I'm over 100k and still feel the drive to get as many achievements as possible. Probably the best addition to the gaming substructure of the past ten years. There are many games I wouldn't have finished or even played without that little extra incentive, and the longevity factor they add to my favorite games is amazing. Well done Microsoft.
And I always thought variable jump height in platformers, especially ones that didn't make use of it for gameplay in a real way, to be obnoxious as all hell. I don't want to have to hold a button just for the sake of it, I want to jump. That's it.
So you find almost every platformer ever made to be obnoxious as hell?
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