This is a minor point...but did anyone find the Bonnie and Mike betrayal to be a little forced? I understand that they think Kenny is a ticking time bomb, but I didn't think they would screw everyone over and join with a Russian guy they can barely comprehend. They don't know him at all, and they are allowing him to handle a gun? It seemed a bit out of character.
Besides that situation, I honestly think this is possibly the best Walking Dead episode ever made.
You won't understand anything in Ground Zeroes if you never played Peace Walker. I'm sure Phantom Pain will be different, but GZ relys on the fact that you understand the story and characters in Peace Walker.
People are refering to the sewing scene as being unnecessarily long. I thought the scene was great. Clem is a lot more capable then she was in Season 1, and scenes like this show that. The scene is suppose to make you feel very uncomfortable and feel Clem's pain. Sewing your arm without any sort of painkiller is no easy task, it's long a long and grueling process. If they would have just used a jump cut, then it just wouldn't have been as impactful.
Also note that this is The Walking Dead, and they will do whatever they can to gross you out when possible.
-I know Bane is a smart and tactical dude in the comics, but none of these traits are reflected in the games. I don't understand how he could have figured this out.
2. How does Bane know the location of the Batcave?
-Bane figures out that Batman is Bruce Wayne, but that doesn't explain how he managed to figure out the location of Batman's secret Batcave.
3. Is Bane stupid?
-If Bane is so smart, why didn't he make a recording, write a note, or tell someone who the Batman really is? Especially considering that he is fully aware of the fact that he is using power drugs which can damage is memory.