Eh. Overall, it honestly doesn't matter that much to me. I just like it when they can be more creative than using a love story. I just know what I like in my RPGs.
With that said, the chances of me playing another Final Fantasy in ever again is slim, although I AM stoked for FF15. I've grown sick and tired of cutscenes as a whole, and JRPGs (as well as most Japanese games overall) seem to have way too many of those fuckers. If you can't deliver my story within the game, then what the hell are we honestly doing with this interactive medium? = /
@believer258: All I seemed to do was push one button and things did what they did. I was rarely needing to do much else except walk forward. In the beginning, it seemed novel, but you eventually get your core setup and just don't do anything else. I never beat the game, so maybe it changes? I don't know.
Meanwhile, I felt like FF12 was the best of both worlds: a great story (inside a world that I personally adore - Ivalice) as well as great gameplay. It was a fresh take on how to handle Final Fantasy gameplay, and they handled it so well.
@darji: I like the stories in JRPGs as well, but there's also a substantial part where I have to PLAY that game. I want the part where I PLAY it to be just as enjoyable and complex as the story that is presented.
With Final Fantasy, the stories I've cared about the most were FF6, FF9, and FF12 (which follow a rather odd pattern, now that I've noticed). Everything else just doesn't tickle my fancy.
I mean, if they do a love story, fine. If not, fine. However, there are WAAAAAAAAAY bigger fish to fry when it comes to making the next Final Fantasy game. FF13 was a lousy excuse of a GAME, and I feel that Square Enix just really doesn't know what to do with the gameplay. When I look at the way that many publishers seem to view their audiences, it seems like they believe they need to make their games as dumb as possible and as hands-off as they can get to ease the audience along, and I feel like FF13 was one of the most egregious examples of this.
So as long as they can actually have gameplay that is actually gameplay, it's already a massive improvement. Until then, I just think that a love story in the game is the last thing that genuinely matters.
... I am pretty sure or better really really hope that they will actually go for a romantic love story again instead of something subtle like we had with FFXII with Ashe and Balthier or FFXIII with Snow and Sera.
You say all of this like it's some kind of bad thing. Why the hell does there need to be a love story? I was STOKED that there wasn't a love story within FF12! It's one of the things that I appreciated the most about it (besides every other thing about that game, as it was fucking fantastic and one of the best three in the franchise).
A love story isn't what Final Fantasy needs to worry about. It's making compelling and interesting gameplay mechanics that aren't boiled down to "just hit the A button over and over and watch shit happen on-screen." FF13 was a fucking travesty of a game, the two MMOs are basically a joke to me, and FF10 was a load of shit IMO. Then again, I also hate FF7 and FF8. FF9 and FF12 were fucking legit games, and I would like FF15 to get back to that level of awesome: where the RPG part is the thing that keeps me playing and the story is overall good.
@siroptimusprime: I loved Fortress in so many ways. They expanded their sound tremendously, and personally, it is still my favorite album by them. Volition reached that near-fever pitch of melding metal, hardcore punk, and PtH's own particular brand of crazy prog altogether masterfully. I think it really was Adler that drove the album that far. His drumming is perfect for this album all around. I am really curious what it would've sounded like if Mo had stuck around, but the finished product here was just great. The intro to "Yellow Teeth"...actually, the ENTIRETY of "Yellow Teeth" that I NEED to see live.