Gone Meh (BLANKET SPOILER WARNING)

I figured buried on a Tumblr that nobody reads would be a dumb place to put this, but I had to get my impressions out of my brain somewhere and I wanted to put it on a place where people might share my thoughts.

I just finished Gone Home, and while it was a nice game with good expositional and narrative storytelling mechanics, it just left me kinda' meh. Maybe it's the fact that I'm in my late-30's and the teenage love story just didn't speak to me. No, it wasn't the fact that it was a same-sex romance, either. It's 2013. Same-sex relationships are (whether some people like it or not) a societal norm, so it's fair game.

I liked how it played, though. It makes me wish someone would remake some of the old Sierra-On-Line FMV horror games like Shivers or Phantasmagoria like this. It had all of that same heavy atmosphere.

All in all, it was just kind of meh, to me. I sort of wish I felt like all these other people.

6 Comments
6 Comments
Edited by VoshiNova

Would you recommend it to a friend? I've been on a cheapskate fence for awhile now.

Posted by erhard

I thought it was interesting enough to make the 2.5 hours or whatever worth it. I really don't understand why someone would think it's one of the best games of the year, though.

Edited by CptBedlam

I think the real achievement of this game is that defies common videogame expectations. There is no ghost, turns out the whole thing is completely grounded and yet still made me interested in the narrative. With being littered with items to interact with that are not crucial to progression, it defied the common "you can only interact with what's important" adventure game trope as well. And I also love how personal it felt.

David Cage could learn a thing or two from this game.

Phantasmagoria was terrible on every level, btw.

Edited by JamesEnsor

@voshinova: If you're in for curiosity's sake, then I would wait until it hits $10 or below. Otherwise, you're just paying $20 for a relatively short experience.

Posted by Random45

I think the real achievement of this game is that defies common videogame expectations. There is no ghost, turns out the whole thing is completely grounded and yet still made me interested in the narrative. With being littered with items to interact with that are not crucial to progression, it defied the common "you can only interact with what's important" adventure game trope as well. And I also love how personal it felt.

David Cage could learn a thing or two from this game.

Phantasmagoria was terrible on every level, btw.

Phantasmagoria was fantastic, and nothing you say can convince me otherwise.

Edited by GeekDown

I thought it was incredible and the best thing I've played all year. I only play games for the story and I found the narrative to be excellent both in execution and writing. The overall mood and atmosphere was fantastic and Chris Remo's score is great as well. So I thought it was better than meh, even though I can understand why people would feel that way.