2. I heard good things about the pirate side missions but I had no desire to do them or anything besides the main quest. I doubt it would of changed my opinion of the other parts but I feel I could of gotten more out of the game. Shame it explains itself so poorly.

I did enjoy the navel battles, I will give the game that. That could be the basis to kick start a open world pirate game. Which I would totally play. Ubisoft should get on that. They share assets enough as it is.

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MudMan

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@ImmortalSaiyan: Oooooh, I would have played the shit out of Pirate's Creed. I want that game so much now.

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zeus_gb

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Mass Effect 3 for me is the winner of this. How Bioware could have messed up so badly is beyond me.

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biggiedubs

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@OneManX said:

@biggiedubs said:

I waited for Street Fighter X Tekken my entire life, and then it came out. And it played badly, and it was horribly unbalanced, and it was too slow, and it had terrible online connections out the gate, and it hid characters behind DLC walls as well.

I guess with all the patches and changes, they've managed to mold it into something resembling a half decent fighting game, but no thanks.

It's like everyone forgot about the borked online, unbalanced chars, the on-disc DLC, and GEMS~!... so I guess that shows how memorable SFxT was... /kanyeshrug

Those fucking gems.....urh.

I guess because it's so unmemorable, it can't really win 'most disappointing.' It could win 'Most Mediocre', I guess, but that's about it.

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Claude

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Edited By Claude

AC3 sucked the Revolution out of the Revolution. I blame French speaking people.

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mrfluke

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Yep this i agree with, cause FUCK THAT ENDING GODDAMM

i hope ubisoft kinda shuts their damm mouth and not have so much of an ego anymore

fucking hyping it up as "the most anticipated game of all time"

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Xeiphyer

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So glad AC3 got its just desserts, totally felt like nobody was talking about how fucking terrible the ending was.

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I think most underwhelmed is a better description of this category. At the end of the day, these games were all highly produced without huge technical issues, even if the sum of their parts did not work well together. The Walking Dead save bug is disappointing. 4 fucking times I went through the agony of my save being wiped.

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habster3

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@project343: Glad to see I'm not the only one who was fine with this game

For me, the most disappointing game was probably Darksiders 2; it started off so well, but ended up... well, let's just say I didn't even finish it before selling it for Dishonored (which I enjoyed).

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sins_of_mosin

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Edited By sins_of_mosin

Only thing that AC3 had going for it that was fun was the naval bit and man I would love for them to expand that and make it a full game.

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@sins_of_mosin said:

Only thing that AC3 had going for it that was fun was the naval bit and man I would love for them to expand that and make it a full game.

This needs to happen. Not as an AC game, just as a modern day Pirates! / Sea Dogs sorta thing. The first sea battle during a storm I got into in AC3 was the only time the game really gripped me, and it basically wasn't an Assassin's Creed game at all at that point.

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Jackel2072

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that part in a previous Bombcast when Jeff asked when does ACIII start getting good? i busted out laughing because i was farther then him and i was asking the same question. i have decided im not going to finish this game. Im just not enjoying myself and i feel like the game is a chore. which is sad, because i really wanted to like it.

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morrelloman

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Edited By morrelloman

AC3 suffered from being on a HYPE bullet train. The series had already peaked with Bro-Hood and nose dove with Revelations. So the unspectacularness was already apparent.

Darksiders II, IMO, is a much worse waste of potential considering we will prob not get another. Darksiders 1 following grew overtime & this was a chance for a smaller franchise to step up and get a little more mainstream and it was like BLEH.

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Edited By smitty86

I'd just like to say that if you ever expected anything good from Resident Evil 6, you have to take 50% of the blame for that one.

Also in a year with the Mass Effect 3 controversy and AC3 apparently being just a steaming pile, some tend to forget just how bad SFxT was. Not just through all the technical, DLC, & balance issue but that is it one of the most boring fighting games to watch. ResidentSleeper

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videogamesarenotart

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@smitty86 said:

Mass Effect 3 controversy

a bunch of neckbeards complaining over the internet is not a controversy

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@videogamesarenotart: Did you play Mass Effect 3 Pre-DLC? I'd say their choices were pretty controversial.

Source:Beardless Neck.

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AssInAss

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DisAbiLityFisHy

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Diablo 3.

But the FisH still plays it :( why

why

wat do?